FramedArchitect
Reluctant Modder
Militia Defense
Militia automatically rise up to defend the empire against invasions.
Download v.14
Mod Mechanics
- When an enemy unit first enters hostile territory, the defender raises at least one Militia near their capital.
- The number of Militia raised increases by one per era past the Ancient.
- Militia are much weaker when fighting outside friendly territory.
- Militia are disbanded after 20 turns (varies with Game Speed)
- Militia units that reach Level 2 may enter permanent duty for a small Gold fee.
- Minors and Barbarians cannot raise Militia, nor will they cause Militia to be raised.
- Occupied and Puppeted cities cannot raise Militia.
- Unhappy Civilizations cannot raise Militia.
- Should be compatible with most mods, as long as they use the default Eras.