ls612's Traits

I don't like how you called it 'balanced traits' - I think 'simple traits' is more fitting. It also implies that the normal traits aren't balanced. Can you change it please?
 
I don't like how you called it 'balanced traits' - I think 'simple traits' is more fitting. It also implies that the normal traits aren't balanced. Can you change it please?

I'll second this notion for the same reasons. Since you're trying to keep traits more simplistic, it seems more befitting that this be the aspect you're option highlights in its naming.
 
I'll second this notion for the same reasons. Since you're trying to keep traits more simplistic, it seems more befitting that this be the aspect you're option highlights in its naming.

The thing is that they aren't simplistic. They are more focused and easier to understand, but they are complex to use well. As for the balanced part I've made no secret of the fact that I feel that the current traits are unbalanced and disorderly.
 
It's not so much about the inferred comparison to the current that disturbs so much as it would be in comparison also to the Complex Trait set I'll have. Additionally, I'm not trying to say they are simplistic as in 'for a lesser mind' but you're trying to keep them within a limited number of tag uses and in and of that I think it qualifies more to be dubbed 'Basic' or 'Simple' than the other two sets would be as that would be the player draw to selecting them. All of the sets should be 'balanced'. At least that should be the goal anyhow.

Perhaps 'Focused Traits' would suffice.
 
No Offense, but i haven't tried them out yet, or even looked that hard at them yet, only thing i really dont like and just skimming through is the NAME, i dont like it when a "personal" name in them is used, if seen in the game. ie: TRAIT_LS612_PHILOSOPHICAL,

EDIT: but looking a little harder i see you just have as a desc of TXT_KEY_TRAIT_PHILOSOPHICAL, again as long as it doesnt read INGAME, its ok (just sounding a warning shot is all).
 
Deceiver malus is too big for the bonus : Bonus for spy is not signifiant enough (nearly no free spy and citizen become spy only when there aren't anything else) and too many production bonus too civics building. Free Security I become useless during industrial era : all Espionnage units (except spy) start with it

Organized look like a malus... So many culture malus (and that means your leadership level will grow slower), malus for GP, malus for worker, just for some bonus production speed and a -20% maintenance for number of city... If I want a reduction of this maintenance, Expansive is far better
 
I wasn't trying to rag on your effort or anything ls612. To be honest I quite like your traits, they're cool. I also think that variety is the spice of life and having an alternative trait system in game for players to choose is a-ok with me, in fact I think its great. However, I still would like you to change the name to something other than 'balanced traits'
 
Also with YOUR MLF set to 1, it is set to Default then in the traits area., or is that intended?

No it isn't default. The default are SgtSlick's traits, but Thunderbrd and myself will each be making a module which has other sets of traits which are enabled by a gameoption. That was the point of the Game Option Edits stuff, so this sort of XML switching would be possible.

Also, I think I'll go with Focused Traits for the naming.
 
No it isn't default. The default are SgtSlick's traits, but Thunderbrd and myself will each be making a module which has other sets of traits which are enabled by a gameoption. That was the point of the Game Option Edits stuff, so this sort of XML switching would be possible.

Also, I think I'll go with Focused Traits for the naming.

No offense but as i stated in my other post, you have MLF set to 1, that means it IS default, not to have it set needs to be at 0 then, because modules load LAST, get what i am saying??
 
No offense but as i stated in my other post, you have MLF set to 1, that means it IS default, not to have it set needs to be at 0 then, because modules load LAST, get what i am saying??

No, that is not how Thunderbrd's new option works. The Traits all have new tags (TRAIT_LS612_SOMETHING) which means that modular loading will not confuse them with normal traits. The traits though have XML that links them to TRAIT_SOMETHING in the core and replaces TRAIT_SOMETHING with TRAIT_LS612_SOMETHING when the game option GAMEOPTION_LS612_TRAITS (Focused Traits ingame) is on. Otherwise they are unused.
 
No, that is not how Thunderbrd's new option works. The Traits all have new tags (TRAIT_LS612_SOMETHING) which means that modular loading will not confuse them with normal traits. The traits though have XML that links them to TRAIT_SOMETHING in the core and replaces TRAIT_SOMETHING with TRAIT_LS612_SOMETHING when the game option GAMEOPTION_LS612_TRAITS (Focused Traits ingame) is on. Otherwise they are unused.

I am a little leery of this concept, i dont want modular to be come a thing of the past, and with this it seems it is getting that way, especially since MLF is set to 1, it might mistakenly add certain "stuff" at certain times, because its reading the MLF 1 for loading only? "I'm just saying", i really dont like the game option stuff, best to leave it as a MLF load by individual personal option(s), that way he/she can load it or unload it during a game and not have it set to the game options in the beginning.:dunno:

When a person goes from a windows form back to the game, it loads all modules, python etc, all over again???

