Chep
Emperor
Hey, I just played to the year 700 on Emperor (SVN-version), where I made peace with Bulgaria. So I thought I'd share my experiences with you, in case you are having trouble with Byzantium.
First things:
- a large part of your game will be on the defensive, so building walls and units is very important.
- if you manage to keep your empire you will win the UHVs almost as a byproduct.
- not all cities are important and most will rejoin you when conquered by barbs
- differences between Monarch/Emperor and SVN/download exist but just change the difficulty of the existing challenges and don't add new ones.
(@developers: I think Byzantium is really okay on Emperor, challenging but possible. If you decide to flip more cities to Bulgaria/Arabia then there might be changes required)
Then:
This is the north-western or "European" part of your empire. None of the cities in Greece is necessary for your UHVs but they are all useful, so I'd recommend guarding them
There will be lots of barbs coming from the north-west, but mainly axemen + spearmen. so archers, axemen and swordsmen should be able to fend them of without any trouble.
Hadrianopolis (the one west of Constantinople) will later flip to the Ottomans, so don't build any wonders here and I also don't recommend settling Great Generals here. Unlike Thessaloniki and Constantinople it doesn't have any walls so that should be amoing the first things you fix. Because around 680 the Bulgarians will attack with mounted units from the north-east (the area north of Hadrianopolis and Constantinople).
I recommend building a worker in Athens & Hadrianopolis and a work boat in Thessaloniki first before switching to archers in Athens & Thessaloniki and walls in Hadrianopolis (move the citizen manually into the hills to get some real production instead of having them work on 2food-tiles until you have that).
The barbs will make it almost impossible for you to have much in terms of infrastructure but you should try nevertheless.
I always build culture buildings/wonders in Constantinople, but it also is a great source of defensive units. My recommendation: Spearman, Hippodrome (happyness + culture), Archer, National Epic (culture + great persons), defensive units against Bulgaria.
Smyrna and basically all cities in the center of your empire should start with spearmen to protect against the mounted barbs in the east and the Arab horsearchers later on. On the lower difficulty levels starting with a worker is also a good option.
------------------
This is the eastern part of your empire, everything south of it will belong to Arabia from 630 on, so prepare to defend yourself against them then. More importantly this will be the main area for the sassanid barbarians (mounted str 7 barbs) to spawn that will make life hard for you for the first 200 years.
Later you will get the Seljuks (str 10 mounted barbs) here around 1050 if I remember correctly and then even some Mongols (str 12 light cavalry barbs) around 1250.
Fortunately, Antioch already has walls so I'd recommend building spearmen here and in Tarsus. Edessa can either build spearmen or try to get some walls up. Same is true for caesarea. On lower difficulty levels also a worker first is a viable option.
Around the time of the Arabian start there will be a plague. I usually station a worker in each city around that time, so when the plague hits I don't lose a valuable military unit but only a "cheap" worker. Also having a healer (spearman usually) is quite useful by then.
-------
The northeast. Weak cities, barbs. You have to own it for UHV2 plus settle 1-2 cities east of here. (different in the download-version, there's only sinope there I think)
I recommend starting a spearman in Sinope as well. Amastris can try to build some walls.
I usually station some of the starting units from Constantinople in Sinope to fend of the first barbs. But you'll lose some cities eventually. (Sinope, Edessa, Caesarea usually) Don't worry. If they're not burned down, they'll flip back to you after a few turns with a fresh archer but no buildings inside.
Just make sure you own Edessa (and Antioch) when the Arabs start, so that they can't "go around" your empire and settle north of their starting area. also Iconium should be guarded by 2 units at all times since sometimes barbs appear close to it and it is quite an important city for logistics.
-------
"Arabia". Both cities will flip to the Arabs.
So move ALL the defending units north to help your eastern cities defend against the barbs. I usually build workers/spearmen/archers here until the Arabs take over both cities. If you're "lucky" the barbs will raze Tyre, leaving the Arabs even weaker.
Don't bother improving the land or building anything besides units here.
-------
Cyrene (northern Africa):
This city has low production, low growth, is far from the rest of your empire and most of all it is not needed for a UHV-victory.
So I treat this city always like a "flip-city" meaning I build units here and move them all towards Alexandria (where you'll have to defend against the Arabs but with the starting units, units from Cyrene and maybe even mercs that shouldn't be a problem.
