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Old Mar 15, 2013, 06:50 PM   #1
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What We Know About Brave New World

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__________


A Short Run Down of all we know

for a more detailed explanation please visit AriochIV's Well of Souls

Release Date North America - 9th July, Rest of World - 12th July

New Civilizations

Assyria
- Leader - Ashurbanipal
- Capital - Assur
- Unique Ability - Treasures of Ninevah; Steal one Tech from each captured city (only once per city)
- Uniqe Unit - Siege Tower; Catapult replacement;attacking bonuses against cities to nearby friendly units; Can only attack cities
- Unique Building - Royal Library; Library replacement; +1 Science for every citizen; extra XP to combat units if their masterpiece slot is filled.

Brazil
- Leader - Pedro II
- Capital - Rio de Janeiro
- Unique Ability - Carnival; Replace Golden Ages; +50% production of Great Person points for Artist; x2 tourism
- Unique Unit - Brazilian Expeditionary Force; Generates more progress towards Golden Age, the Carnival for Brazil (x2 if in enemy territory).
- Unique Tile Improvement - Brazilian Wood Camp; Requires Jungle; +2 Gold per turn; +2 Culture after Acoustics

Indonesia
- Leader - Gajah Mada
- Capital - Jakarta
- Unique Ability - Spice Islanders; The first 3 cities founded on continents other than where Indonesia started each provide 2 unique Luxury Resources (Nutmeg, Cloves, or Pepper)
- Unique Unit - Kris Swordsman; Gets a "completely random" promotion after its first round of combat. Like - Ambition: +50% Combat bonus when attacking. -20% penalty when defending. Recruitment: Heals all damage if kills non-barbarian unit. Heroism: ?; Replaces Swordsman.
- Unique Building - Candi; Replaces the Garden; Must be built in a city on a river or lake; It grants you +2 Faith for every world religion that has at least one follower in the city.

Morocco

- Leader - Ahmad al-Mansur
- Capital - Marrakech
- Unique Ability - Gateway to Africa; Receives +3 Gold and +1 Culture for each International Trade Route with a different civ or City-State. The Trade Route owners receive +2 Gold for each Trade Route sent to Morocco
- Unique Unit - Berber Cavalry; Cost 150, Moves 4, Strength 34, 1 Horse, Mounted unit that specializes in Desert warfare and protecting Moroccan lands. Recieves combat bonuses when fighting both in Desert tiles and in Moroccan territory.
- Unique Tile Improvement - Kasbah; A Kasbah can only be built on a Desert tile. It provides one additional Food, Production and Gold. It also provides the same +50% defense bonus as a fort. Must be built in Moroccan territory.

Poland
- Leader - Casimir III
- Capital - Warsaw
- Unique Ability - Solidarity; receive a free Social Policy when they advance into each new era
- Unique Unit - Winged Hussar; Lancer replacement; If they deal more damage in combat than they take, the unit they're fighting is forced back one tile. If the enemy has nowhere to run, they take extra damage and may be destroyed; starts with Shock I, Formation I, & Heavy Charge
- Unique Building - Ducal Stable; Stable replacement; 15% Production; 15xp for Mounted Units; +1 Gold and Production on Pastures

Portugal

- Leader - Maria I
- Capital - Lisbon
- Unique Ability - Mare Clausum; Resource diversity grants twice as much Gold for Portugal in International Trade Routes
- Unique Unit - Nau; Replaces the Caravel; Can sell exotic goods for Gold and XP in foreign lands (can be used only once); Strength 20; Movement 5
- Unique Tile Improvement - Feitoria; Built in City States; Allows you to take a copy of their Luxury resources; you get two is you are allied with the City State; Also provides a defensive bonus; Pillaging a Portuguese Feitoria constitutes an act of war

The Shoshone

- Leader - Pocatello
- Capital - Moson Kahni
- Unique Ability - Great Expanse - Founded cities start with 14 tiles; units receive a combat bonus when fighting within their own territory; Start with a Pathfinder rather than a Warrior
- Unique Unit - Pathfinder - replaces Scout; explores like a scout and fights like a warrior; possesses a promotion that allows it to choose the benefit when uncovering an ancient ruin;
- Unique Unit - Comanche Riders - replaces Cavalry; cheaper and faster than the base unit

Venice

- Leader - Enrico Dandolo
- Capital - Venice
- Unique Ability - Serenissima - Cannot gain settlers nor annex cities; double the normal number of trade routes available; a Merchant of Venice appears after researching Optics; may purchase in puppeted cities; Merchant of Venice instead of Settler through the Liberty policy
- Unique Unit - Merchant of Venice - replaces Great Merchant; can purchase City-States bringing them under Venetian control as a Puppet
- Unique Unit - Great Galleass - replaces Galleass; stronger range attack; more resilient in battle; cost more than base unit

Zulu

- Leader - Shaka
- Capital - Ulundi
- Unique Ability - Iklwa;reduction of 50% of maintenance costs for his melee units and all military units require 25 percent less XP to earn a promotion
- Unique Unit - Impi; Replaces Pikeman; Can undertake a ranged attack before entering into a melee combat
- Unique Building - Ikanda; Replaces Barracks; provides new upgrades, such as bonus to flanking & vs. gunpowder units

Old Civilizations that have been changed

Arabia

- Unique Ability - Arabia has 50% longer Caravan routes, and have stronger religious pressure along trade routes.

