The title is ambitious, but every little thing we can do to make the AI smarter counts. I've started work on a mod. I've only done one thing so far, in a couple of hours, but it does tell me that progress is possible.
I've never seen the AI win a cultural victory... never! So I figured that would be a good place to start. The AI should at least have a chance of beating other AI to victory with utopia. It involves changing economic/scientific/social systems of the AI, which are significantly easier to mod than tactical systems.
So the only changes I've made so far are to set up what I call tech path "slingshots" for AI players that have culture flavor. They have little garden paths which make the AI more likely to enter them, and once entered, the tech sequence is virtually locked in. The first such "slingshot" puts a high priority on Education and Acoustics. The next "slingshot" simply puts a high priority on Architecture. The third "slingshot" puts a high priority on Astronomy, Navigation, and Archaeology. And the fourth such "slingshot" puts a high priority on Scientific Theory, Electricity, and Radio. In this way I'm hoping that the culture player beelines Opera Houses, Hermitage, Museums, and Radio Towers, preferrably in that order.
I loaded up a game on a standard size large island map, deity level quick speed, and the results were:
T83 Sistine Chapel
T95 Taj Mahal
T108 Louvre
T130 - Egypt hits Modern / Radio and has at least 3 of 5 trees
T136 - Eiffel Tower
T174 - at least 4 of 5 trees for Egypt
T187 - somebody builds hubble
T195 - Rome gets 4 of 5 trees (possibly also pursuing cultural)
T212 - Japan gets 4 of 5 trees
T222 - Egypt wins a cultural victory. This is roughly 330-340 turns on standard.
So I will be doing more to improve the cultural AI strategy and then move on to improve the spaceship and diplomacy strategy. Then I will want to make general purpose improvements of the economic/scientific/cultural variety to the offensive AI and for AI without any victory goal.
I will also go for the low-hanging-fruit that is the AI's valuation of strategics/luxuries/gold per turn and offering of extravagant peace deals.
If I do find a way in to the mess that is the tactical AI, I may do something there too, but I have no idea whether I can and will.
Basically, in this thread I would like to hear constructive ideas on how to improve the AI as modders. This would be very useful to me. I'd love to hear anything people know, even if it is old news.
I've never seen the AI win a cultural victory... never! So I figured that would be a good place to start. The AI should at least have a chance of beating other AI to victory with utopia. It involves changing economic/scientific/social systems of the AI, which are significantly easier to mod than tactical systems.
So the only changes I've made so far are to set up what I call tech path "slingshots" for AI players that have culture flavor. They have little garden paths which make the AI more likely to enter them, and once entered, the tech sequence is virtually locked in. The first such "slingshot" puts a high priority on Education and Acoustics. The next "slingshot" simply puts a high priority on Architecture. The third "slingshot" puts a high priority on Astronomy, Navigation, and Archaeology. And the fourth such "slingshot" puts a high priority on Scientific Theory, Electricity, and Radio. In this way I'm hoping that the culture player beelines Opera Houses, Hermitage, Museums, and Radio Towers, preferrably in that order.
I loaded up a game on a standard size large island map, deity level quick speed, and the results were:
T83 Sistine Chapel
T95 Taj Mahal
T108 Louvre
T130 - Egypt hits Modern / Radio and has at least 3 of 5 trees
T136 - Eiffel Tower
T174 - at least 4 of 5 trees for Egypt
T187 - somebody builds hubble
T195 - Rome gets 4 of 5 trees (possibly also pursuing cultural)
T212 - Japan gets 4 of 5 trees
T222 - Egypt wins a cultural victory. This is roughly 330-340 turns on standard.
Spoiler :

So I will be doing more to improve the cultural AI strategy and then move on to improve the spaceship and diplomacy strategy. Then I will want to make general purpose improvements of the economic/scientific/cultural variety to the offensive AI and for AI without any victory goal.
I will also go for the low-hanging-fruit that is the AI's valuation of strategics/luxuries/gold per turn and offering of extravagant peace deals.
If I do find a way in to the mess that is the tactical AI, I may do something there too, but I have no idea whether I can and will.
Basically, in this thread I would like to hear constructive ideas on how to improve the AI as modders. This would be very useful to me. I'd love to hear anything people know, even if it is old news.