Welcome to the TSG60 Opening Actions thread. This thread is used to discuss the game once you've started playing through your first 100 turns. There are no posting restrictions as such (apart from normal decency), although we encourage players to use the spoiler tags for screenshots. Here you can post questions related to the game and share your achievements/anger/frustration/victories while you play. Please remember that we are running a family friendly site, so express anger or frustration with this in mind.
STOP - Please do not continue reading this thread until you have completed at least 80 to 100 turns in your game.
Please use this thread to discuss your goals for the game and your opening moves through the first 100 turns. We are going to try something new and limit your game description in this thread to the first 100 turns. Anything after that should be posted in the After Action thread once you have completed your game.
- How did the terrain affect your early decisions?
- What were your initial priorities?
- What tech path did you follow and why?
- Were there any early wars and who started them?
- How did you use your early UU's? Did you find them effective?
STOP - Please do not continue reading this thread until you have completed at least 80 to 100 turns in your game.
Please use this thread to discuss your goals for the game and your opening moves through the first 100 turns. We are going to try something new and limit your game description in this thread to the first 100 turns. Anything after that should be posted in the After Action thread once you have completed your game.
- How did the terrain affect your early decisions?
- What were your initial priorities?
- What tech path did you follow and why?
- Were there any early wars and who started them?
- How did you use your early UU's? Did you find them effective?




so my belief is useless most of the time since the barb boats keep appearing to brake the route, while i see glory pumping archers like crazy with some sweet extra production 
AT least i am not that far away from XBs
Pottery -> Writing (from ancient ruin; for a moment I thought I should try GL but then dropped the idea; was built by Siam around turn 48 so could have gotten it easily) -> Sailing (for Workboats to connect the Crabs and build the UU) -> Masonry (to connect Marble) -> Calendar (Stoneworks) -> Animal Husbandry (to improve the Cattle tile) -> Archery (Archers) -> Philosophy (NC) -> Construction (CBs) -> HBR (Elephants) -> MC (Workshops) -> Machinery (XBows; Ironworks)
) as i actually played that early part twice. I first took God of the Sea as a pantheon, but after noticing my attacking force would come quite late to keep Elephants useful, i tested with Messenger of Gods for faster research thanks to instant trade routes. A new pop1 city giving you instant +3 science is quite nice early, and this allowed me to stop them at pop1 so i could settle more and have faster religion spread after founding.