Harbour and levee idea

Ogi123

The End is the Beginning is the End
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Apr 30, 2011
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Because nothing is as irritating as those one title from sea cities, or those not on river but they have lot of river titles.
So my proposition is to change harbour and levee requisite from being on coast/on river, to have at least one of coast/river titles in city cross. Perhaps those great lakes/ inland sea cities will be settled bit more. This will also make stupid AI city placement decisions more tolerable (China I'm looking at you...).
Any opinions on such proposition? I think it's not difficult to mod, but I'm not programmer so...
 
Proposition is not for one title from coast harbour, but to be able to build it if you have at least one coast/lake title in city cross.
Honestly this isn't that powerful, in most cases you will ignore that option, you will utilise it in only few really bad placed cities.
 
Levees and river wonders: yes. We only see major world rivers on the map, not all. In reality, almost all cities are on a river. A prime example is Berlin with the Spree. A levee should be able to exist there. Make health a more significant issue and rivers giving more to make river settling appealing, with one tech per era giving one health in each city (Agriculture, Currency, Civil Service, Chemistry, Medicine, Refrigeration, Genetics (still with the current bonus)).

Harbors off coast: no. Cities on coasts get more out of the sea near them. See San Francisco vs. Reno, a city on the coast and a city one off in game.
 
Eh, I rather have better game play that "realism". Besides cities in Civ4 aren't single urban centres, but rather they represent whole regions. And as I said before this isn't some super powerful feature, it will be important only for few cities.
 
Okay then, name the cities. Food can be added to individual tiles if need be.
 
Milwaukee, Aksum, 2W from Mombasa, Konya, Paris, Mediolanum, Lyon, Balkhash, Erkhuu, Angkor, Fushun, Nanjing... etc. Problem lies in AI weird city placement, harbour functioning as I proposed will solve most of this problems.
 
I heartily agree. I'm not sure how the civ 4 main engine will deal with the building placement on the world map, but i think any city with at least one ocean/coast/lake tile on its BFS should be able to build a harbor/lighthouse. By the same means, any river tile on the BFS should permit the building of a levee.

The main issue here is that by denying these buildings (especially the lighthouse) to a city curtails its potential. The lighthouse represents how easy access to the ocean is a great booster for trade, however, a city far from the coast can still be well connected to ocean trade through other means (as is the case of Köln in Germany, to the point of being a founder of the Hanseatic League). On a more practical side, this means there will be little incentive for ahistorical stuff like building Amiens in lieu of Paris. Or little need to script China to avoid building 1 tile from coast.

It's not as if truly coastal cities aren't needed, you still need to be coastal to build water units.
 
I really don't think that one should be able to construct harbors and/or lighthouses unless a water tile of some kind is bordering the city. The only real reason I say a water tile in general is to aid cities near the great lakes or other similar areas, and to be quite honest I don't think that the issue is overly significant. In my opinion, if you don't like a city, raze it. If the AI founds a bad one, chuckle and move on.
 
This is just an issue I have with a certain region, but that one lake tile next to the Gulf of St.Lawrence should be a coastal tile, giving cities built on it the ability to build harbours and lighthouses.
 
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