India

- Unique Building - Mughal Fort gold bonus after Flight now changed to a Tourism bonus instead

Iroquois

- Unique Ability - Units move through Forest and Jungle in friendly territory as if they were Roads. These tiles can be used to established City Connections upon researching The Wheel. Caravans move along Forest and Jungle as if they were Roads."

France

- Unique Ability - City of Light; Great work theaming bonuses are doubled in their capital (Paris)
- Unique Tile Improvement - Château; +2 culture and +2 gold; extra culture and gold with flight; cannot be built adjacent to each other; must be built next to a luxurious resource; provides a defensive bonus; only the French may build it

New Wonders (8/8 in Expansion revealed)

- Borobudur; +5 Faith; Must be built in a Holy City; 3 free Missionaries
- Broadway; Unlocked at Radio; Gives a free Great Musician; has space for 3 Great Works of Music
- Globe Theatre; Unlocked at Printing Press; this generates a Great Writer and has space for 2 Great Works of Writing
- Prora; Unlocks with Flight;+2 Happiness; +1 more Happiness for every 2 policies you have adopted; 1 Free Social Policy; Must be constructed in a coastal city.; Requires Autocracy
- Red Fort
- The Parthenon; +4 Culture; Has one Great Art slot which comes with a prefilled Great Artwork
- Uffizi Museum; Unlocked at Archeology; also you need to unlock the Aesthetics's Social Policy Tree; has 3 Great Works of Art slots

International Projects

- International Space Station; Created by the player who give the most production to the ISS world Congress Resolution


National Wonders

- Artist Guild; 1 Great Artist Points; has slots for two specialist which can also create Great Artist Points
- East India Company; Must have built a Market in all Cities. The cost goes up the more cities there are in the empire. Trade routes other players make to a city with an East India Company will generate an extra 4 Gold for the city owner and the trade route owner gains an additional 2 Gold for the trade route.; Replaces National Treasury
- National Visitor's Center; Must have built a Hotel in all Cities. The cost goes up the more cities there are in the empire. 100% of the Culture from World Wonders, Natural Wonders, and Improvements (Landmarks, Moai, Chateau) is added to the Tourism output of the city. Tourism output from Great Works +100%.
- Musician Guild; 3 Great Musician Points; has slots for two specialist which can also create Great Musician Points
- Writers Guild; 2 Great Writers Points; has slots for two specialist which can also create Great Writers Points

New Non-Unique Buildings

- Airport; gives a city a tourism boost; used to airlift troops
- Caravansary; Land trade routes originating from this city have a 50% increase in range and produce an additional 2 Gold when connecting to another civilization.
- Hotel; Discovered with Refrigeration; 50% of the Culture from World Wonders, Natural Wonders, and Improvements (Landmarks, Moai, Chateau) is added to the Tourism output of the city. Tourism output from Great Works +50%
-Zoo

New Non-Unique Units

- Axeman Unit (Possibly Barbarian or maybe a new UU)
- Archaeologists; Unlocked with Archeology; City needs a University to be able to build the Archaeologist; Can turn the Antiquities Site into Either an Artifact for your Museums or set up a memorial that generates culture
- Bazooka; Unlocked with Nuclear Fusion?
- Caravan (Trade Unit); Unlocked by Animal Husbandry; Range 10 Tiles; Is Automated; Has no line of sight
- Cargo Ship (Trade Unit); Unlocked by Sailing; Range 45 Tiles; 2x more Gold than Land Routes; Is Automated; Has no line of sight
- Great Artist; Can Create a Great Work (Art); its Second Ability can create a Golden Age
- Great Musician; Can create a Great Work (Music); its Second Ability is to go on a Concert Tour boasting your Tourism in that civ
- Great Writer; Can Create a Great Work (Literature); its Second Ability is to create a Political Treatise an internal culture bomb
- XCom Squad; can be dropped 40 tiles away

New Technologies

- Internet - Doubles Tourism

New Non-Unique Terrain Improvements

- Antiquity Site; Created in locations of key activity from the start of the game, Barbarian Camps, Destroyed cities etc;
- Archeology Dig; Created by an Archeologist on an Antiquity Site
- Landmark Site; Created from a Archeology Site; +1 Culture per Era older than the civ's current Era

New Natural Wonders

- Kilimanjaro; +3 food, +2 culture, all units that are next to it move at double speed through Hills and receive a combat bonus on Hills for the rest of the game.
- Lake Victoria; +6 food
- Solomon Mines; +6 production

New Non-Unique Promotions

- Flight Deck 1, 2 & 3, all add +1 aircraft slot. So a carrier with all 3 promotions can carry 6 aircraft.
- Wolfpack 1, 2 & 3 naval promotions. Each gives a 25% bonus to attack strength
.

