Immortal University 94 - Alexander

klonoklown

Civ Junky
Joined
Apr 17, 2012
Messages
331
Location
illinois
Greetings, Immortals and would-be Immortals (and indeed any other players of any level), and welcome to the Immortal University.

Here is our Leader:

Civ4ScreenShot0013_zpsb7f54938.jpg


Here's the opening scene:

Civ4ScreenShot0014_zps6a810b20.jpg


The following settings were used to create this map

Civ4ScreenShot0015_zpsaa6d7e01.jpg


And the Demographics for people to spot any info they can

Civ4ScreenShot0016_zps489fdd70.jpg


Before we start, here's the copy & paste bit where I get to pretend that I'm TMIT:

To play, just extract the WB save file into your worldbuilder saves directory, then play it. Use custom scenario if you want some extra settings to tickle your fancy. This series was designed for people learning immortal, so most people here will be at that level or trying to attain it, although deity players are welcome also. Hell, if you want to play this on NOBLE. The intention of this and any other game thread I post is to get better. Play whatever level you need in order to improve.

If you are aspiring IMM+, try to remember to add archery back to the barbs in WB. Every time you don't, a deity AI will kill a kitten, although there are a lot of kittens so it's not the end of the world if you prefer easymode barbs .

I do request people to list their difficulty and speed. In terms of updates, well nobody follows that anyway. Post in the manner you feel comfortable. Typical comparison dates are 1 AD, liberalism, and victory/defeat, as well as any major events. If in doubt, go with that.

We also have an initial Immortal/Normal autosave which is much more convenient since you can avoid all the worldbuilder shenanigans. It comes with my personal seal of approval (not least as my worldbuilder edits may contain hideous game-destroying errors that could cause your computer to explode ).
 

Attachments

Do you get an extra hammer for settling on jumbos? I think it's only on plains, right?

not on grass jumbos

tile yields are not present in the screenshot to tell, but note that if you don't see the extra hammer you won't get the extra hammer
 
not on grass jumbos

tile yields are not present in the screenshot to tell, but note that if you don't see the extra hammer you won't get the extra hammer

Maybe I should turn tile yields on for IU hosting. Personally I can't stand playing with them on, too much clutter.
 
I like the clutter.

Looks like a nice start. Good production and commerce potential for the cap. Move the scout 2SW or 2W?
 
Spoiler :
Had anyone else problems with the marble side? Settled right on the marble and started on Oracle. Augustus settled 2 N and founded Judaism -> Marble City revolted in 2000 BC, 6 Turns from finishing the Oracle. Could have builded it in the capitol, but i don't like that because of Priest, especially not with a philo leader and it wouldn't have been earlier since research is the limiting factor here.

Never had such an issue before :lol:
 
Spoiler :
Had anyone else problems with the marble side? Settled right on the marble and started on Oracle. Augustus settled 2 N and founded Judaism -> Marble City revolted in 2000 BC, 6 Turns from finishing the Oracle. Could have builded it in the capitol, but i don't like that because of Priest, especially not with a philo leader and it wouldn't have been earlier since research is the limiting factor here.

Never had such an issue before :lol:

Spoiler :
Had no problems with culture pressure on deity, cause somehow I managed to find hinduism O_O with detours to wheel and agriculture.
 
@ Klonoklown

I don't like the tile yield clutter myself. But for taking the starting screenshot, you can simply select the Settler and the game automatically highlights the tile yields while that unit is selected. No hassle of turning it on just for a screen shot and turning it off again for your regular game play. :)

As for the map, I foresee Elepult reaping in the offing! :devil:
 
I don't know if discussing the settling location not entirely based on the screen shot, but still obtainable with just opening the save counts as spoiler info, but just to be safe...

Spoiler :
Hovering on the tiles near the lake shows it's fresh water. This means we can safely move next to it if we want to pick up the Marble in the capital. We give up a good spot with SIP, but securing Marble in the cap's BFC could be worth it.

