Companies

AbsintheRed

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Jul 27, 2009
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Szeged, Hungary
My next plan is a revised corporation/company system

Problems with the current implementation:
Crusader corporations come to the game way too late. They are availeable after most of the crusades are done, usually even later, since most of them are not founded at once.
Also, they spread way too slowly, ususally starting to add any real effect in the 14-15th century. Needless to say, it's exactly the opposite effect we should see, they should be strong during the 12-13th centuries, starting to disappear from the 14th century.

Also, corporations are way too overpowered economically. In RFCE founding 2-3 corporations in the same city totally ruins economic balance.
Even one HQ can be too powerful, especially for the banking corporations.
Avoiding HQs in the game would be better for gameplay IMO

Another small technical detail I always hated is the way executives obsolete.
Crusader executives are upgradeable to Pikemen, thus halting corporation spread after the discovery of the corresponding tech.
Could be fixed in multiple ways of course, but I would rather avoid executives as well.
Mostly because I would love to see a real decline in those corporations. So not just avoiding further expansion, but seeing them slowly disappearing from the cities.


Planned changes:
All in all, I'm planning to adopt embryodead's company system from SoI.
That means no HQs and automatic spread for all corporations.
Would solve all problems with ease, while seriously improving gameplay.

Probably some players love to found these historic corporations, to spread them to their cities manually, overpowering both their civ and the cities in the process... But I'm certain that for gameplay this new company system is the right direction to go, so stripping the player from that opportunity is a price we have to pay.

Apart from the 7 already included corporations/companies we might even include some more.
For example the Order of the Dragon, even if it's rather short-living
It's some kind of late crusader type corporation, mostly against the Ottomans

With the SoI system there are many details we can set for each corporation: when, where and how they can spread.
So there is area of influence, time period they are active in, many small details in each city that strengthen or lower the chance for a corporation to spread there - including buildings, religion, state religion, economic strength, etc.
I'm eager to hear some feedback about everything regarding these plans.
 
List of the companies:
Knights Hospitaller
Knights Templar
Teutonic Knights
Hanseatic League
Medici Banks
Bank of St. George
Augsburg Families

Proposed new companies:
Karimi Family
Hashishiyya
Guild of St. Luke
Order of Santiage
Order of the Dragon

More detailed info:
Spoiler :
Knight Hospitaller
Date: 1099- (Chivalry-Printing Press)
Area: "Western" Europe (1300 AD map)
Religion: Catholicism
Resources: Iron, Timber, Incense
Bonus:
Other: Military buildings, Catholic buildings
Allows the player to build Hospitaller Knight, Infirmary

Knight Templar
Date: 1119-1312 (Classical Knowledge-Divine Right)
Area: "Western" Europe (1300 AD map)
Religion: Catholicism
Resources: Wine, Wheat, Horse, Iron
Bonus:
Other: Military buildings, Catholic buildings
Allows the player to build Templar Knights

Teutonic Knights
Date: 1190- (Civil Service-Astronomy)
Area: Baltics, Northern Italy
Religion: Catholicism
Resources: Clam, Salt, Horse, Iron
Bonus:
Other: Military buildings, Catholic buildings
Allows the player to build Teutonic Knights

Hanseatic League
Date: 1358-1669
Area: Coastal cities north of Paris
Religion: All
Resources: Salt, Fish, Fur, Timber
Bonus: Food, commerce
Other: Economic Buildings
Allows the player to build Kontor

Medici Banks
Date: 1397–1494
Area:
Religion:
Resources:
Bonus: Gold
Other:

Bank of St. George
Date: 1407-1800
Area:
Religion:
Resources:
Bonus: Gold
Other:

Augsburg Families
Date: 1536-1800
Area:
Religion:
Resources:
Bonus: Gold
Other:


New Corps

Karimi Family
Date:
Area: Egypt, "Arabian" core, later also Turkey
Religion: Islam
Resources: Gold, Wheat, Spices, Cotton
Bonus: Gold/commerce
Other:

Hashishiyya
Date: 1092-1265
Area:
Religion: Levant, Egypt, Syria
Resources: Incense, Copper and Stone
Bonus: Espionage
Other:

Guild of St. Luke
Date: 1382- around 1650
Area: Low Countries, Italy
Religion: All
Resources: Dye, Sheep, Timber
Bonus: Culture
Other:

Order of Santiago
Date: 12th century -
Area: Iberia
Religion: Catholicism
Resources:
Bonus:
Other:

Order of the Dragon
Date: 1408-
Area:
Religion:
Resources:
Bonus:
Other:


Original Post
Spoiler :
I support the idea. Although I love it when I'm insanely powerfull due to the HQs, I think it's better for the game if the company system will be included.

I also like some new corporations. In the current system, they would really ruin the balance, but with the company system, that problem doesn't really exist anymore. That doesn't mean that a gazillion new corps should be added. But some additional ones are fine.
 
