Everkane
Valar Morghulis
Hi,
Topic for my general HoF attempts. I'm gonna keep the older posts just for study purposes.
Topic for my general HoF attempts. I'm gonna keep the older posts just for study purposes.
1. Which tribe do HoF players most often use for diplo/space games up to about DemiGod (except for tiny and sometimes small maps)? Why would they use them? How can you set up a game so they work out as most easiest to use?
2. Load up *any* (well I guess I haven't checked them all) of the top 3 spots for a science/diplo game at 4000 BC. Hit F10, and view the space race. What do you see? And then instead of getting Monotheism/Steam Power/Ecology as needed, you get what instead? (I can explain this if needed).
If you want to put more time in, and don't mind experiencing failure at the start,
Spoiler :
3. Run MapFinder for good starts.
4. Don't play out a map until you have a map with a good start where you get an SGL on the first tech.
That said, what I've suggested by 2., I think, the biggest thing you've "missed".
I've seen Russians (and I don't understand why, the only reason is triple-slingshot but seriously I don't see how this can happen that often)
On low difficulties (up to Monarch), the Russian Expansionist trait is great. Because with the scouts you can pop all techs of the ancient era without researching. And furthermore you try to get a very early settler from a hut.
Just two things you have to be careful with:
1. You need to get an SGL with the first tech. Usually Ceremonial Burial.
2. You want to selfresearch Philosophy for the Republic slingshot.
There is a reason why Russia has most of the fastest finishes in these disciplines.![]()
Concerning choice of enemy tribes:
Well having enough Scientistific tribes in te game, can save you in quite a lot of ways:
Per age you can gain 1 or 2 more free techs depending on how your luck goes, which would come down to 20 turns saved in not researching things yourself (remmeber you missed 7 turns alone in the modern age)
They are faster in setting up Libs and Unis so they should be better in researching things themselves, which might net you an additional tech per age which you wont have to do yourself for another potential 12 turns.
And remember the difference between 700 AD and 1000 AD is just 30 turns.
How to get a second level tech
1. Its nice to keep rep and/or Lit as a monopoly in the AA, as this increases your trade potential.
2. Get your last age tech in the interturn (I think you know that already).
3. Switch to the big picture
4. Switch to F1 and set science and Lux to 0%
5. Go to F4 and gift all Opponents into the next age.
6. you now have Republic + lots of gpt to gift for the MA techs, which should be enough to get them all.
7. trade the techs you gained back to the AIs to get your gpt spent back
8. Reset the sliders on F1 as necessary.
I know what you mean. I only did it once so far in a sgotm where my turn came up at the critical junction and was more than happy when I managed to get through the whole process without messing up.But... but... in the IA to Modern Age I was able to finally get a 2nd tier as free tech. Persians got Fission, Germans got Computers, Byzants got Ecology, Russians got Rocketry, I got them all and had Miniaturization as free tech. Very very cool, I know for most of you guys it's usual but it was the first time I could do it.
The early Pyramids via an SGL helps your cities to grow faster which increases production and commerce faster, and gives your tourist commerce earlier. This gives you settlers, workers, libraries, and universities earlier.
Not getting Nationalism is not a problem. In fact, if game mechanics work as they should, you do NOT want to trade for it until you have your free tech. Assuming that each tech available as equally probable to appear as your free tech, you actually have a greater probability of 2/5 of getting a useful, required tech (Electricity or Industrialization) if you have Steam Power and Medicine, but NOT Nationalism. If you have Nationalism you have a probability of 2/6 of getting either Electricity or Industrialization.
You can get any tech which is available for you to research as a free tech. So if you trade the AI for Mono you should still have a one in three chance of getting Theology, even when you don't own feudalism and engineering.
As for the GA, it sounds to early for me. What do you do with all the extra shields if you don't even have literature.
I think the best time would be to use it to build unis in the early MA
In my opinion, ideally you want to have your GA as soon as you become a Republic (as long as the AI won't capture your cities).
I always trigger it as soon as I become a Republic. I don't exactly care about the shields for libraries since I will research Literature very soon (next thing after Republic slingshot) and still put the libraries under GA period just after the temples (and the shields are very usefull in this case).
I personally often have my GA around the end of the MA, or beginning of the IA in SS or Diplo games. Also brought a lot of success.![]()
You build temples???There are three victory conditions in which I build temples. These are 20K, 100K, and maybe Domination to close culture gaps. Other than that, never ever.