Version 2.42 Official Release (compatible with previous saves from versions 2.4 and 2.41)
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Bugfixes
AI
User Interface
Misc
Code
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Bugfixes
- Bugfix - fix for Dead Player Culture not displaying correctly on the city screen
- Bugfix - AI civs that have World Class Units as one of their Free Units, will no longer receive multiple copies of the unit at higher difficulty levels
- Bugfix - spells with a gold cost will now have that cost scale by gamespeed
- Bugfix - human players can adopt religions despite any ReligionWeightModifiers (these settings are for AI use)
- Bugfix - fix for player losing their traits when an AvatarOfCivLeader unit upgrades (AvatarOfCivLeader should be transferred to the new unit)
- Bugfix - units are not allowed to upgrade if doing so would change their race (note: this does not affect spells and abilities, nor does it hinder religion-specific or alignment-specific upgrades)
- Bugfix - fix for Kuriotate Settlement issue in multiplayer (fix by Terkhen)
- Bugfix - fix for Rebels spawning Adventurers (they'll now get Great Generals sometimes instead)
- Bugfix - fix for messages not displaying properly when a naval unit or siege unit is captured (via Warprizes in the Advanced Tactics option); also improved the icon shown for these events
- Bugfix - fix for issue #3601292 (conquered cities don't have the "avoid unhappy" button active)
- Bugfix - Feature Upgrading will now check that the feature being upgraded TO is allowed on the terrain (prevents New Forests from growing in Hell Terrain)
- Bugfix - Dynamic Civ Names - Civ name changes should occur less frequently
- Bugfix (?) - changed a couple of spots where PLAYEROPTION_SAFE_AUTOMATION was simply reducing the chance for automated workers to build over existing improvements rather than stopping that from happening all together (not sure if this takes care of the issue or not - let me know)
- Bugfix - Acheron will cast his spells again
AI
- AI should be better about assaulting cities it is adjacent to
- AI will be less interested in using Great Generals on units with no UNITCOMBAT
- Overly aggressive AI strat (ie, attack weaker neighbors despite diplomatic relations) has been moved under the Aggressive Ai option
- AI - Fallow civs no longer interested in drafting units
- AI should be more interested in feature clearing techs if its first city has lots of terrain that needs clearing
- AI Should be better at selecting appropriate AI types for its units
- AI will build Wonders more often
- AI will look for bonuses in the BFC area of its capital when choosing their first techs
User Interface
- UI - suppress display of hero and world spell info in sevopedia for leaders (these features are tied to civilizations); suppress display of leaders tagged with the <bGraphicalOnly> tag on the Traits pages
- UI - Displaying more units in Sevopedia
- UI - Barbarian State and Minor Nation will no longer be displayed in the Sevopedia
- UI - suppressing display of growth bar, production bar and avoid growth/unhappy buttons for Settlements
- UI - fix for Barbarian leader appearing in Sevopedia
- UI - Prerequisite CIvs will now be displayed for Units and Buildings in the Sevopedia; disabled techs will no longer be displayed in the tech list; adjusted the unit stats display slightly to make room for the text for units with different offense and defensive strength
- UI - updated a couple of text strings related to Super Forts (text suggestion from Magister Cultuum)
- UI - XP gained from buildings that grant <UnitCombatFreeExperience> (Altars of the Luonnotar for example) will now be displayed when mousing over units in the city build window
- UI - Addition of Visible Improved Forests (original code by - Monkeyfinger - http://forums.civfanatics.com/showthread.php?p=7728306) (merge by xp Gekko - http://forums.civfanatics.com/showthread.php?t=485043)
- UI - Fix for issue # 3584315 - player can now mouseover traits when selecting a new trait (due to Adaptive event) and see information about what effects that trait has
- UI - Project help will now display the strategy text for that project (fix for issue #3603190)
- UI - addition of a Resolutions tab to the Victory screen (implementation by lfgr)
- UI - moving unit image to the left so that players can once again mouseover the unit's promotion icons (fix for bug #3556460)
Misc
- Gameplay Tweak - playing with the Unrestricted Leaders option will now randomly assign a leader (unrestricted) to each AI civ
- Gameplay Tweak - Increasing Difficulty option now increases every 75 turns rather than 50 (scaled by gamespeed); Flexible Difficulty option now changes every 50 turns at most (was 20), also scaled by gamespeed
- Gameplay Tweak - Beastmen are now never obsolete
- Gameplay Tweak - Illians, Clan and Khazad now all have civtraits (Agnostic, Barbarian and Ingenuity respectively) - these traits have been removed from the leaders for those civs (note: this change is only noticeable when playing with the Unrestricted Leaders option)
- Gameplay Tweak- improved the way Hyborem's summoned plot is picked
- Gameplay Tweak - Tower of Mastery and the sub-Towers are now Team wonders
- Gameplay Tweak - Hell terrain now converts Forest, Ancient Forest, New Forest and Jungle into Burnt Forest (feature request #3559410)
- Gameplay Tweak - Polar Bears will now spawn only on Tundra and Ice tiles
Code
- Code - exposing CvPromotionInfo::isDispellable to python (fix for feature #3603181)