World Congress and Diplomacy

The World Congress/ The United Nations

- Unlocked by the first person to met all the Civilizations on the map when you have researched (or built the reviews are not clear on this) the Printing Press
- The Founding Civ. becomes the Host of the World Congress with a bonus delegate
- The amount of delegates a Civ gets to send increases per Era
- City States will send delegates after it reaches a certain age
- Some Wonder/s increase your delegates
- In each session of the WC only two proposals will be voted on
- The Host chooses one of the resolutions and another civ (the one with the next largest amount of delegates) chooses another
- There will be a couple of turns between the announcement of the session and the vote to allow some wheeling and dealing to occur to influence the vote in which you can bribe other players to vote for or against the current resolution
- For a resolution to pass it need to get more Yea votes than Nay
- at some point the World Congress gets changed to The United Nations
- Resolutions can be repealed
- You can not ignore a resolution

Normal World Congress/ The United Nations Resolutions

- World leaders; Diplomatic Victory; Needs a two-thirds majority (if this fails the two civilizations with the most votes permanently get an extra delegate)
- Elect a Chairman; a new chairman is elected; the Civ who is the chairman gets twice the amount of delegates
- City-state Trading Ban; city-state X is banned having trading routes with anyone else
- Civilization Trade embargo; no one can have trade routes with Civilization X
- Ban Luxury; players no longer receive happiness from Luxury X
- Unit Tax; Unit Maintenance is increased by 25%
- Scholar's Circle; members research technologies 20% faster if someone else already has researched the technology
- Cultural Heritage Site; Every World Wonder gets +3 Culture
- Natural Heritage sites; Each worked natural wonder yields +5 culture
- Nuclear Containment; No more nuclear bombs can be built; does not effect any already built
- World Religion; The civ which has the most cities of religion X gets 2 additional votes and this religion spreads faster and the holy city generates plus 50% tourism
- World ideology; +2 seats in the Congress for civilizations who follow ideology X
- Arts funding; Great Artists, Writers & Musicians receive 33% Bonus; Great Scientist, Engineers & receive 33% Penalty
- Science Funding; The opposite of arts funding
- Historic Monuments; Each Great Persons Monument yields +2 culture, Historical monuments yield +4 culture (if worked)

Special World Congress/ The United Nations Resolutions

- Every Civ contributes to the projects until a target amount of production is donated (it's not based on a number of turns).
- The threshold for 2nd Tier Contribution is a proportional share of the target production (divided by number of civs).
- The threshold for 3rd Tier Contribution is 50% of the 2nd Tier Contribution threshold.

- World Fair; Every Civ contributes to this project for a couple of turns. The 3 main contributors get a bonus; Gold Medal) Culture Doubled for 20 turns; Silver Medal) Free Social Policy; Bronze Medal) 500 points towards a Golden Age
- World Games; Every Civ contributes to this project for a couple of turns. The 3 main contributors get a bonus; Gold Medal) Tourism doubled for 20 turns, Free Social Policy; Silver Medal) +3 Happiness, +30 influence with city states; Bronze Medal) +3 happines
- International Space Station; Every Civ contributes to this project for a couple of turns; ISS gives the chief contributor to the project the Mission Control and ISS wonders in their capital, as well as +1 science from Engineer specialists, +1 production from Scientist specialists, and +33% more science from expending a Great Scientists. Having a crew on board (tier 2 contribution) grants a free Great Scientist. Contributing a part (tier 3) gives a one-time research boost.
Trade Routes

- Separate Land and Sea Routes (you start the game with 1 each)
- Limited (the number possibly effected by Wonders/Buildings/ Social Policies/ Civ Unique Ability)
- The greater the distance the better the rewards
- The greater the disparity in resources between the two cities the more gold a route will be worth
- International Trade Routes (Gold, Science, Religion, Tourism)
- Domestic Trade Routes; Food With Granary; Production with Workshop; The starting city does not lose the production/food from their own city
- The maximum distance of Trade Routes can be increased by Wonders & Technologies
- Created by units such as the Caravan and can be destroyed by Barbarians or at war Civs but you may be able to control them to move them out of danger
- Trade Routes last 30 Turns
- Cities next to Rivers get a 25% bonus to trade Routes

Tourism, Great Works and Cultural Pressure

Tourism

- Tourism is an actual yield (like culture or religion) that is created in the game
- Tourism is first created by Great Artist/Musician/Writer who can create (named) masterpieces which are then placed in slots created in cultural buildings and some wonders
- Tourism is secondly created by Archaeologists investigating former battle grounds and finding artifacts which can be turned into great works for your museums; These artifacts can be from your Civ, other Civs, City States and the Barbarians
- At 10% Tourism to Culture you will have an Exotic Culture; 30% Familiar Culture; 50% Popular Culture, 100% Influential and at 200% Dominant.
- You receive a 25% bonus to Tourism with another civ when you have open boarders with them
- You can receive up to a 25% tourism bonus if you share religions
- You can receive a 25% bonus if you have a trade Route with the Civ

Great Works

- Great Works are created by Great Artists, Great Musicians and Great Writers
- Great Works can be combined and here are certain (unannounced) themes that when combined can create bonus tourism
- Great Works can be captured
- Great Works Can be moved from City to City and from Building to Building
- Great Works can be traded/swapped

