Merenptah
Warlord
- Joined
- Dec 21, 2012
- Messages
- 132
I just started playing Deity and need some help for a tall mid/endgame strategy playing Babylon aiming for a Science Victory. I have certainly read Sadato's great OCC Science Deity guide. However it does not address mid/late game strategies for when you have an agressive neighbour. In other words: what to do when you are making good progress but it's suddenly just you and the runaway civ (on lower levels I just kick their butt relentlessly with advanced and highly promoted units).
My situation:
What happened:
I would like to ask what was wrong in my approach or what I could have don differently. The alternative approaches I have considered are:
Any help and suggestions or ideas on this are very much appreciated!
My situation:
- playing Babylon (standard Pangea with 8 Civs 16 CS) and got excellent starting location perfect for Petra
- AI Civs: Greece, Siam, Austria, Sweden, Huns, Songhai, Aztecs
- I settled a total of three cities, all on hills, next to a river and mountain and as soon as possible they all have Observatories and Public Schools working Science specialists
- Noone bothered me except for an early war with Songhai (who wasn't exaclty a close neighbour and I kicked his butt with bowmen signing peace before settling my 2nd and 3rd city); in fact, my only neighbour was Montezuma and his capital was like 15+ tiles to the west beyond hilly terrain and mountain ranges
- Had one source of Ivory and a global monopoly of Copper with 5 sources which I managed to trade at full price initially; also had all strategic resources including 7 Oil
- Managed to get all the key wonders: Petra, Temple of Artemis, Hanging Gardens, Leaning Tower of Pisa, Porcelain Tower, Brandenburg Gate
- Completed the NC on turn 48, signed 4 RAs with Education (turn 90), 2 RAs on turn 120 [but not a single RA after I built the Porcelain Tower as Montezuma wiped out most of my initial friends making it kind of pointless apart from the free GS]
- My third (meatgrinder) city was built between the capital and Montezuma's territory in a chokepoint with adjacent mountain ranges NW and SE and citadels NE and SW just one tile from the city; artillery with Logistics promotion in the city, all defensive building, and Infantry with double ranged defense promotions fortified in those citadels
- Science: I went for Dynamite (-> Artillery) and Biology (-> more Food and Oil) after Scientific Theory and managed to steal Flight while I was teching for Plastics
What happened:
- As soon as I had the gold for it I bought my first Triplane in the capital (since I had Brandenburg and Barracks line there for the Air Repair promotion) and stationed it in the meatgrinder city
- Next turn Air Recon revealed that Montezuma had 12 artillery north of the city + some cavalry, lancers, and great war infantry and 10 artillery south of the city not to mention 22 air units (mix of great war bombers and triplanes) stationed in the city just 5 tiles from mine behind a mountain range.
- Next turn he declares war, takes out my infantry stationed in the citadel one tile NE of the city, bombs my city to 0 and takes it with a Lancer. Yes, Montezuma took my impenetrable fortress the very same turn he declared war!
- a few turns later he took my capital and won by domination even before I finished the Research Lab in my 2nd and 3rd city
I would like to ask what was wrong in my approach or what I could have don differently. The alternative approaches I have considered are:
- Standard: ignore Dynamite and Biology, and tech straight for Plastics after Scientific Theory via Replaceable parts and then build a significant army of Great War Infantry (upgrade to Infantry with Plastics) to take out all that artillery (is it even possible?)
- Defensive: ignore Dynamite and go straight to Biology after Sceintific Theory and then Flight before teching for Plastics so I can have a stack of Triplanes in my meat grinder city and a few Great War Bombers before Montezuma's overwhelming attack
- Offensive: go for Dynamite and ignore Biology, then go for Plastics via Replaceable Parts; then build a ton of artillery and start taking Montezuma's cities that are less than 6 tiles from my cities then keep a permanent war so you can kill all settlers in Bomber range. Note that taking him out early was not an option ... terrain was difficult (which worked to my advantage in the beginning) and even with my tech advantage (early Machinery) since it would have taken 20+ turns for me to get to his capital a crossbow rush would not help because he would have crossbows already by the time I get there and I would then have to focus on constantly supplying new units to keep up the pressure and would then fall behind significantly on my infrastructure, tech and my chances to win a SV before any of the other Civs do.
- Other: ?
Any help and suggestions or ideas on this are very much appreciated!