Immortal University 96 - Wang Kon

klonoklown

Civ Junky
Joined
Apr 17, 2012
Messages
331
Location
illinois
Greetings, Immortals and would-be Immortals (and indeed any other players of any level), and welcome to the Immortal University.

Here is our Leader:



Here's the opening scene:



The following settings were used to create this map



And the Demographics for people to spot any info they can



Before we start, here's the copy & paste bit where I get to pretend that I'm TMIT:

To play, just extract the WB save file into your worldbuilder saves directory, then play it. Use custom scenario if you want some extra settings to tickle your fancy. This series was designed for people learning immortal, so most people here will be at that level or trying to attain it, although deity players are welcome also. Hell, if you want to play this on NOBLE. The intention of this and any other game thread I post is to get better. Play whatever level you need in order to improve.

If you are aspiring IMM+, try to remember to add archery back to the barbs in WB. Every time you don't, a deity AI will kill a kitten, although there are a lot of kittens so it's not the end of the world if you prefer easymode barbs .

I do request people to list their difficulty and speed. In terms of updates, well nobody follows that anyway. Post in the manner you feel comfortable. Typical comparison dates are 1 AD, liberalism, and victory/defeat, as well as any major events. If in doubt, go with that.

We also have an initial Immortal/Normal autosave which is much more convenient since you can avoid all the worldbuilder shenanigans. It comes with my personal seal of approval (not least as my worldbuilder edits may contain hideous game-destroying errors that could cause your computer to explode ).
 

Attachments

Wang Kon came a couple weeks earlier because I didn't want two different Toku games going on the forum at once. Also its a little early, but have fun and happy civing.

Spoiler AI :
I added one additional AI.


Edit: Sorry I forgot the tile yields, I just realized that. :blush:
 
gonna get right on this :p thanks been tired of playing old bullpen games :P

/e

might take a chance and sip, but the plains hill tile looks good too for a financial guy
 
Settling where the warrior is looks like a good longterm commerce capital, but really poor hammers. There appears to be a forested plains hill 3E, and a forested grassland hill 2S1W. One has to ask if 1 extra hammer on the city tile and 3 floodplainst instead of 4 grassland riversides is worth maxing out at 6 hammers (working a mined desert hill...ugh) worth of improved tiles until workshops or watermills. Which themselves suck until the various buffs. I'm gonna say no, settling in place is stronger.
 
Sorry I forgot the tile yields, I just realized that. :blush:

At least you got the resource bubbles. I think most Emperor level and above players already know the tile yields so long as we can see them. I have a hard time not settling where the warrior stands.
 
Settling on the warrior looks awesome at first glance, but there's no production there at all. I was debating b/t SIP and 1E. There's no real reason to settle on the Incense here, but the land looks a bit greener and I don't mind building non-riverside grassland cottages too much with Financial, so i went with that. It's usually pretty late before i get Calendar, so no big loss there covering up the Incense.
 
Meh... this one is harder than it looks.

civs on map spoiler
Spoiler :

I SIP because of the production issues with the hill, and ive had to redo this twice before quitting for awhile :( gilga is a real pain though, the first time i played i stole a worker, and then another worker maybe 10-15 turns later, but i couldnt get him to peace, and it was slowing me down so much i decided it wasnt worth it to woker steal on this map anyway, plus hes impossible to placate even after killing one of his archers and his scout, so after 10-15 minutes i decided id try something less stupid.

2nd try i oracle Col, spread confusionsm to gilga knowing in advance he was the only other guy on the continent :(, we both convert, meet other civs do some trading early because i went alpha early, and i practically give him col for like 10 gold, im tech leading with currency and aesthetics(that ghandi has), i get music first and GL, and like 2 turns from civil service gilga declares on me at pleased with same religion, same civic, trade bonus, and open borders and years of peace +attitude modifiers. I got so pissed i quit, im gonna try this one again, but im going straight for construction and im going to get rid of him early even if it slows me down a little. I dont think its plausible to try and keep peace with him for any extended period of time being the only two people on the continent and semi close to eachother. I would have stuck it out, but he goings to get at least one city and i just ragequit because my whole strategy was to keep him at peace till i could get cuirs or something.

 
Is that Jungle I see to the North of the rice? :(

Edit: Thanks for the map, Klonoklown. I got sick and tired of beating my head against the Toku map, finally something else to lose at! :lol:
 
Settling on the warrior looks awesome at first glance, but there's no production there at all. I was debating b/t SIP and 1E. There's no real reason to settle on the Incense here, but the land looks a bit greener and I don't mind building non-riverside grassland cottages too much with Financial, so i went with that. It's usually pretty late before i get Calendar, so no big loss there covering up the Incense.

now that you mentioned the option of settling on incense... actually I think 2E of incense is hill under forest (but I am usually very bad with this predictions)

you would move from plains to more grassland though (you change at least 1 plains for grassland tile)

you're still on lake and I think incense should give more commerce to city tile.
 
