C2C - Priorities List - with Ongoing Discussion

rightfuture

Emperor
Joined
Mar 11, 2008
Messages
1,649
C2C Priorities List - updated 2-16-2013

List of ongoing C2C Group and Ind Priorities - as they are decided.

This is a thread to keep up an ongoing, up to date, And future Priorities List for Group and Individuals and to continue ongoing discussion on the ones that don't have their own thread - yet!

I'm going to post the old list I made to start the discussion off. (glad to keep this updated since it's simple):

Feel free to suggest/engage your desired priorities!

Current Priorities:
1. Multi-Maps and Viewports

2. Nomadic EPIC start to the game
a) glacier receding script from FFH or harsh winter.
b) including nomadic migration.
c) animal herds?
d) possibly waiting on parts of GeoRealism Mod to be created and AI revisions?

3. AI / Speed Improvement - (I think this is always on priority. Shouldn't We create threads? Koshling?)
-war
-turn times (always ongoing, like bug squashing)

4. GeoRealism Mod - (This underpins many changes, if we can get climate, weather, and disasters in place, maybe the Georealism Mod will get Multi-maps moving.)

5. Traits
-Leader
-Civ


6. Combat Mod

6. Ocean cities - Underwater vs Floating Cities (discussion - which one will come first?)

7. Strategic/navigable Rivers mod rework and integration (I see this as something we should be try to do in the near future -or at least a discussion that leads to it.)

8. Trans-human Era and Galactic Era expansion (in process with multi-map and near future technologies, units, and varied feel of future possibilities being finished as a Era that leads to the Galactic)

9. New civics - (this is happening now) and ongoing.

10. Traits (revised). (ongoing)

11. Climate / Weather / Plagues / Events improvement. (Basically a better idea to improve these things as an integrated feature. Weather done right.) this can already be part of the GeoRealism overhaul done by PrimOver. I see this as a expansion of including SimCity concepts in C2C or a 'LIVING WORLD' focus or project.

12. Cultural Heritage vs Dynamic culture? (to be repositioned)
-Cultural traits

13. Mine Warfare (love this idea and all the prev discussion on it) make naval warfare history (or re-interp) very interesting. :)

14. Era balancing

15. Resource Management

16. Building Management

Secondary priorities:

1. minor- replacing tech quotes

2. minor- replacing Audio Quotes

3. minor - Replacing redundant icons/buttons.

4. finding graphics guyz.

(someone can always choose to want to work on/talk about these)

You decide what your shared and ind focuses should/could be:
 
This is hard to make a call on. Since some projects not everyone can help with. Such as I don't know any coding beyond simple XML. Likewise some people have their own pet projects that they work on.

I also think the Cultural Heritage mod should be somewhere on that list.

EDIT: And the Mine Warfare mod.

EDIT2: Also for lesser maintenance ...

- Adding/Replacing Tech Quotes.
- Adding/Replacing Audio Quotes.
- Adding/Replacing Redundant Icon/Buttons.
 
(reserved only for group future expansion)

(priorities #6 and #10 add another dimension to C2C, and are my current suggestions as being important to C2C's future. -my only thoughts)
 
From my perspire, none of the above.

AI improvements trump the entire list for me.
 
From my perspire, none of the above.

AI improvements trump the entire list for me.

Some of which could work hand in hand with preparations for some Combat Mod details if we communicate about it effectively. I don't mean I want you to do MORE so to speak, just possibly take more into account when developing the AI if you would (so we (I, with less understanding of the structure) don't have to go back and tweak later...)

You stated before we should start a thread on that and I agree. If you would be open to taking those issues into consideration during some of your adjustments, I can try to work up a list of some of those considerations later this weekend.


As for the rest of this... I will come to a juncture soon and be asking for direct feedback on MY next direction - keeping in mind much of the Combat Mod is already developed and simply needing a bit more wrapped up... but there's been so many desires expressed lately that I'm not sure if that's the best next direction to go and finish or not.
 
This is hard to make a call on. Since some projects not everyone can help with. Such as I don't know any coding beyond simple XML. Likewise some people have their own pet projects that they work on.

