There has been only a few water maps on Deity Challenge series so this time it's Carthage on Large Islands. I stumbled upon this nice map and after playing 40 turns or so thought it could be ok for a DC.
Immortal or starting Deity players, I believe you'll feel comfortable on this one. Carthage has bonuses which will make your early game easier on water maps and the map itself, even if it might not look like really good at first sight, will give you some tools to help with the early progress.
CARTHAGE
Phoenician Heritage All coastal cities get a free Harbor. Units may cross mountains after the first Great General is earned, taking 50 health damage if they end a turn on a mountain.
African Forest Elephant - Replaces horseman, 25 production/50 faith more expensive, +2 combat bonus, -1 movement, -10% combat to enemy units that are adjacent, greatly increases great general generation.
Quinquereme- Replaces Trireme, +3 combat.
Settings:
Standard speed/Standard size/Large Islands
Quick Combat on, Quick Movement on
All DLC is enabled, sorry about that.
Immortal or starting Deity players, I believe you'll feel comfortable on this one. Carthage has bonuses which will make your early game easier on water maps and the map itself, even if it might not look like really good at first sight, will give you some tools to help with the early progress.
CARTHAGE
Phoenician Heritage All coastal cities get a free Harbor. Units may cross mountains after the first Great General is earned, taking 50 health damage if they end a turn on a mountain.
African Forest Elephant - Replaces horseman, 25 production/50 faith more expensive, +2 combat bonus, -1 movement, -10% combat to enemy units that are adjacent, greatly increases great general generation.
Quinquereme- Replaces Trireme, +3 combat.
Settings:
Standard speed/Standard size/Large Islands
Quick Combat on, Quick Movement on
All DLC is enabled, sorry about that.