Buildable Great Works

- 5th Symphony by Ludwig van Beethoven (Great Musician)
- Alice in Wonderland by Lewis Carrol (Great Writer)
- Arrangement in Gray and Black: Portrait of Artists Mother (Whistler's Mother) by James Abbot McNeill Whistler (Great Artist)
- Barrack-Room Ballads by Rudyard Kipling (Great Writer)
- Choro No. 1 by Heitor Villa-Lobos (Great Musician)
- Da'ud Receives a Robe of Honor from Mun'im Khan by Hiranand (Great Artist)
- Die Walküre by Richard Wager (Great Musician)
- Emperor Taizong Receiving the Tibetan Envoy by Yan Liben (Great Artist)
- Etienne Chevalier and St. Stephen by Jean Fouquet (Great Artist)
- Frankenstein- Mary Shelly (Great Writer)
- Henry VIII by Hans Holbein the Younger (Great Artist)
- Hungarian Dances by Johannes Brahms (Great Musician)
- Gallery of the Louvre by Samuel F.B. Morse (Great Artist)
- Guangling San by Ji Kang (Great Musician)
- I Got Rhythm by George Gershwin (Great Musician)
- In the Hall of the Mountain King by Edvard Grieg (Great Musician)
- Jin Ping Mei (The Plum in the Gold Vase) by Lanling Xiaoxiao Sheng (Great Writer)
- Liberty Leading the People by Eugčne Delacroix (Great Artist)
- Los Sietos Locos (Seven Madmen) by Roberto Arlt (Great Writer)
- Macbeth by William Shakespeare (Great Writer)
- Maria by Jorge Isaacs (Great Writer)
- Masnavi by Jalal al-Din Muhammad Rumi (Great Writer)
- Messe de Notre Dame by Guillaume de Machaut (Great Musician)
- Nymphes des bois by Josquin des Prez (Great Musician)
- Phidias Showing the Frieze of the Parthenon to his Friends by Lawrence Alma-Tadema (Great Artist)
- Sinfonia India by Carlos Chavez (Great Musician)
- Spring Morning in the Han Palace by Qiu Ying (Great Artist)
- Sri Shanmukaha Subramania Swami by Raja Ravi Varma (Great Artist)
- Starry Night by Van Gogh (Great Artist)
- Sumo Wrestler Somagahana Fucheimon by Toyokuni Utagawa (Great Artist)
- The Great Gatsby by F. Scott Fitzgerald (Great Writer)
- The Kiss by Gustav Klimt (Great Artist)
- The Mona Lisa by Da Vinci (Great Artist)
- The Scream by Edvard Munch (Great Artist)
- The Sign of the Four by Arthur Conan Doyle (Great Writer)
- Tower of Babel by Pieter Breugel the Elder (Great Artist)
- Twice-Told Tales by Nathaniel Hawthorne (Great Writer)
- Under the Wave off Kanagawa by Hokusai (Great Artist)
- Urubhanga by Bhasa (Great Writer)
- View of Toledo by El Greco (Great Artist)
- Walden by Henry David Thoreau (Great Writer)
- Water Lilies by Claude Monet (Great Artist)

Cultural Pressure

- Tourism (Offensive Culture) can be used to increase cultural pressure on other Civs with different Ideologies
- To Defend against this you need to increase your own Culture (Defensive Culture)
- There are Four levels of Content, Dissidents, Civil Resistance and Revolutionary Wave
- The Lower your happiness the greater the chance for your Cities to "Revolt"
- To stop this, you can change your ideology (though you can not change if your Civ is content)
__________________
Kia tere te karohirohi, I mua i tou huarahi - Maori Proverb
For they have sown the wind, and they shall reap the whirlwind - Hosea 8:7
Hatt al-hudad, Al-maahn al-baiid, Ay-yah idare, Adamm malum - Fremen Song
Watch ye therefore, for ye know not when the master of the house cometh - Mark 13:35
taH pagh taHbe'. DaH mu'tlheghvam vIqelnIS - Khamlet

Last edited by bite; Jul 04, 2013 at 07:52 AM.
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Old Mar 15, 2013, 06:50 PM   #2
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Social Policies and Ideologies

Ideologies
- The Autocracy, Freedom and Order social policy trees are now the three main ideologies
- Unlocked in Modern Age or once you have built 3 factories; at which point you must chose an ideology
- There will be diplomatic benefits/penalties for those of the same or different ideology
- Can be changed (though this is not generally advised) but you will have a period of Anarchy
- There will be 16 different policies in each Ideology with three different levels, you will have to unlock a certain amount of level one and two policies before level three unlocks
- The first person to unlock an ideology get 2 free policies, Second gets 1 free policy
- Each of the ideologies will give bonuses for 3 out of the 4 victory conditions; Autocracy : Culture, Diplomatic and Domination; Freedom : Culture, Diplomatic and Space; Order : Culture, Domination and Space


Autocracy Ideology

Level 1:
- Elite Forces; Wounded military units inflict 25% more damage than usual.
- Mobilization; Purchasing units 33% cheaper.
- United Front; Militaristic CS give units twice as often when at war with common foe.
- Futurism; +100 Tourism with every civ when a GWAM is born.
- Industrial Espionage; Spies steal techs twice as fast.
- Fortified Borders; +2 local happiness from each defensive building.
- Universal Healthcare; +1 local happiness for each National Wonder.

Level 2:
- Militarism; +2 Local happiness from each Barracks, Armory and Military Academy.
- Lightning Warfare; +3 movement for Great Generals. +1 movement and +15% attack for Armored units, armored units ignore ZoC.
- Police State; +3 local happiness from each Courthouse. Courthouse production is 50% cheaper.
- Nationalism; Unit maintenance reduced by 33%.
- Third Alternative; Strategic resources doubled. +5 science and food in capital.
- Total War; +25% production for military units. New units get +15 XP.