Now the various possibilities for this are:
1) Settle on the Jumbo 2N. We retain riversides, lose a jumbo and a hill, but we make up for it by gaining a Marble tile.
2) Settle on the Plains forest 1N of where the scout is now. Based purely on what we see, we actually gain a hill doing it this way. The downside is, we may completely screw ourselves out of a future Bur capital somewhere near the settler's original starting area.
3) Settle on the grassland 1S of the Marble. Based purely on what we see, this is a wash. We lose riversides, but don't waste a forest, don't potentially lock ourselves out of a future cap site and gain a Plains hill for the loss of the riverside grassland one.

I am strongly leaning towards the second settling location. That extra hill might make locking ourselves out of a capital calibre site worth it especially since I plan on Elepulting some shmuck and taking his cap.


Thoughts? :)
 
I don't know if discussing the settling location not entirely based on the screen shot, but still obtainable with just opening the save counts as spoiler info, but just to be safe...

Spoiler :
Hovering on the tiles near the lake shows it's fresh water. This means we can safely move next to it if we want to pick up the Marble in the capital. We give up a good spot with SIP, but securing Marble in the cap's BFC could be worth it.

Now the various possibilities for this are:
1) Settle on the Jumbo 2N. We retain riversides, lose a jumbo and a hill, but we make up for it by gaining a Marble tile.
2) Settle on the Plains forest 1N of where the scout is now. Based purely on what we see, we actually gain a hill doing it this way. The downside is, we may completely screw ourselves out of a future Bur capital somewhere near the settler's original starting area.
3) Settle on the grassland 1S of the Marble. Based purely on what we see, this is a wash. We lose riversides, but don't waste a forest, don't potentially lock ourselves out of a future cap site and gain a Plains hill for the loss of the riverside grassland one.

I am strongly leaning towards the second settling location. That extra hill might make locking ourselves out of a capital calibre site worth it especially since I plan on Elepulting some shmuck and taking his cap.


Thoughts? :)

Tbh I think the best spot is 1 west. You open up a strong 2nd/3rd city 1 south of the marble, to share cottages and the corn. Personaly I dont like the oracle (too much of a gamble) but I love to go the aesthetics -> literature -> music pathway if I have marble =)
 
Immortal, NSC

Gave this one a spin. DoW early and kept up warring just about non stop with everyone. Eventually I won domination after my stupid vassal allowed me to steal one of his cities through the AP. Not that it would have prevented the win in the long run...

Spoiler :

perseph.png

domjp.png
 
Immortal/1520AD/Conquest
Spoiler :

Thought about going for Lib at the start when I saw the marble, but Hammurabi stole the site from me, so I elepulted him, and continued from there to take out Augustus.

I think I weakened Hammurabi a bit before attacking him by bribing him to war Mongolia. I declared on Mongolia to be able to bribe Hammy cheaply. Kublai signed peace with me after some time, but I think he took out a sizeable stack from Hammy (I had a scout there to see what's happening but I missed the key battle).

Anyway, Hammurabi was a pushover, and Augustus was a pushover even though he had Engineering by the time I attacked him with elephants and catapults.

mKAHDPC.jpg

uKTwjNr.jpg


Rome was quite a ridiculous city tbh...
RUqvD15.jpg


From there I teched to Cavalry -> Military science -> Steel (although I never built a cannon), and stomped everyone. I could've won lib, too had I used a couple of Great Scientists to bulb Philosophy and Education, but I thought it'd be fun to see what kind of a monster research center I can turn Rome into, so I settled almost all great people I had. Used 3 in total for golden ages.

n9ancYR.jpg


 
Imm until 1120 AD

Spoiler :

Well, a decent start for IMM as you had enough room for some good cities. With Hammy and Augustus close by I settled towards them and then joined judaism, which spread to Persia too, which was nice. After getting 5 cities I raced for phants and dowed Augustus who had been wonderspamming. Even if he was advanced I just crushed him with numbers. With one city left I vassaled him for the tech. Next up was Hammy and he wasn't hard and capped after taking his capitol. Mongolia had been at war with America for some time and the war was going poorly for America losing a couple of cities. So here comes mr backstab and just takes out half of Mongolia's cities before his stack turns around. But then it is all too late and he is forced to cap. Next up is a weakened Lincoln. I am by far the most advanced and haven't decided on what to lib yet. I guess MT. By then only Persia will be left though as WK is next ion the chopping block. While Cyrus is big he will have no chance vs the world.
After Rome and Babylon fell my play got a bit sloppy as I know game was over.
A totally different animal on deity though...
 