50 AD

Spoiler :
Ben-jammin and Izuul both mentioned the lack of production in the capital by settling on the warrior's plains hill, and that encouraged me to reevaluate my settling plans. I decided then to settle 1W of the warrior. I'd lose out on the 2H city tile, but have two plains hills and a grassland hill (and later iron, so production really isn't an issue, but wutever. My research path went Agriculture, TW, Pottery, BW, Poly, Priesthood (Oracle MC @ 1440 BC,) AH, Writing, Hunting, Masonry, Aesthetics (traded for Alpha, Meditation, Fishing, Archery, and Monarchy,) Literature, Math (traded for Sailing,) Construction, and Currency. I'm debating rolling over on Giggles with elephants, but he founded Christianity and I'm in HR, so he's pleased with me (does he plot at pleased? I can't remember) but I'm leaning towards going towards Bureau and Lib and doing some sort of renaissance beat down. In addition to the Oracle I built the GL, SoZ, and Parthenon, and I might get the Paya too. All this wonder whoring makes me want to go towards Music too, and my tech rate might support it. I'll decide after I get to civil service. I suppose it also bears mentioning that my first GPerson was a prophet from the Oracle (one of my biggest weaknesses is not getting a library up quickly and getting my academy sooner) who I really thought hard about bulbing Theology with and trading around to see if someone would build the AP, but in the end I made him into a golden age to quick-switch into HR and Christianity.
Spoiler :
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Spoiler :
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Spoiler :
tUONtFK.jpg
 
Settling where the warrior is looks like a good longterm commerce capital, but really poor hammers. There appears to be a forested plains hill 3E, and a forested grassland hill 2S1W. One has to ask if 1 extra hammer on the city tile and 3 floodplainst instead of 4 grassland riversides is worth maxing out at 6 hammers (working a mined desert hill...ugh) worth of improved tiles until workshops or watermills. Which themselves suck until the various buffs. I'm gonna say no, settling in place is stronger.

Nothing wrong with that desert hill if you really need hammers (doubtful, Fin doesn't need many capitol wonders), it's 1 food less compared to green mines.
But you get floodplains, so why worry about 1 food less?
Counting like that always makes me smile, super green mine..ugh brown or desert mine, this stuff does not matter at all. Either you grow and whip, go commerce or you use hammers, there should rarely be an in between.
 
Looks like a pretty strong start.

Spoiler :

Looks like moving 2N to the PH is the obvious opening. I screwed up and didn't notice that the marble could be settled on to net a very strong oracle but i'm gonna roll with it and pretend I didn't want to do that anyways. Because of this, I instead took the spot 1N of the horses and will then move to take the rice spot to the west afterwards. Settling the desert hill will be next priority then finally the few spots to the south will be cleaned up.

This is assuming my knowledge of AI positions (none) remains the same or that they are located in the obvious positions.
 
Nothing wrong with that desert hill if you really need hammers (doubtful, Fin doesn't need many capitol wonders), it's 1 food less compared to green mines.
But you get floodplains, so why worry about 1 food less?
Counting like that always makes me smile, super green mine..ugh brown or desert mine, this stuff does not matter at all. Either you grow and whip, go commerce or you use hammers, there should rarely be an in between.

It definitely matters, because the 50% hammer bonus from bureaucracy on a total of 8 production is kind of wasted. If you're looking to settle where the warrior is you're getting too caught up on the whole PH extra city tile hammer thing. Everything else about that spot doesn't make sense. And the desert hill does in fact suck for a commerce capital, costing 2 food for 3 hammers in a city you want growing and working max tiles.

Blunderwonder:

Spoiler :
Gilgamesh is one of the AIs that will still plot war at pleased. If the various positive diplo bonuses you had werent enough to get him to friendly, there is always the last-ditch cheap trick that you'll often need to use in these situations on immortal or diety. Settle a completely useless city in the tundra as close to Gilgamesh's borders as possible, then gift him the city. This gives you a pretty big instant diplo boost.
 
Monarch/Normal/NHNE

Very interesting start. The hill the Warrior is standing on is a plains hill, isn't it? In that case, I guess I'm going to move the Settler on the hill. Yes, that city spot would have poor production. But so does SiP, in addition to poor commerce.

I guess the only direction where the Warrior could reveal anything is the forest to the west.
 
Map's trolling me hard.

First try ended due to me rage-quitting after rubbish luck roll. My chariot died at 97.5% odds to a barb warrior.
Spoiler :

The highly promoted warrior and his buddy overran my new city only defended by a warrior next turn.

Second try, WHAM! Turn 75 war declaration out of the blue! I am caught completely off guard. :cry:
Spoiler :
Spoiler :

Giggles hadn't met anyone besides me at this point so I couldn't tell if he was plotting. BUG doesn't pick that up either. :sad:
 
From worldbuilder testing:
Settling on non-riverside plains incense did not give extra commerce (would be 3c since we are financial). The incense in the game appears to be non-riverside.
Chopping the "floodplain forest" 2N1W of the warrior turned it into desert.--Edit: oops, looking at the save shows that's a plains forest.

Settling 2N looks best to me based on the starting picture. The hammers aren't terrible considering we have a 2H city tile all game long.
 
No, settling on non-river incense wont add any commerce, it just removes several brown tiles from the BFC. I don't think that's spoiler info.

I guess it's a personal preference, but I like good production in my bureau cap, and having to work two 0-3 tiles just to get 8 hammers isn't overly appealing. That's the one city I like to put decent infrastructure in, and not having hammers makes that more difficult. That's likely also one less possible location to build any important wonders.
 
IMO SIP is stronger because of the bureau cap potential bonus, as a few people stated above. With a Financial leader its just too tempting to me to really pull out all the potential commerce and hammers out of that capitol. Seems going for an earlier CS would prove to be beneficial here.

Also the flood plains to the north probably, which matters what is to the north exactly, would serve as a nice secondary commerce site.
 
This post was deleted because I regret my bad behavior... Sorry Klonoklown.
 
Umm... I'm now cooled enough to post. Sorry for my ragequit, just can't understand what happened.
 
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