Giant Wolfman
Warlord
Welcome to Sons of Monarchy: Round XIV
Our 14th round will feature Ramesses of Egypt
Ramesses is:
Spiritual: No Anarchy in addition to Double Production of Temples & the Cristo Redentor Wonder
Industrious: +50% Wonder Production, and Double Production of Forge
Egypt's Starting Techs & Uniques:
Agriculture & The Wheel
Obelisk: A monument that gives two priest spots
War Chariot: A 5
chariot that is also immune to first strikes.
The obelisk, combined with Ramesses's Industrious trait, makes Stonehenge more enticing, and helps open up the early Theology bulb if you are so inclined. The war chariot is an outstanding rush unit, one of the best UU's in the game.
The Start:
No Huts, No Events, All Other Settings Standard
To play: I am using the same process as the Noble's Club so those familiar with that excellent series just do the same thing. Download the attached zip files & unzip into your BTS/Saves/Worldbuilder folder. Go to Custom Scenarios, select the SoM Save corresponding to your desired difficulty level, and customize game settings as desired. You will need to add techs to barbs. To do so:
Posters are encouraged to include: Thoughts on start/where to settle first and what initial tech path. Later saves can include position at 1 AD, liberalism race as a midgame checkpoint, and the final result. Players are encouraged to post as much as they desire, though screenshots/saves make receiving help easier. Spoiler details about the map and your playing for all details except regarding the opening screenshot.
Good luck, and happy civving!
Our 14th round will feature Ramesses of Egypt
Ramesses is:
Spiritual: No Anarchy in addition to Double Production of Temples & the Cristo Redentor Wonder
Industrious: +50% Wonder Production, and Double Production of Forge
Egypt's Starting Techs & Uniques:
Agriculture & The Wheel
Obelisk: A monument that gives two priest spots
War Chariot: A 5
chariot that is also immune to first strikes.The obelisk, combined with Ramesses's Industrious trait, makes Stonehenge more enticing, and helps open up the early Theology bulb if you are so inclined. The war chariot is an outstanding rush unit, one of the best UU's in the game.
The Start:
No Huts, No Events, All Other Settings Standard
Spoiler Map Type :
Fractal. One edit that won't factor into the early game but could later.
Spoiler Map Details :
There are two additional landmasses (one reasonable size, the other large enough to fit a number of cities on). One of the AI's is isolated on the larger island, and there was a possibility for that AI to expand unopposed onto the second island pre-Astronomy because of a strip of coast. Land (and consequently that coast) was removed to try to prevent a huge albeit isolated AI.
To play: I am using the same process as the Noble's Club so those familiar with that excellent series just do the same thing. Download the attached zip files & unzip into your BTS/Saves/Worldbuilder folder. Go to Custom Scenarios, select the SoM Save corresponding to your desired difficulty level, and customize game settings as desired. You will need to add techs to barbs. To do so:
Spoiler :
zoom all the way in, open worldbuilder, and add the appropriate techs to the barbarian civilization. This means archery at monarch or higher, hunting at emperor or higher, agriculture at immortal or deity, and the wheel at deity.
Posters are encouraged to include: Thoughts on start/where to settle first and what initial tech path. Later saves can include position at 1 AD, liberalism race as a midgame checkpoint, and the final result. Players are encouraged to post as much as they desire, though screenshots/saves make receiving help easier. Spoiler details about the map and your playing for all details except regarding the opening screenshot.
Good luck, and happy civving!

Built Parthenon in Paris without the marble since I couldn't get it hooked up in time. Still had a bunch of War Chariots up North but didn't think to have them go down south and fogbust.

). But the map asks for a different kind of hammer abuse.

They cost 30
which is exactly the amount received via a 1 pop whip. But people say that 1 pop whips are bad, so I avoided whipping them. As a result, I only have 6 WC's in 1000 BC.
"You declared war on our friend!" was a reason good enough for Alex to DoW on me in 600 BC. Despite experiencing a terrible RNG misfortune against Louie's Archers, I was able to finish off Louie by 425 BC. He had only 3 cities. After Louie was gone, I concentrated my military effort on wiping out Alex which I did in 50 AD