Level 3:
- Cult of Personality; +50% Tourism to civs fighting a common enemy.
- Gunboat Diplomacy; Gain 6 more influence (standard speed) than normal from CSs you could demand tribute from.
- Clauswitz's Legacy; Receive a 25% attack bonus to all Military Units for the next 50 turns after this policy is adopted.

Freedom Ideology

Level 1:
- Avant Garde; +25% GP rate.
- Creative Expression; +1 culture from each Great Work.
- Civil Society; Specialists consume only 1 food.
- Covert Action; Chance of CS election rigging doubled.
- Capitalism; +1 local happiness for each Bank, Mint and Stock Exchange.
- Economic Union; +3 gold for each trade route with another civ with Freedom.
- Universal Healthcare; +1 local happiness for each National Wonder.

Level 2:
- Volunteer Army; 6 units are maintenance free. Receive 6 Foreign Legion Infantry Units immediately.
- Urbanization; +1 local happiness from each Granary, Aqueduct, Water Mill and Hospital.
- Their Finest Hour; Combat strength of cities increased by 33%.
- Universal Sufferage; Specialists produce 1/2 unhappiness, Golden Ages increased by 50%.
- New Deal; All Great Person improvements get +4 to appropriate yield.
- Arsenal of Democracy; +25% production when building military units. +20 influence from gifting units to CSs.

Level 3:
- Media Culture; +34% Tourism generated by cities with a Broadcast Tower.
- Treaty Organization; Gain 4 more influence per turn (standard speed) with CSs you have pledged to protect.
- Space Procurements; May buy spaceship parts with gold.

Order Ideology

Level 1:
- Hero of the People; +25% GP rate.
- Socialist Realism; +2 local happiness from Monuments. Monuments cost 50% less.
- Skyscrapers; Gold cost of purchasing buildings reduced by 33%.
- Patriotic War; +15% attack bonus in friendly territory.
- Double Agents; Spies twice as likely to capture enemy spies attempting to steal a tech.
- Young Pioneers; +1 local happiness from each Workshop, Factory and Solar/Nuclear/Hydro Plant.
- Universal Healthcare; +1 local happiness for each National Wonder.

Level 2:
- Academy of Sciences; +1 local happiness from science buildings.
- Party Leadership; +1 food, gold, science, production and culture in each city.
- Resettlement; New cities start with an extra pop.
- Cultural Revolution; +34% Tourism to other Order civs.
- Workers' Faculties; Factories grant +25% science and production cost is half the amount.
- Five-Year Plan; +2 production per city and +1 production for each mine and quarry.

Level 3:
- Dictatorship of the Proletariat; +34% Tourism to civs that have less happiness.
- Iron Curtain; Free Courthouse upon city capture.
- Spaceflight Pioneers; May finish Spaceship parts with Great Engineers. +10 science in capital.


Social Policies

- Two new trees Exploration and Aesthetics

Aesthetics Social Policy Tree

- Unlocked in the Classical Era
- Opener; 25% faster production of Great Artists, Musicians and Writers. Allows building of the Uffizi.
- Fine Arts; 50% of excess happiness is added to culture.
- Artistic Genius: A free Great Artist appears. Requires Fine Arts.
- Cultural Centers; Monuments, Amphitheaters, Opera Houses, Museums and Broadcast Towers are built 50% faster.
- Flourishing of the Arts; 33% culture in cities with a WW. Starts a Golden Age. Requires Fine Arts and Cultural Centers.
- Ethics; -10% culture costs for policies. Requires FotA.
- Finisher; Doubles the Great Work Theaming bonus you receive from Museums and World Wonders. Allows purchasing GWAMs with Faith in the Industrial Era.

Commerce Social Policy Tree

- Opener; Adopting Commerce will boost gold output in the capital; you can build the Big Ben Wonder
-Entrepreneurship; Great Merchants are earned 25% faster.
-Wagon Trains; +2 Gold from all your land trade routes.
-Trade Unions; Maintenance paid on Roads and Railroads reduced by 50%.
- Finisher; Adopting all polices of the Commerce tree grant +1 gold from every Trading Post and double Gold from Great Merchant trade missions. It also allows you to purchase Great Merchant with Faith starting in Industrial Era.

Exploration Social Policy Tree

- Unlocks in the Medieval Era.
- Opener; +1 movement and +1 sight to Naval Units. Unlocks building the Louvre.
- Maritime Infrastructure; +3 Production in all Coastal Cities.
- Merchant Navy; +1 gold for each Lighthouse, Harbor and Seaport; Requires Maritime Infrastructure and Naval Tradition
- Naval Tradition; +1 happiness for each Lighthouse, Harbor and Seaport.
- Treasure Fleets; +4 gold from all your Sea Trade Routes. Requires Merchant Navy.
- Navigation School; Free Great Admiral. +2 Movement for all Great Admirals. Earn Great Admirals 25% faster. Requires Naval Tradition.
- Finisher; Show hidden Antiquity Sites. Purchase Great Admirals with Faith in the Industrial Era.

