Manco Capac
Friday,13 June,I Collapse
- Joined
- Mar 1, 2010
- Messages
- 8,051
Greetings S&Tips folks,
after reviewing my own games, I have come to the conclusion my economic abilities/optimal play are rather not acute...so in the legacy of that IMM Justinian game I started for evil CivNoobie, this time I'm the guinea pig who is willing to undergo a battery of tests.
So I set up up a random fractal game I will play with detailed play progress (sigh...
) so I can get feedback as the primary goal is: economy.
What better victory condition than space - a fastest one - to make proof of an healthy and optimized economy.
So basically, this is an IMM game (I prefer that level for more feedback...if deity, well, it's gonna be limited to the usual circle). And IMM is a level where flexibility's rather high.
Here is the leader and start. Kinda liking the randomly chosen leader for being a top tier...in my list.
The goal is simple: A space game won ideally in the early 17s and before. If we get over 1850 AD, it's a loss!
Hoping I'll have the strength for a continuous game over a month...![Sad :sad: :sad:](https://civfanatics-data.community.forum/assets/smilies/cwm36.gif)
Let's get this started!
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First Turnset T0-19 (4000 BC - 3240 BC) [CLICK ME!]
Worker first.
Agriculture-->Pottery
Given the layout, laying down some cottages are best. The capital is decent for being a bureacratic one.
Peter, a good trade partner is met. Worker steal is immediately refrained!
A third party is somewhere.
No Mansa but Hammy seems to exist in this game.
Peter has founded an early city. He has likely a fast start (and a fast worker out).
Second Turnset T19-37 - Max Growth Path is the strongest as usual - This turnset was modified though, thus some contradictions...
Third Turnset T37-69- HyperAgression of Peter.
Third Turnset T69-71- The unimaginable happened. New goal set to counterbalance such luck.
Fourth Round T71-86 - Economy recovery and Alphabet/ Late crazy Oracle.
Fifth Round T87-100 - GLH and economic explosion. Stopping at juicy trades and possible trigger of the second war.
after reviewing my own games, I have come to the conclusion my economic abilities/optimal play are rather not acute...so in the legacy of that IMM Justinian game I started for evil CivNoobie, this time I'm the guinea pig who is willing to undergo a battery of tests.
So I set up up a random fractal game I will play with detailed play progress (sigh...
![Eek! :eek: :eek:](/images/smilies/eek.gif)
What better victory condition than space - a fastest one - to make proof of an healthy and optimized economy.
So basically, this is an IMM game (I prefer that level for more feedback...if deity, well, it's gonna be limited to the usual circle). And IMM is a level where flexibility's rather high.
Here is the leader and start. Kinda liking the randomly chosen leader for being a top tier...in my list.
The goal is simple: A space game won ideally in the early 17s and before. If we get over 1850 AD, it's a loss!
Hoping I'll have the strength for a continuous game over a month...
![Sad :sad: :sad:](https://civfanatics-data.community.forum/assets/smilies/cwm36.gif)
Let's get this started!
=============================================================
=============================================================
First Turnset T0-19 (4000 BC - 3240 BC) [CLICK ME!]
Worker first.
Agriculture-->Pottery
Given the layout, laying down some cottages are best. The capital is decent for being a bureacratic one.
Peter, a good trade partner is met. Worker steal is immediately refrained!
A third party is somewhere.
No Mansa but Hammy seems to exist in this game.
Peter has founded an early city. He has likely a fast start (and a fast worker out).
Second Turnset T19-37 - Max Growth Path is the strongest as usual - This turnset was modified though, thus some contradictions...
Third Turnset T37-69- HyperAgression of Peter.
Third Turnset T69-71- The unimaginable happened. New goal set to counterbalance such luck.
Fourth Round T71-86 - Economy recovery and Alphabet/ Late crazy Oracle.
Fifth Round T87-100 - GLH and economic explosion. Stopping at juicy trades and possible trigger of the second war.