Screenie is a re-load when coming from a windows back to game mode.
 
I am a little leery of this concept, i dont want modular to be come a thing of the past, and with this it seems it is getting that way, especially since MLF is set to 1, it might mistakenly add certain "stuff" at certain times, because its reading the MLF 1 for loading only? "I'm just saying", i really dont like the game option stuff, best to leave it as a MLF load by individual personal option(s), that way he/she can load it or unload it during a game and not have it set to the game options in the beginning.:dunno:

It is among other things the only way to get the Combat Mod to work as an option. The old modular format was a pain to use for the SVN as every time we updated we'd have to re-adjust the MLFs. If you still have issues Thunderbrd can explain how it works better, but that is the general picture.
 
I am a little leery of this concept, i dont want modular to be come a thing of the past, and with this it seems it is getting that way, especially since MLF is set to 1, it might mistakenly add certain "stuff" at certain times, because its reading the MLF 1 for loading only? "I'm just saying", i really dont like the game option stuff, best to leave it as a MLF load by individual personal option(s), that way he/she can load it or unload it during a game and not have it set to the game options in the beginning.:dunno:

When a person goes from a windows form back to the game, it loads all modules, python etc, all over again???

Screenie is a re-load when coming from a windows back to game mode.

1)Modules and the modular approach will never be a thing of the past.
2)A player does not have to play with ls612's trait set. It's a game option. Under the option, the core trait set is replaced by his. It's not default either... a player must make the choice to play with his, but the choice is a bit easier than fiddling around with settings in files as it can be selected among all the other game options at game setup. (not during the game - those are modderoptions or playeroptions as opposed to GameOptions - it's possible to change a game option during a game but its a major pain in the butt.)
3)MLF 1 just means, yes include this module. Given the method employed, LS612 doesn't have to do these in a module at all but has done so for the benefit of keeping things more organized.
"I'm just saying", i really dont like the game option stuff, best to leave it as a MLF load by individual personal option(s), that way he/she can load it or unload it during a game and not have it set to the game options in the beginning.
A very frustrating outlook considering how badly I loath MLF manipulation being used as game options because its just too big a pain to go in and manipulate them, before, during, after, getting overriden by SVN updates, accidentally overriding the correct defaults on SVN updates...

I have not played with so much of the potential of this mod because I won't manipulate MLF files unless absolutely necessary. How many players out there would feel even more strongly than a modder, who's not making this choice out of a fear of incompetence alone?

Simply put, for 99% of the downloading public, if you've include an option that must be activated by manipulating an MLF file, you haven't actually included the option at all, only files that take up wasted download space.

And if you make that option default, and a player doesn't like it (let's consider the Alternative Timelines for a moment and all the comments we've seen on those) then they get really frustrated that they have to learn how to manipulate the MLF properly to turn it off. I wonder how many players we've lost this way, who just say, "I'm not doing that and I'm not playing with Bear Riders in my game so... next mod please."

That and I'm not seeing any real reason for the uncomfort here??? If it's simply because its a new method, then consider how a non-modder feels about manipulating an MLF!

When a person goes from a windows form back to the game, it loads all modules, python etc, all over again???

Screenie is a re-load when coming from a windows back to game mode.
Purely affects python alone. Has nothing to do with this. Module XMLs do not reload after the initial mod load sequence.
 
I've removed all flat :gold: maluses from my traits (there was only one thankfully), based on SO's negative gold issue. I've also improved Deceiver a bit based on feedback.
 
3)MLF 1 just means, yes include this module.

let's consider the Alternative Timelines for a moment and all the comments we've seen on those) then they get really frustrated that they have to learn how to manipulate the MLF properly to turn it off. I wonder how many players we've lost this way, who just say, "I'm not doing that and I'm not playing with Bear Riders in my game so... next mod please."

That and I'm not seeing any real reason for the uncomfort here??? If it's simply because its a new method, then consider how a non-modder feels about manipulating an MLF!

I guess i am not getting where the problem is, it is only making a 0 to a 1 in the MLF thats all a person has to do, for loading or not loading, and POOF done!!, now that might take a person 20 seconds?? Oh well, now i am going to get very confused and i am sure ALOT of others are also now, because your changing the face of modules, from 1 for loading to is it loaded or NOT?? :crazyeye::confused: Im just sayin'
I understand the concept your trying with the gameoption in the beginning of the game, and for me its getting quite long actually. But again its better to have options then not, i just wish they were in the BUG area.

What has Koshling, Dancing Hoskuld and AIAndy said about all this??

I've removed all flat :gold: maluses from my traits (there was only one thankfully), based on SO's negative gold issue. I've also improved Deceiver a bit based on feedback.

[offtopic]Dang now i lost my train of thought what i was going to ask you :blush:
 
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