Honor Social Policy Tree

- Opener; You can build the Statue of Zeus Wonder; Adopting Honor gives a +33% combat bonus vs Barbarians; notifications will be provided when new Barbarian Encampments spawn in revealed territory; Gain Culture for the empire from each barbarian killed.
- Finisher; You can purchase of Great Generals with faith; grant Gold for each enemy unit killed

Liberty Social Policy Tree

- Opener; You can build the Pyramids Wonder

Patronage Social Policy Tree

- Opener; Influence with city states degrades 25% slower; unlocks Forbidden Palace
- Consulates: Resting point for Influence with all City-States is increased by 20.
- Finisher; City States will occasionally gift you Great People

Piety Social Policy Tree

- Unlocks in the Ancient Era
- Opener; Build Shrines and Temples twice as fast, unlocks building the Great Mosque of Djenne
-Theocracy; Temples increase a city's Gold output by 10%. Holy Sites provide +3 Gold.
-Mandate of Heaven; 20% discount on all purchases of religious units and buildings with Faith.
-Religious Tolerance; Cities with a majority religion also get the Pantheon belief bonus of the second most popular religion.
- Finisher; causes a Great Prophet to appear and Holy Sites provide +3 Culture

Rationalism Social Policy Tree

- Opener; unlocks The Porcelain Tower; 10% Science bonus with happiness
- Humanism; Great Scientists are earned 25% faster.
- Finisher; can purchase Great Scientists with Faith; 1 free tech

[u] Tradition Social Policy Tree

- Opener - unlocks the Hanging Gardens; greatly increases the rate of border expansion in cities and also grants 3 Culture in the Capital
- Finisher; purchasing of Great Engineers with Faith; Adopting all policies in the Tradition tree will grant +15% Growth and a free Aqueduct in your first 4 cities

City States

New City States

- Antananarivo (Mercantile)
- Bratislava (Culture)
- Buenos Aires (Culture)
- Byblos (Maritime)
- Ife (Religious)
- Kabul (Culture)
- Kyzyl (Mercantile)
- Kiev (Culture)
- Malacca (Mercantile)
- M'banza-Kongo (Militaristic)
- Melbourne (Mercantile)
- Mogadishu
- Ormuz (Maritime)
- Panama City (Maritime)
- Riga (Maritime)
- Samarkand (Mercantile)
- Sofia (Militaristic)
- Vancouver (Maritime)
- Ur (Maritime)

Changed City States

- Kathmandu (now Religious)

Religion

Religions

- Christianity has been split into Catholicism, Protestantism and Orthodoxy

Pantheon Beliefs

- Tear of Gods - +2 Faith from each Gems or Pearls resource

Reformation Beliefs

- available if you finish the Piety policy tree
- Charitable Missions; Influence boost from Gold gifts to City States are increased by 30%.
- Evangelism; Missionaries' Spread Religion action erodes existing pressure from other religions.
- Jesuit Education; May build Universities, Public Schools and Research Labs with Faith.
- Religious Fervor; Use Faith to purchase Industrial (and later) land units.
- Sacred Sites; All buildings purchased with Faith provide 2 Tourism each.
- To The Glory of God; Use Faith to purchase any type of Great Person starting in the Industrial Era.
- Underground Sect; Your Spies exert religious pressure on the city they occupy.
- Unity of the Prophets; Inquisitors and Prophets reduce this religion by half (instead of eliminating it).

Diplomacy

- Can only make lump sum gold trades if you have a Declaration of Friendship with the other civilization.

Espionage

- a new spy called a diplomat; placed in an apposing civ's capital; they can not be killed like a spy; can reveal intrigue; can reveal how a civ will vote in the World Congress; Can be used to help influence the vote of the World Congress by opening up a new dialogue between you and the other civ; The diplomat gives a +25% tourism bonus with regard to the civ it's placed in.

Victory

Culture Victory

- This is tied to your cultural pressure that you make from tourism
- you need to have more Tourism than the other Civilization has Culture
- If you have Influential Culture with all Civs you win the Cultural victory

Domination Victory

- you must now control every capital in the game

Changes from Civ 5

Map Tile Changes

- No Gold in Coast and River Tiles

Building Changes

- Amphitheater; +1 Culture; has space for 1 Great Works of Writing
- Broadcast Tower; has space for 1 Great Work of Music
- Market; +25% gold; +1 gold; Trade routes other players make in a city with a market will generate +2 gold for the city owner and the trade route owner gains +1 gold for that trade route.
- Museum; +1 Culture; 2 Art or Artifact Great Work Slots
- Opera House; +1 Culture; 1 Music Great Work Slot
- Palace; 1 Art or Artifact Slot

