Hydromancerx
C2C Modder
This idea has been around since Rom/AND. I can't seem to find the topics on these but I know they were brought up before. However time has passed and I think it could be some with the team we have now. Here are the main ideas ...
Sea Currents
Ocean currents would be a terrain feature for coastal and ocean tiles that could be either generated when the game starts or chnage during the game. They could do the following ...
- Increase or decrease the speed of ships and subs moving on that tile based on which direction they are moving.
- Increase the yield of Tidal Harness improvements. Or possibly be a requirement.
- Warm or Cool the land nearby. Such as how the UK is warmer than it should be because of the gulf stream.
- Push around Water Pollution.
- Influence weather such as hurricanes.
Wind Direction
This would be a terrain feature on land and in the water. Like the sea currents it could either generated when the game starts or chnage during the game. They could do the following ...
- Increase or decrease the speed of sailing ships and aircraft.
- Increase the yield of Windmill, Wind Trap, Sea Mill and Desert Windmill improvements. Or possibly be a requirement.
- Warm or Cool the land nearby.
- Push around Air Pollution.
- Influence weather such as storms, blizzards, sandstorms, tornadoes, etc.
Warm vs Cold
Each of these could have a warm or cold factor as well as direction and strength.
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What do you guys think? Could such a system be put in place? I am not even sure if would need graphics. Just hover over the tile to get info about wind and sea current.
Sea Currents
Ocean currents would be a terrain feature for coastal and ocean tiles that could be either generated when the game starts or chnage during the game. They could do the following ...
- Increase or decrease the speed of ships and subs moving on that tile based on which direction they are moving.
- Increase the yield of Tidal Harness improvements. Or possibly be a requirement.
- Warm or Cool the land nearby. Such as how the UK is warmer than it should be because of the gulf stream.
- Push around Water Pollution.
- Influence weather such as hurricanes.
Wind Direction
This would be a terrain feature on land and in the water. Like the sea currents it could either generated when the game starts or chnage during the game. They could do the following ...
- Increase or decrease the speed of sailing ships and aircraft.
- Increase the yield of Windmill, Wind Trap, Sea Mill and Desert Windmill improvements. Or possibly be a requirement.
- Warm or Cool the land nearby.
- Push around Air Pollution.
- Influence weather such as storms, blizzards, sandstorms, tornadoes, etc.
Warm vs Cold
Each of these could have a warm or cold factor as well as direction and strength.
-----
What do you guys think? Could such a system be put in place? I am not even sure if would need graphics. Just hover over the tile to get info about wind and sea current.