Nighthawk419
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- Joined
- Oct 12, 2011
- Messages
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Earth 1000 AD
This will be a brand new PBEM game based on the scenario "Earth 1000 AD" which comes with the out of the box BTS expansion for civ 4.
This scenario simulates the Earth as it supposedly stood as of 1000 AD, and the rest of the game continues from this point on.
Here's where it gets tough!
My take on this scenario will be to attempt to kinda-sorta-recreate history through a PBEM game. Each player will be allowed to select any civ they may like. However there is a catch: each civ will have a unique historical victory condition that must be obtained in order to win the game. This is a specific house rule. There is no space race in this game, domination does not matter, each civ only has ONE, yes ONE (1) victory condition and you must succeed in it in order to be considered the winner. The first one to hit their victory condition is the winner!
Now obviously these victory conditions will be unique but many (who am I kidding... ALL) will have overlapping goals which will cause conflict and wars, and also hopefully, direct the game to follow the path of history.. at least start down the path, anyway, and in this game you have to perform BETTER than your civilization did in real history in order to be considered the winner.
I'm hoping to have around 6-7 players in this game in order to make turns go reasonably fast and smooth, however if there is major interest we can discuss adding more. All remaining civs not selected by humans will be played by the AI on a tough difficulty, so they won't just roll over for you!
Edit: I will be editing the worldbuilder... there will surely be some surprises that are not in the original scenario!
Settings
Speed: Epic
Tech Trading: Tech Brokering on, trading off
Cities can flip from culture
Raging Barbs
Aggressive AI
Huts: off
Random events: on
Espionage: on
Vassals: on
Requires complete kill
Civilizations + Unique Historical Victories
I will reveal the first part of the historical victory condition before civs are selected. The second part will not be revealed until after you have selected your civ! These will be semi-realistic with the history of each civ, so read up on their background to get an idea of what you need to do!
Chinese - Michkov - own modern day China at a minimum as of 1900 AD, defeat the Mongols
Japanese - Eclipse - control modern day Japan, China, Korea, Vietnam, Indonesia and the Pacific islands, plus at least 3 cities in North America
French - win a cultural victory
Arabia - defeat Spain, control Spain + starting Arabian empire as of 1900 AD
Spanish - Nighthawk - control Spain, own 2 cities in North Africa, own 5 cities in each of North and South America
English - Imp. Knoedel - own at least 2 cities on each continent in the world
Holy Roman Empire - control all of Europe, as defined below
Russia - Kiwitt - control the former USSR - modern day Germany to the Pacific and south to Iran... and build 1 nuclear weapon
Malinese - academia - own 3 cities and 200,000 gold
Incans - Hercules - own the entire South and Central American continent
Mongols - Tigranes - defeat Russia, China, Khmer and Korea
Aztecs - Count1 - own the entire North and Central American continent
Byzantine - Luthor - own the same lands the classical Roman Empire held, as detailed below, as of 1800 AD
Vikings - Sinimusta - own Scandanvian peninsula, 1 city on mainland Europe, the British Isles, Iceland, 1 city on Greenland and 3 cities in North America
Indian - win a cultural victory while controlling the Indian sub-continent
Khmer - own modern day Cambodia, Vietnam, Thailand and Indonesia, the Ankor Wat, survive until 1900 AD
Korea - own 3 cities and Korean peninsula, own Confucianism holy city, survive until 1900 AD
Reminder: This not simply selecting a civ and starting on an earth map with a goal in mind - each civilization starts as they were as of 1000AD, so some civs have much better starts than others. For example, the Incans, Aztecs and Mongols do not actually have any cities, just large armies and 1 settler, while the Byzantines, Holy Rome, France, etc all have cities, armies and (relatively) thriving empires. I will attempt to balance this with the difficulty of victory conditions, however nothing is guaranteed. Challenge yourself and let's have some fun!
Civ selection is first come, first serve... except for me, who will pick last from the scraps. Turn order will simply be based on the scenario turn order.