Good idea! However, with the rebellion mechanic, no civ is really gonna benefit from crusader corps since they wont hold Jerusalem for long.

Maybe we should then add some corps for the muslim civs? SoI has quite a few to select from. One would probably be enough for this mod.
 
The crusader corps won't be tied to Jerusalem only. The Teutonic Knight for example were at the Baltic Sea. So obviously, the corp will likely be spread in that area.

2 suggestions for new corps:
(Both borrowed from SoI)
- Hashishiyya
- Karimi Family
 
Nice! I've always thought this is a good idea.

There are good reasons that DoC, RFCA, and RFCCW have all followed SoI's model.

I also support the Ḥashshāshīn. Maybe we can borrow RFCA's Assassin unit. It's a Privateer on land, basically. Very fun.

I have no idea what the Karimi Family was historically.
 
I also support the Ḥashshāshīn. Maybe we can borrow RFCA's Assassin unit. It's a Privateer on land, basically. Very fun.

I have no idea what the Karimi Family was historically.

The RFCA Assassin is indeed a very cool unit. If it fits this mod, it really should be included. (I had some great times with those in RFCA)

From the SoI civilopedia:
The Karimi Family was a group of large-scale merchants who emerged in the 11th century Egypt under the Fatimid Caliphate. The Karimis dominated the trade in Egypt for several centuries, and established numerous offices, warehouses and trading centers (funduqs) in Hejaz, Yemen, and later, in the Ottoman Empire. They were also active in Syria, Iraq and Iran but their commercial actitivites reached as far as Ghana, Mali, India and China.
Along with the Karimi Family, we could also bring over the Great Lighthouse. It will be some sort of minor wonder. It will be preplaced in Alexandria and it will attract the Karimi Family. (and a small culture bonus) Around 1375, there will be an event that destroys the wonder.
It won't have a huge impact in the game, but it would be a nice historical addition.
 
The crusader corps won't be tied to Jerusalem only. The Teutonic Knight for example were at the Baltic Sea. So obviously, the corp will likely be spread in that area.

2 suggestions for new corps:
(Both borrowed from SoI)
- Hashishiyya
- Karimi Family

Thats good but creating some good crusader/jihad clashes really creates the game. So, how do we ensure crusaders with current rebellion mechanic?
 
I think Ezzlar means that holding on to Jerusalem is nearly impossible because it always rebels away. Whether or not this will impact anything re: companies, I don't know.
 
Like Opera says and the way companies are handeled in SoI each of the corps has certain conditions that have to be met in order for the company to settle there. Knights Templar would for exemple spawn when (idea): In the following cities (like Jerusalem), if the owner is Catholic and if you control the following resources (iron, incense etc).

So, when you capture Jerusalem, Knights Templar will probably move in. But since the city will revolt the Knights Templar will evacuate.

In SoI this isnt an issue since the mod spawns a Kingdom of Jerusalem that can own Jerusalem without revolts. Which I would like in RFCE as well. When a crusade is declared and successfully captures Jerusalem the winning player gets his Golden Age but units are deleted and a Kingdom of Jerusalem is created. Dunno if this is possible.
 
Any ideas/suggestions for European new companies?
Those are preferred, obviously
 
Knightly Orders:
Knights of Santiago, Order of the Dragon

(new) Religious Orders:
Franciscan, Benedictine and Dominican Order (give science, relics), Society of Jesus (more science)

Merchants/Merchant banks:
Peruzzi company, House of Mendes/Benveniste
 
These are some suggestions I found. They may not have been very important, but I suggest them anyway.

Guild of Saint Luke
Provides: Culture
Area: Low countries, (northern) Italy, maybe some border provinces of the low countries
Time: 1382 - End of the mod

Marrano (Jews) I don't know if this one will fit, as there already is Judaism as a religion.

A list of Military orders:
http://en.wikipedia.org/wiki/Military_order#List_of_military_orders
http://en.wikipedia.org/wiki/Chivalric_order#Medieval_orders
 
Not only that, but I think the Knights' Templar should have an amazing event where they simply just end (Friday the 13th), giving gold to one country at the expense of an entire corporation dying out.
 
New Corporation:
King's Men -- Theater corporation. Takes up dye, sheep, timber, and... I dunno... salami or something.
Provides happiness and culture.
 
Alright, I'm only willing to add a couple more corporations to the already existing 7
I don't think more banking corps are needed, but the Guild of Saint Luke sounds rather unique
From crusading orders The Order of Santiago (against Cordobans) and the Order of the Dragon (against Ottomans) both sounds nice

The religious orders (Franciscan, Benedictine and Dominican, etc) are more or less represented by religious buildings.
Also, not sure what unique bonuses could they potentially get.. I don't really see a point in adding them
 
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