Wonder Changes

- Big Ben; You need to unlock the Commerce Social Policy Tree
- Eiffel Tower; +5 Happiness; +12 Tourism; +1 Culture
- Forbidden Palace; You need to unlock the Patronage Social Policy Tree; Grants 2 additional Delegates in the World Congress. -10% Unhappiness from Citizens in non-occupied Cities.
- Great Library; has space for 2 Great Works of Writing. 2 works from different countries and eras to gain the theme-bonus
- Great Mosque of Djenne; You need to unlock the Piety Social Policy Tree
- Hermitage; has 3 Great Works of Art slots
- Heroic Epic; 1 Great Literature slot
- Kremlin; Gives 50% production bonus when building armor units. Also gives 1 free Social Policy; You need to Unlock the Order Ideology.
- Louvre; has space for 4 Art or Artifact Great Work Slots; 2 artworks and 2 artifacts from different eras and different nationalities each to gain the theme-bonus; you must unlocked the Exploration Social Policy Tree
- National Epic; has space for 1 Great Work of Writing
- Oxford University; has 2 Great Works of Literature slots
- Pyramids; You have to unlock the Liberty Social Policy Tree
- Petra; +1 Food, +1 Production for all desert tiles worked by this city (except Flood Plains). Gains an additional trade route slot and a Caravan appears in the city. +6 Culture once Archaeology is discovered. City must be built on or next to Desert.
- Sistine Chapel; has space for 2 Great Works of Art
- Statue of Zeus; you have to unlock the Honor Social Policy Tree
- Terracotta Army:Creates a copy of each type of military land unit you control and places the unit near the city where the Terracotta Army is constructed.
- The Colossus - Gains an additional trade route slot and a Cargo Ship appears in the city. Trade routes other players make to a city with the Colossus will generate an extra 2 Gold for the city owner and the trade route owner gains an additional 1 Gold for the trade route. City must be built on the coast.
- The Porcelain Tower - You need to unlock the Rationalism Social Policy Tree
- United Nations: The World Congress becomes the UN, and begins the voting for Diplomatic Victory. Possession of the UN gives the owner 3 additional Delegates.

Gameplay changes

- AI happiness bonuses on high difficulties scaled back.

Inclusions form God and Kings

-Brave New World will include many of Gods and Kings' underlying systems for players who didn't buy the first expansion - Shack News
-From Screenshots we can assume this means Espionage, Religion, 100hps for units and at least some of the Wonders of the Ancient World DLC

Multiplayer

- Firaxis was able to have a full team work on the BNW multiplayer to fix bugs and create new modes
- New Observer mode
- Simultaneous Turn Mode
- Hybrid Turn Mode; Simultaneous turns until combat occurs then switches to normal turn based turns
- Pitboss will be included in BNW
- Custom Maps will be able to be used in Multiplayer

Scenarios

American Civil War

- The Civil War scenario focuses on the key conflict in the Eastern Theater where the Union and Confederate capitals were both at risk.
- It will have unique units, tile yields and Tech Tree

Scramble for Africa

- The Scramble for Africa scenario is set in late 19th Century Africa, just as the European powers were taking an interest in the Dark Continent.
- three groups of nations, North African, Sub-Saharan African and European all with different winning conditions
- The interior of Africa is randomly generated each game.
- the winner will be based of a victory point system after 100 turns
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Kia tere te karohirohi, I mua i tou huarahi - Maori Proverb
For they have sown the wind, and they shall reap the whirlwind - Hosea 8:7
Hatt al-hudad, Al-maahn al-baiid, Ay-yah idare, Adamm malum - Fremen Song
Watch ye therefore, for ye know not when the master of the house cometh - Mark 13:35
taH pagh taHbe'. DaH mu'tlheghvam vIqelnIS - Khamlet

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Old Mar 15, 2013, 08:26 PM   #3
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u.n. can outlaw use of nukes
museums and opera houses can display great works of art.
siege tower uu for assyria
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Old Mar 15, 2013, 09:30 PM   #4
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Moderator Action: One post deleted.
Please use this thread only for new info.
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Old Mar 15, 2013, 09:48 PM   #5
ShahJahanII
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Originally Posted by seasnake View Post
siege tower uu for assyria
Has this been confirmed? Or just speculation with good evidence?
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Old Mar 15, 2013, 10:09 PM   #6
Scarlet_King
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From a screenshot, Assyria has the siege tower. Not sure if UU or just new unit.
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Old Mar 15, 2013, 10:22 PM   #7
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Wasn't there something in the Poland thread translated from a Polish interview that said the Winged Hussar can knock back enemies and the UB is a Prince Stable?
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Old Mar 16, 2013, 12:58 AM   #8
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Quote:
Originally Posted by Eagle Pursuit View Post
Wasn't there something in the Poland thread translated from a Polish interview that said the Winged Hussar can knock back enemies and the UB is a Prince Stable?
I received this info from 2K Germany:

Poland
Invasion, occupation, partition, rebellion and rebirth – that cycle has characterized the tragic and triumphant history of Poland for the past millennium. Lying between the Baltic Sea to the north and the Carpathian Mountains to the south, the Polish plain served as the gateway for invasions of the heartland of Europe from the east and invasions of the vast tracts of Russia from the west. Poland became a recognizable ethnic and political entity in the mid-10th Century AD under the Piast dynasty of kings; its modern history begins in 966 when the first king, Mieszko I, was converted to Christianity. For hundreds of years afterward, Poland’s fortunes waxed and waned at the hands of powerful neighbors and invaders, from the German Teutonic Knights to the Mongol Golden Horde to the Soviet Union’s forces. Restored as a free nation in 1918 but ravaged by two world wars, few peoples suffered as much in the 20th Century as the Poles. Following a half-century of totalitarian rule as a communist satellite, in the 1980s the Polish movement Solidarity oversaw its transformation into a sovereign state once again.

Leader: Casimir
King Casimir III, the only Polish king to earn the subsequent title of “the Great,” reigned during the 14th Century AD and established himself as a decisive and able ruler, relying on his skill in diplomacy and sensible decision-making to greatly improve the well-being of his people and security of his kingdom. Although Casimir’s predecessor, his father King Wladyslaw I, was respected for having reunited the divided realm, Casimir inherited a kingdom rife with challenges. In rebuilding a depleted economy, strengthening the military, codifying the law, and expanding the borders of Poland, Casimir left his country much better than he found it – and sealed his legacy as one of Poland’s greatest kings.

