AbsintheRed
Deity
My next plan is a revised corporation/company system
Problems with the current implementation:
Crusader corporations come to the game way too late. They are availeable after most of the crusades are done, usually even later, since most of them are not founded at once.
Also, they spread way too slowly, ususally starting to add any real effect in the 14-15th century. Needless to say, it's exactly the opposite effect we should see, they should be strong during the 12-13th centuries, starting to disappear from the 14th century.
Also, corporations are way too overpowered economically. In RFCE founding 2-3 corporations in the same city totally ruins economic balance.
Even one HQ can be too powerful, especially for the banking corporations.
Avoiding HQs in the game would be better for gameplay IMO
Another small technical detail I always hated is the way executives obsolete.
Crusader executives are upgradeable to Pikemen, thus halting corporation spread after the discovery of the corresponding tech.
Could be fixed in multiple ways of course, but I would rather avoid executives as well.
Mostly because I would love to see a real decline in those corporations. So not just avoiding further expansion, but seeing them slowly disappearing from the cities.
Planned changes:
All in all, I'm planning to adopt embryodead's company system from SoI.
That means no HQs and automatic spread for all corporations.
Would solve all problems with ease, while seriously improving gameplay.
Probably some players love to found these historic corporations, to spread them to their cities manually, overpowering both their civ and the cities in the process... But I'm certain that for gameplay this new company system is the right direction to go, so stripping the player from that opportunity is a price we have to pay.
Apart from the 7 already included corporations/companies we might even include some more.
For example the Order of the Dragon, even if it's rather short-living
It's some kind of late crusader type corporation, mostly against the Ottomans
With the SoI system there are many details we can set for each corporation: when, where and how they can spread.
So there is area of influence, time period they are active in, many small details in each city that strengthen or lower the chance for a corporation to spread there - including buildings, religion, state religion, economic strength, etc.
I'm eager to hear some feedback about everything regarding these plans.
Problems with the current implementation:
Crusader corporations come to the game way too late. They are availeable after most of the crusades are done, usually even later, since most of them are not founded at once.
Also, they spread way too slowly, ususally starting to add any real effect in the 14-15th century. Needless to say, it's exactly the opposite effect we should see, they should be strong during the 12-13th centuries, starting to disappear from the 14th century.
Also, corporations are way too overpowered economically. In RFCE founding 2-3 corporations in the same city totally ruins economic balance.
Even one HQ can be too powerful, especially for the banking corporations.
Avoiding HQs in the game would be better for gameplay IMO
Another small technical detail I always hated is the way executives obsolete.
Crusader executives are upgradeable to Pikemen, thus halting corporation spread after the discovery of the corresponding tech.
Could be fixed in multiple ways of course, but I would rather avoid executives as well.
Mostly because I would love to see a real decline in those corporations. So not just avoiding further expansion, but seeing them slowly disappearing from the cities.
Planned changes:
All in all, I'm planning to adopt embryodead's company system from SoI.
That means no HQs and automatic spread for all corporations.
Would solve all problems with ease, while seriously improving gameplay.
Probably some players love to found these historic corporations, to spread them to their cities manually, overpowering both their civ and the cities in the process... But I'm certain that for gameplay this new company system is the right direction to go, so stripping the player from that opportunity is a price we have to pay.
Apart from the 7 already included corporations/companies we might even include some more.
For example the Order of the Dragon, even if it's rather short-living
It's some kind of late crusader type corporation, mostly against the Ottomans
With the SoI system there are many details we can set for each corporation: when, where and how they can spread.
So there is area of influence, time period they are active in, many small details in each city that strengthen or lower the chance for a corporation to spread there - including buildings, religion, state religion, economic strength, etc.
I'm eager to hear some feedback about everything regarding these plans.