Stuck waiting for other civilizations

Arkenor

Warlord
Joined
Aug 18, 2010
Messages
173
Location
Norwich, UK
Turns up until now have only taken a few seconds. But I seem to be permanently hung on waiting for this one now. The AI log shows this:

[341002.375] Unit Hunter (475175) for player 12 (Russian Empire) at (195,25) advertising for work
[341002.375] Unit Hunter (475175) for player 12 (Russian Empire) at (195,25) found work at (195,25) [to join 483371]
[341002.375] ...already at target plot.
[341002.625] Unit Hunter (475175) for player 12 (Russian Empire) at (195,25) found work at (195,25) [to join 483371]
[341002.625] ...already at target plot.
[341003.125] Unit Hunter (475175) for player 12 (Russian Empire) at (195,25) found work at (195,25) [to join 483371]
[341003.125] ...already at target plot.
[341003.625] Unit Hunter (475175) for player 12 (Russian Empire) at (195,25) found work at (195,25) [to join 483371]
[341003.625] ...already at target plot.
[341004.156] Unit Hunter (475175) for player 12 (Russian Empire) at (195,25) found work at (195,25) [to join 483371]
[341004.156] ...already at target plot.
[341004.656] Unit Hunter (475175) for player 12 (Russian Empire) at (195,25) found work at (195,25) [to join 483371]
[341004.656] ...already at target plot.

That's the abridged version. As you might guess, it keeps on going, and is getting longer by the second.

This is the same game I was talking about in the AI thread, so I'd quite like to keep on going if I can! I've attached the save.
 

Attachments

Hope this gets seen in this side thread. It really belongs in the Main SP Bug thread. WfoC bugs are very critical.

Have you tried getting out of the game and going back 1 turn to see if it shows up again?

JosEPh
 
Aye, it does. The unit getting stuck is on another continent, unaffected by any of my actions, so I guess they just keep on doing what they were going to do.

Humm, should I repost this in that thread then. I don't want to be a spammy doubleposter!
 
OK, I went back 10 turns and that seems to have injected enough chaos into the situation to let me get past turn 613. So my own problem is solved for now, though it's still a unit behaviour that should get looked at.
 
Turns up until now have only taken a few seconds. But I seem to be permanently hung on waiting for this one now. The AI log shows this:



That's the abridged version. As you might guess, it keeps on going, and is getting longer by the second.

This is the same game I was talking about in the AI thread, so I'd quite like to keep on going if I can! I've attached the save.

Looking at it now...

Edit - and reproduced - will have a fix next time I make an SVN update
 
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