Unique Trait
Solidarity – Receive a free social policy when you advance to the next era.

Unique Building:
Ducal Stable (replaces Stable)

Unique Unit:
Winged Hussar (replaces Lancer)
Strength: 28
Movement: 5
Tech Requirement: Metallurgy
Cost: 185
Resources Required: Horses
Special Abilities: A Polish Unique Unit. Specializes in defeating mounted units.
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Old Mar 16, 2013, 02:34 AM   #9
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ACW is focused on eastern theater.
Ideologies' trees are different than social policies'.
Archaeologists can also dig up barbarian camps.
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Old Mar 16, 2013, 06:55 AM   #10
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If you have new information, please provide links to where you found it so we can confirm that information. Thanks.
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Old Mar 16, 2013, 08:58 AM   #11
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Does anyone have a link to where this info comes from?

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Old Mar 16, 2013, 09:04 AM   #12
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added information from

http://www.rockpapershotgun.com/2013...world-preview/
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Kia tere te karohirohi, I mua i tou huarahi - Maori Proverb
For they have sown the wind, and they shall reap the whirlwind - Hosea 8:7
Hatt al-hudad, Al-maahn al-baiid, Ay-yah idare, Adamm malum - Fremen Song
Watch ye therefore, for ye know not when the master of the house cometh - Mark 13:35
taH pagh taHbe'. DaH mu'tlheghvam vIqelnIS - Khamlet
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Old Mar 16, 2013, 09:54 AM   #13
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I thought I saw Mount Everest as a natural wonder no?
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Old Mar 16, 2013, 10:02 AM   #14
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Quote:
Originally Posted by MisterBoomBoom View Post
I thought I saw Mount Everest as a natural wonder no?
its an old pic from a beta version of vanilla Civ 5
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Kia tere te karohirohi, I mua i tou huarahi - Maori Proverb
For they have sown the wind, and they shall reap the whirlwind - Hosea 8:7
Hatt al-hudad, Al-maahn al-baiid, Ay-yah idare, Adamm malum - Fremen Song
Watch ye therefore, for ye know not when the master of the house cometh - Mark 13:35
taH pagh taHbe'. DaH mu'tlheghvam vIqelnIS - Khamlet
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Old Mar 16, 2013, 01:01 PM   #15
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Lightbulb

Lead Designer Ed Beach has been so kind to answer some questions to us at civilized.de:
English version
German version

There are a few new things, like

Quote:
Originally Posted by Ed Beach, Lead Designer

The policy tree has changed quite a bit since Gods and Kings. We’ve added two new branches (Exploration and Aesthetics), and moved Ideologies to their own area at the end of the tree.
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Old Mar 16, 2013, 01:21 PM   #16
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It seems like there is another trade unit, the Cargo Ship, for sea trade routes.

Source: The link ColdFever provided us and several other previews.
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Old Mar 16, 2013, 01:21 PM   #17
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Quote:
Originally Posted by Eagle Pursuit View Post
Wasn't there something in the Poland thread translated from a Polish interview that said the Winged Hussar can knock back enemies and the UB is a Prince Stable?
That is true. You can find this info here:
http://gamezilla.komputerswiat.pl/pu...rave-new-world
Quote:
Husaria jest jedyną jednostką potrafiąca zmusić wroga do wycofania się. A jeżeli zada im więcej szkód niż sama odniesie, to otrzyma opcję wysiedlenia wrogów z ich obszaru. Jak wróg nie wycofa się, to dostanie dodatkowe obrażenia. Husaria jest więc jedyną jednostką potrafiącą przełamać linię wroga.
Which translates to:
Quote:
Hussars are the only unit capable of forcing the enemy to withdraw. And if they will cause more damage then they will recieve, you will get the option to displace enemies from their area. If the enemy will not withdraw, it will get extra damage. Hussars are therefore the only entity able to break through enemy lines.
Quote:
Originally Posted by ColdFever View Post
I received this info from 2K Germany:

its modern history begins in 966 when the first king, Mieszko I, was converted to Christianity.
Mieszko I was not a king, he was prince (duke). I know that is not so important, but just for the records

Last edited by mscibor; Mar 16, 2013 at 01:26 PM.
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Old Mar 16, 2013, 01:46 PM   #18
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Hopefully the new trading opportunities and stuff will make up for the money rivers and coastal tiles used to generate.
Also, I hope Portugal is one of the new civs. ^^
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Old Mar 16, 2013, 02:00 PM   #19
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I'm surprised the expansion doesn't cover the environment more.

As for natural wonders: they really should include Mount Everest now. The Natural Wonders as they remain are waaayy too American. The U.S. is a beautiful natural landscape, with some great spots, but that should not mean that the natural wonders elsewhere in the world remain without recognition (especially Everest, for Christ's sake).

I don't want to see natural disasters return, but maybe some sort of cooperative quest to prevent a natural disaster could make an appearance. I really miss the random quests/events of Civ IV (except the "you lost a building randomly due to an arbitrary tornado" events).
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Old Mar 16, 2013, 02:06 PM   #20
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Can I add two pics?

-The Parthenon
Spoiler:


-The Motherland Calls
Spoiler:
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