1460 Conquest

Spoiler :

Well, Lincoln the wuss gave up pretty quickly and although WK was advanced his stack wasn't much to write home about and once that was gone he capped. From then on I just wanted to finish the game and made sloppy mistake after mistake. Persia was big but not too hard as I had cavs and he didn't. I just lost too many units rusing in everywhere attacking him from many fronts. I did take 5-6 cities but his stack was causing problems until I took my biggest stack to face him. After that he was no more and he quickly capped. Just awful endgame stuff with horrible whipping and non existant micro. Did play well until 700 AD though....
 
Immortal 1000ish AD

Spoiler :
Strong start for a Lib game if you can avoid early trouble, but I've done too many of those lately. I'm trying to avoid Cuirs and Cavs entirely in this one if possible.

I did the Construction Oracle thing, mainly because we had been discussing it in the other thread about Oracle strategy. I was able to finish it in 1480BC with two cities (2nd one on the marble) by skipping BW. I built up some troops, killed Hammy, and then went after Rome who was boxed in with 4 cities but had some really nice wonders. I took three cities, capped him, and gave the weakest city back.

At that point i grabbed Engineering (and eventually Guilds) and started massing up some troops to take out one of the big boys. Both had been in my religion and Pleased with me, but Kublai decided to convert dropping him down to Cautious so he became my next target. Unfortunately him and Cyrus were both fighting Lincoln and he capped to Cyrus before i could buy them off. That will be a problem later.

Anyway, i attacked Kublai and took one of his border cities but then a massive stack showed up in his capitol returning from the war with Lincoln. Right now it's kind of a standoff and i don't know what to do. My army is about the same size as his and i could slaughter his stack if i caught it in a city since i have a ton of trebs, but if i try to move 4-5 tiles to his capitol there's a really good chance he's gonna hit me in the open which would be really bad. It's gonna be interesting....
 
After watching AZs videos I thought I would give it a spin on immortal and found it very doable. Finished 1595 A.D. with a Cav. conquest without paying to much attention to tech trades after I bulbed Lib (MT).

Spoiler :

Important thing is in my opionion to secure some land by settling the marble first. Hammi tried a city 3 N 1 W of my capital at the river - good luck with that, it flipped nicely soon after. I went for cottages in the cap, then math, traded it for alpha and went the aesthetics route for Parthenon, TGL and a denial Sixtine Chapel. After the Taj GA I stayed in Caste for the rest of the game, amazing what workshops can do if you have some food around.
Went for A.C. first with Cuirassiers and got literally all wonders except the Mids and MoM, took him out, vassalled Hammi, then came Cyrus who had Lincoln as a vassal, which prolonged the game, since even with one city, he was doing fine on his one, so I had to whip him out. Lincoln fell, then I had enough Cav to take three of Kublais cities in one turn.


A fun game and a nice lesson, what caste can do for you...On deity, this one is truely a beast I guess. No idea why the AI is settling so aggressivly torwards our start?
 
After watching AZs videos I thought I would give it a spin on immortal and found it very doable. Finished 1595 A.D. with a Cav. conquest without paying to much attention to tech trades after I bulbed Lib (MT).

A fun game and a nice lesson, what caste can do for you...On deity, this one is truely a beast I guess. No idea why the AI is settling so aggressivly torwards our start?

Because it's a small, crowded map.
 
^ I wouldn't say its a crowded map. I have seen a lot worse playing my far share of Pangaea. That is just the nature of Pangaea, sometimes you have to plan an early rush to succeed. Also with AZ playing on Diety the AI have a decision to settle near you or away, it just seems with this map...

Spoiler :
AC and Hammy being directly to the north and the only viable land being to the south (where our start is) that is where there going to settle. And when I say viable land I mean more productive or lucrative, I knew there where a couple decent spots to the north of those two AI.


I have seen one patron gain domination victory with plenty of room left on the map. I guess I'm just not big with the games where you can settle (and the AI) over 10 to 15 cities peacefully. That's just my two cents. :D
 
Back
Top Bottom