Faustmouse
Deity
- Joined
- Jan 31, 2012
- Messages
- 3,524
One thing that really bugs me in C2C is that Events are mostly useless in the mid to lategame. 52 Gold from selling wool is not that much in the Industrial Era...
I asked in the Event Thread before and I think it was DH said it would be possible that the gold is a function rather than a fixed number. Is this true?
If so, I propose that we use a function based on turns passed. My idea would be that the funktion is something like:
a*b*n^x
Where a is fixed 1,2 or 3 for cheap (burned forest), medium (burned factory) or expensive (oil desaster) event; b a fixed number that is defined somewhere so you could ajust all events at once and don't have to edit them one by one; x is the turn number and n is a parameter.
I want them to increase exponentially like ls612's building costs.
Also, what would be cool but optional, some techs should increase/decrese the income/costs of an event: Several techs could increase gold income (Explosives, Nanomining...), Animal Husbandry etc the income from wool sells etc...
At least the function stuff I'd really like to do, but I don't know how and also I have no idea about n or b, so you might want me to tell what which event should could at what time. And how to implent this.
I know it would be a lot of work to go through all events but I'm willing to do so once someone showed me how.
I asked in the Event Thread before and I think it was DH said it would be possible that the gold is a function rather than a fixed number. Is this true?
If so, I propose that we use a function based on turns passed. My idea would be that the funktion is something like:
a*b*n^x
Where a is fixed 1,2 or 3 for cheap (burned forest), medium (burned factory) or expensive (oil desaster) event; b a fixed number that is defined somewhere so you could ajust all events at once and don't have to edit them one by one; x is the turn number and n is a parameter.
I want them to increase exponentially like ls612's building costs.
Also, what would be cool but optional, some techs should increase/decrese the income/costs of an event: Several techs could increase gold income (Explosives, Nanomining...), Animal Husbandry etc the income from wool sells etc...
At least the function stuff I'd really like to do, but I don't know how and also I have no idea about n or b, so you might want me to tell what which event should could at what time. And how to implent this.
I know it would be a lot of work to go through all events but I'm willing to do so once someone showed me how.