Grendeldef
Trancerelic & coffeeholic
Time for the next DC and this time it's India - probably much less played than an average Civ and since it's also the current choice in IC2 there might be some interesting comparisons to be made. Additional info within spoilers.
- Population Growth. Unhappiness from number of Cities doubled, Unhappiness from number of Citizens halved.
- War Elephant. This Unit has a higher Combat and Ranged Strength than the Chariot Archer, which it replaces.
- The Mughal Fort. Increases the city's Defense Strength by 7, Hit Points by 25, and provides +2 Culture every turn replacing the Castle. After Flight is learned, it provides a Gold bonus to the city as well.
Few additional rules but as there's no way to enforce them it's up to the individual to follow them (or not). In case it gets too tricky I'd suggest to skip the rules rather than skip the game.
- no trade & DoW, preferably no DoWs breaking deals at all but at least 15 turns cooling off period breaking a RA being an exception
- no selling razing/puppeted cities, annexed cities can be sold but this starts a 30 turn no-DoW period with the other part. Razing cities is fine.
- preferred VCs are domination or culture. All VCs are on for the AI to be competitive but sci & Some of the map section rules do not apply to the cultural VC. More rules on the map -section as those are related to the map
Map - which, how many civs & other settings
DLC - which are needed & which are not
Civs, explanations & list of them inside additional spoilers
Civ list
America
Carthage
England
France
The Huns
Russia
Songhai
Sweden
The Ottomans
Please, use the spoiler tags at least in the first 72hrs when giving detailed information about the current game and preferably always while posting an ss.
*** previous DCs ***
DC13 The Netherlands http://forums.civfanatics.com/showthread.php?t=492244
DC12 The Celts http://forums.civfanatics.com/showthread.php?t=490809
DC11 Inca http://forums.civfanatics.com/showthread.php?t=490604
DC10 The Maya http://forums.civfanatics.com/showthread.php?t=490271
DC 9 Denmark http://forums.civfanatics.com/showthread.php?t=489552
DC 8 Arabia http://forums.civfanatics.com/showthread.php?t=489086
DC 7 The Aztecs http://forums.civfanatics.com/showthread.php?t=488474
DC 6 Polynesia http://forums.civfanatics.com/showthread.php?t=487886
DC 5 Sweden http://forums.civfanatics.com/showthread.php?t=487597
DC 4 The Huns http://forums.civfanatics.com/showthread.php?t=487212
DC 3 Austria http://forums.civfanatics.com/showthread.php?t=486849
DC 2 Byzantium http://forums.civfanatics.com/showthread.php?t=486746
DC 1 Russia http://forums.civfanatics.com/showthread.php?t=485633
- Population Growth. Unhappiness from number of Cities doubled, Unhappiness from number of Citizens halved.
- War Elephant. This Unit has a higher Combat and Ranged Strength than the Chariot Archer, which it replaces.
- The Mughal Fort. Increases the city's Defense Strength by 7, Hit Points by 25, and provides +2 Culture every turn replacing the Castle. After Flight is learned, it provides a Gold bonus to the city as well.
Few additional rules but as there's no way to enforce them it's up to the individual to follow them (or not). In case it gets too tricky I'd suggest to skip the rules rather than skip the game.
- no trade & DoW, preferably no DoWs breaking deals at all but at least 15 turns cooling off period breaking a RA being an exception
- no selling razing/puppeted cities, annexed cities can be sold but this starts a 30 turn no-DoW period with the other part. Razing cities is fine.
- preferred VCs are domination or culture. All VCs are on for the AI to be competitive but sci & Some of the map section rules do not apply to the cultural VC. More rules on the map -section as those are related to the map
Map - which, how many civs & other settings
Spoiler :
Terra, large, 9 AI, 24 CS otherweise std. Terra for some variety & large instead of std to ease the AI giving them more space early on and to a degree offer some incentive to change the first turns a bit.
- the 2nd continent must only have your cities in the end apart from CSs (not in cult)
- there has to be at least one settled city on the other continent with a University in the end
- the 2nd continent must be settled before hitting industrial and before T175. It's ok to research industrial era techs in advance but not to discover them.
- capitals can't be conquered if there's same civ's city on the other continent.
- the 2nd continent must only have your cities in the end apart from CSs (not in cult)
- there has to be at least one settled city on the other continent with a University in the end
- the 2nd continent must be settled before hitting industrial and before T175. It's ok to research industrial era techs in advance but not to discover them.
- capitals can't be conquered if there's same civ's city on the other continent.
DLC - which are needed & which are not
Spoiler :
Tbh, I'm not sure about the civ DLCs but WotAW is required. Better to test yourselves. I hand picked the civs but forgot to untick the DLCs.
Civs, explanations & list of them inside additional spoilers
Spoiler :
Hand picked to avoid DLC civs apart from G&K. Also those with naval treats are in and those with religious ones are out. This is to level the playground for naval exploration & for attempts to get a useful religion. AI Ethiopia with these settings would control the religious aspect fairly quickly.
Civ list
Spoiler :
America
Carthage
England
France
The Huns
Russia
Songhai
Sweden
The Ottomans

Please, use the spoiler tags at least in the first 72hrs when giving detailed information about the current game and preferably always while posting an ss.
*** previous DCs ***
DC13 The Netherlands http://forums.civfanatics.com/showthread.php?t=492244
DC12 The Celts http://forums.civfanatics.com/showthread.php?t=490809
DC11 Inca http://forums.civfanatics.com/showthread.php?t=490604
DC10 The Maya http://forums.civfanatics.com/showthread.php?t=490271
DC 9 Denmark http://forums.civfanatics.com/showthread.php?t=489552
DC 8 Arabia http://forums.civfanatics.com/showthread.php?t=489086
DC 7 The Aztecs http://forums.civfanatics.com/showthread.php?t=488474
DC 6 Polynesia http://forums.civfanatics.com/showthread.php?t=487886
DC 5 Sweden http://forums.civfanatics.com/showthread.php?t=487597
DC 4 The Huns http://forums.civfanatics.com/showthread.php?t=487212
DC 3 Austria http://forums.civfanatics.com/showthread.php?t=486849
DC 2 Byzantium http://forums.civfanatics.com/showthread.php?t=486746
DC 1 Russia http://forums.civfanatics.com/showthread.php?t=485633