I also think the Cultural Heritage mod should be somewhere on that list.

EDIT: And the Mine Warfare mod.

EDIT2: Also for lesser maintenance ...

- Adding/Replacing Tech Quotes.
- Adding/Replacing Audio Quotes.
- Adding/Replacing Redundant Icon/Buttons.

It is hard to make a call. But it is an idea of a direction to go in. I'm sure it would shift around a whole lot, based on whim and involvement, but having targets to aim for makes it easier to move towards.
When you're not sure of which way you're going, any road will lead you there, but you can get there at lot faster if you plan some route, even if you find a faster way.

From my perspire, none of the above.

AI improvements trump the entire list for me.

Yes sir!! Eye Eye. AI probably is one of the most important things to improve at all times.

Some of which could work hand in hand with preparations for some Combat Mod details if we communicate about it effectively. I don't mean I want you to do MORE so to speak, just possibly take more into account when developing the AI if you would (so we (I, with less understanding of the structure) don't have to go back and tweak later...)

You stated before we should start a thread on that and I agree. If you would be open to taking those issues into consideration during some of your adjustments, I can try to work up a list of some of those considerations later this weekend.


As for the rest of this... I will come to a juncture soon and be asking for direct feedback on MY next direction - keeping in mind much of the Combat Mod is already developed and simply needing a bit more wrapped up... but there's been so many desires expressed lately that I'm not sure if that's the best next direction to go and finish or not.

Combat Mod bumped up! Can Do.
We all need help at some point, better to anticipate it and be avail a little. Teach a man to make a fishing mod for a day...

I will add those all immediately. Feel free to tweak away. Nice to shape an ongoing outline.
 
So that you are aware, RF, my own highest priority at the moment is the Traits still and will be until I've got my version of them completed. There's some steps between now and then that I'm taking and it will still take some time yet. It's after that is completed that I reach the aforementioned juncture in my own project focus.
 
Not a mod, but as a player my wish list would be:

1. Speed improvements
2. Speed improvements
3. Speed improvements
4. AI

Instead of adding new features which will probably just increase the turn times even further, everything possible should be done optimize the current code for absolute performance. Because no feature can be that good when it forces you to wait more and play less.

Now AI practically can be done in the same way as speed improvements, though if not done correctly it will actually increase the turn times, so the main objective should be speed, then more intelligent AI. Optimal would be both of course, better AND faster, but unfortunately we don't live in a perfect world.

I acknowledge that this is basically DLL work only, so the group of people being able to work on this is pretty limited (Koshling and ...? Anybody else?). It doesn't mean that the other members should stop working on their projects, just that working on the speed will net the most profit both short and long term (as it does allow to integrate other options without totally blowing out the engine (pun intended)).
 
Personal Priorities. (Hopefully I'll be switching off of maps for a little and helping thunderbrd out.)

1. Leader Trait expansion, dying leaders
2. Nomad Start
3. Dynamic Culture
4. Culture Traits

What I would like to see as group priorities
1. AI
2. Speed enhancement
3. Nomad Start
4. Dynamic Culture
5. Balancing eras out some more
6. Georealism
7. Navigable Rivers
8. Multi maps
 
+1 with sp00n and Koshling.
Speed improvement and AI are today more important than adding stuff. Nomadic start, multimap and navigable rivers will only cause more problem to AI. Solve actuel problems is more important than adding new ones.
 
+1 with sp00n and Koshling.
Speed improvement and AI are today more important than adding stuff. Nomadic start, multimap and navigable rivers will only cause more problem to AI. Solve actuel problems is more important than adding new ones.

While I somewhat agree with you not everyone can do much to better the speed or AI ability.
 
I'd also prefer a better AI (especially for war) as first priority. Reducing turntimes is not a problem, I like those little "breaks" to study^^
Other than that, I'd like to see multimaps and TH/Galactic stuff as well (as long the AI is competetive all the way up) and the Normadic Gamestart.

Also, I'd love to see a better management of ressources. So that one "Horse" resource would only support 5 stables and such.
 
Back
Top Bottom