rightfuture
Emperor
- Joined
- Mar 11, 2008
- Messages
- 1,649
C2C Priorities List - updated 2-16-2013
List of ongoing C2C Group and Ind Priorities - as they are decided.
This is a thread to keep up an ongoing, up to date, And future Priorities List for Group and Individuals and to continue ongoing discussion on the ones that don't have their own thread - yet!
I'm going to post the old list I made to start the discussion off. (glad to keep this updated since it's simple):
Feel free to suggest/engage your desired priorities!
Current Priorities:
1. Multi-Maps and Viewports
2. Nomadic EPIC start to the game
a) glacier receding script from FFH or harsh winter.
b) including nomadic migration.
c) animal herds?
d) possibly waiting on parts of GeoRealism Mod to be created and AI revisions?
3. AI / Speed Improvement - (I think this is always on priority. Shouldn't We create threads? Koshling?)
-war
-turn times (always ongoing, like bug squashing)
4. GeoRealism Mod - (This underpins many changes, if we can get climate, weather, and disasters in place, maybe the Georealism Mod will get Multi-maps moving.)
5. Traits
-Leader
-Civ
6. Combat Mod
6. Ocean cities - Underwater vs Floating Cities (discussion - which one will come first?)
7. Strategic/navigable Rivers mod rework and integration (I see this as something we should be try to do in the near future -or at least a discussion that leads to it.)
8. Trans-human Era and Galactic Era expansion (in process with multi-map and near future technologies, units, and varied feel of future possibilities being finished as a Era that leads to the Galactic)
9. New civics - (this is happening now) and ongoing.
10. Traits (revised). (ongoing)
11. Climate / Weather / Plagues / Events improvement. (Basically a better idea to improve these things as an integrated feature. Weather done right.) this can already be part of the GeoRealism overhaul done by PrimOver. I see this as a expansion of including SimCity concepts in C2C or a 'LIVING WORLD' focus or project.
12. Cultural Heritage vs Dynamic culture? (to be repositioned)
-Cultural traits
13. Mine Warfare (love this idea and all the prev discussion on it) make naval warfare history (or re-interp) very interesting.
14. Era balancing
15. Resource Management
16. Building Management
Secondary priorities:
1. minor- replacing tech quotes
2. minor- replacing Audio Quotes
3. minor - Replacing redundant icons/buttons.
4. finding graphics guyz.
(someone can always choose to want to work on/talk about these)
You decide what your shared and ind focuses should/could be:
List of ongoing C2C Group and Ind Priorities - as they are decided.
This is a thread to keep up an ongoing, up to date, And future Priorities List for Group and Individuals and to continue ongoing discussion on the ones that don't have their own thread - yet!
I'm going to post the old list I made to start the discussion off. (glad to keep this updated since it's simple):
Feel free to suggest/engage your desired priorities!
Current Priorities:
1. Multi-Maps and Viewports
2. Nomadic EPIC start to the game
a) glacier receding script from FFH or harsh winter.
b) including nomadic migration.
c) animal herds?
d) possibly waiting on parts of GeoRealism Mod to be created and AI revisions?
3. AI / Speed Improvement - (I think this is always on priority. Shouldn't We create threads? Koshling?)
-war
-turn times (always ongoing, like bug squashing)
4. GeoRealism Mod - (This underpins many changes, if we can get climate, weather, and disasters in place, maybe the Georealism Mod will get Multi-maps moving.)
5. Traits
-Leader
-Civ
6. Combat Mod
6. Ocean cities - Underwater vs Floating Cities (discussion - which one will come first?)
7. Strategic/navigable Rivers mod rework and integration (I see this as something we should be try to do in the near future -or at least a discussion that leads to it.)
8. Trans-human Era and Galactic Era expansion (in process with multi-map and near future technologies, units, and varied feel of future possibilities being finished as a Era that leads to the Galactic)
9. New civics - (this is happening now) and ongoing.
10. Traits (revised). (ongoing)
11. Climate / Weather / Plagues / Events improvement. (Basically a better idea to improve these things as an integrated feature. Weather done right.) this can already be part of the GeoRealism overhaul done by PrimOver. I see this as a expansion of including SimCity concepts in C2C or a 'LIVING WORLD' focus or project.
12. Cultural Heritage vs Dynamic culture? (to be repositioned)
-Cultural traits
13. Mine Warfare (love this idea and all the prev discussion on it) make naval warfare history (or re-interp) very interesting.

14. Era balancing
15. Resource Management
16. Building Management
Secondary priorities:
1. minor- replacing tech quotes
2. minor- replacing Audio Quotes
3. minor - Replacing redundant icons/buttons.
4. finding graphics guyz.
(someone can always choose to want to work on/talk about these)
You decide what your shared and ind focuses should/could be: