Smokeybear
Emperor
Don't know if this article was posted previously or discussed, but I just stumbled upon it today and thought I'd share in case it was news to anyone. Some interesting sections on Civ5 and some of the stuff we still complain about...
http://www.kickstarter.com/projects/jonshafer/jon-shafers-at-the-gates/posts/404789
My favorite quote, regarding diplomacy (remember, this is the guy who MADE diplomacy in Civ5!):
"In Civ 5, you might have been lifelong allies with a leader, but once you enter the late-game he has no qualms backstabbing you in order to win. With this being the case, what's the point of investing in relationships at all?
By no means should AI leaders be completely predictable. However, they do need a clear rhyme and reason behind their actions. The computer opponents in Civ 5 were completely enslaved to their gameplay situation, and as a result they appeared random and very little of their personalities shone through.
They were all crazy, and in the exact same way." -Jon Shafer
http://www.kickstarter.com/projects/jonshafer/jon-shafers-at-the-gates/posts/404789
My favorite quote, regarding diplomacy (remember, this is the guy who MADE diplomacy in Civ5!):
"In Civ 5, you might have been lifelong allies with a leader, but once you enter the late-game he has no qualms backstabbing you in order to win. With this being the case, what's the point of investing in relationships at all?
By no means should AI leaders be completely predictable. However, they do need a clear rhyme and reason behind their actions. The computer opponents in Civ 5 were completely enslaved to their gameplay situation, and as a result they appeared random and very little of their personalities shone through.
They were all crazy, and in the exact same way." -Jon Shafer