The game is "Earth 1000" on www.PBEMtracker.com
This will be a brand new PBEM game based on the scenario "Earth 1000 AD" which comes with the out of the box BTS expansion for civ 4.
This scenario simulates the Earth as it supposedly stood as of 1000 AD, and the rest of the game continues from this point on.
Here's where it gets tough!
My take on this scenario will be to attempt to kinda-sorta-recreate history through a PBEM game. Each player will be allowed to select any civ they may like. However there is a catch: each civ will have a unique historical victory condition that must be obtained in order to win the game. This is a specific house rule. There is no space race in this game, domination does not matter, each civ only has ONE, yes ONE (1) victory condition and you must succeed in it in order to be considered the winner. The first one to hit their victory condition is the winner!
Now obviously these victory conditions will be unique but many (who am I kidding... ALL) will have overlapping goals which will cause conflict and wars, and also hopefully, direct the game to follow the path of history.. at least start down the path, anyway, and in this game you have to perform BETTER than your civilization did in real history in order to be considered the winner.
I'm hoping to have around 6-7 players in this game in order to make turns go reasonably fast and smooth, however if there is major interest we can discuss adding more. All remaining civs not selected by humans will be played by the AI on a tough difficulty, so they won't just roll over for you!
Edit: I will be editing the worldbuilder... there will surely be some surprises that are not in the original scenario!
Settings
Speed: Epic
Tech Trading: Tech Brokering on, trading off
Cities can flip from culture
Raging Barbs
Aggressive AI
Huts: off
Random events: on
Espionage: on
Vassals: on
Requires complete kill
Civilizations + Unique Historical Victories
I will reveal the first part of the historical victory condition before civs are selected. The second part will not be revealed until after you have selected your civ! These will be semi-realistic with the history of each civ, so read up on their background to get an idea of what you need to do!
Chinese - Michkov - own modern day China at a minimum as of 1900 AD, defeat the Mongols
Japanese - Eclipse - control modern day Japan, China, Korea, Vietnam, Indonesia and the Pacific islands, plus at least 3 cities in North America
French - win a cultural victory
Arabia - defeat Spain, control Spain + starting Arabian empire as of 1900 AD
Spanish - Nighthawk - control Spain, own 2 cities in North Africa, own 5 cities in each of North and South America
English - Imp. Knoedel - own at least 2 cities on each continent in the world
Holy Roman Empire - control all of Europe, as defined below
Russia - Kiwitt - control the former USSR - modern day Germany to the Pacific and south to Iran... and build 1 nuclear weapon
Malinese - academia - own 3 cities and 200,000 gold
Incans - Hercules - own the entire South and Central American continent
Mongols - Tigranes - defeat Russia, China, Khmer and Korea
Aztecs - Count1 - own the entire North and Central American continent
Byzantine - Luthor - own the same lands the classical Roman Empire held, as detailed below, as of 1800 AD
Vikings - Sinimusta - own Scandanvian peninsula, 1 city on mainland Europe, the British Isles, Iceland, 1 city on Greenland and 3 cities in North America
Indian - win a cultural victory while controlling the Indian sub-continent
Khmer - own modern day Cambodia, Vietnam, Thailand and Indonesia, the Ankor Wat, survive until 1900 AD
Korea - own 3 cities and Korean peninsula, own Confucianism holy city, survive until 1900 AD
Reminder: This not simply selecting a civ and starting on an earth map with a goal in mind - each civilization starts as they were as of 1000AD, so some civs have much better starts than others. For example, the Incans, Aztecs and Mongols do not actually have any cities, just large armies and 1 settler, while the Byzantines, Holy Rome, France, etc all have cities, armies and (relatively) thriving empires. I will attempt to balance this with the difficulty of victory conditions, however nothing is guaranteed. Challenge yourself and let's have some fun!
Civ selection is first come, first serve... except for me, who will pick last from the scraps. Turn order will simply be based on the scenario turn order.
The game is "Earth 1000" on www.PBEMtracker.com