If the barbs don't take this city I recommend gifting it to France as soon as you meet them. If barbs take it and it wants to join your empire, decline.
--------
You have 2 war galleys and 2 galleys near Constantinople, I usually send 1 war galley towards Gibraltar (in the download-version you should pass Tangier before it flips to the Cordobans in order to pass through peacefully) and 1 galley towards Marseille to meet and greet the other civs.
The other 2 should defend against barb ships coming every once in a while from the mediterranean.
I usually set my research so that I don't have a deficit of more than -20 gold per turn until the appearance of Bulgaria. (by then you should have lost 3 cities - Jerusalem, Tyre and Cyrene - and will have a better research modifier, also techs become cheaper over time and you don't immediately need any new ones, so don't hurry research.
Focus on defending your cities. Spearmen in the forested hills in the eastern part of your empire can also be a good idea.
In the east you'll only have to deal with mounted enemies (barbs/arabs), so spearmen are everything you need. In the west you should also keep some archers, swordsmen and/or axemen (you start with a couple of them so it shouldn't be too difficult if you produce some more archers).
I recommend making peace with both Bulgaria and Arabia as soon as possible, but depending on your situation you might want to battle Bulgaria into submission for a vasall but thats not really needed.
I'd also refrain from settling any new cities (except for the 2 you need in eastern Turkey for the UHV).
Everything else should be quite straight forward. just expect the Seljuks and Mongols later on. And the Ottomans. But by the time they appear you should be strong enough to deal with them/it should be too late for them to stop you from winning your UHV. If you move your Palace to Hadrianapolis/Smyrna before they appear you can prevent that city from flipping, if you think you need the help.
So yeah, move all starting spearmen and 1-2 archers you don't need to defend the western part of your empire towards the east at the beginning but make sure you have some to fend of 5-6 of Bulgarias mounted attackers.
(Hint: pillaging the road on the iron just outside Hadrianopolis' BFC might give you 1 more turn before the Bulgarians reach your cities, 1 turn that you might need depending on the plague.)
First things:
- a large part of your game will be on the defensive, so building walls and units is very important.
- if you manage to keep your empire you will win the UHVs almost as a byproduct.
- not all cities are important and most will rejoin you when conquered by barbs
- differences between Monarch/Emperor and SVN/download exist but just change the difficulty of the existing challenges and don't add new ones.
(@developers: I think Byzantium is really okay on Emperor, challenging but possible. If you decide to flip more cities to Bulgaria/Arabia then there might be changes required)
Then:
This is the north-western or "European" part of your empire. None of the cities in Greece is necessary for your UHVs but they are all useful, so I'd recommend guarding them
There will be lots of barbs coming from the north-west, but mainly axemen + spearmen. so archers, axemen and swordsmen should be able to fend them of without any trouble.
Hadrianopolis (the one west of Constantinople) will later flip to the Ottomans, so don't build any wonders here and I also don't recommend settling Great Generals here. Unlike Thessaloniki and Constantinople it doesn't have any walls so that should be amoing the first things you fix. Because around 680 the Bulgarians will attack with mounted units from the north-east (the area north of Hadrianopolis and Constantinople).
I recommend building a worker in Athens & Hadrianopolis and a work boat in Thessaloniki first before switching to archers in Athens & Thessaloniki and walls in Hadrianopolis (move the citizen manually into the hills to get some real production instead of having them work on 2food-tiles until you have that).
The barbs will make it almost impossible for you to have much in terms of infrastructure but you should try nevertheless.
I always build culture buildings/wonders in Constantinople, but it also is a great source of defensive units. My recommendation: Spearman, Hippodrome (happyness + culture), Archer, National Epic (culture + great persons), defensive units against Bulgaria.
Smyrna and basically all cities in the center of your empire should start with spearmen to protect against the mounted barbs in the east and the Arab horsearchers later on. On the lower difficulty levels starting with a worker is also a good option.
------------------
This is the eastern part of your empire, everything south of it will belong to Arabia from 630 on, so prepare to defend yourself against them then. More importantly this will be the main area for the sassanid barbarians (mounted str 7 barbs) to spawn that will make life hard for you for the first 200 years.
Later you will get the Seljuks (str 10 mounted barbs) here around 1050 if I remember correctly and then even some Mongols (str 12 light cavalry barbs) around 1250.
Fortunately, Antioch already has walls so I'd recommend building spearmen here and in Tarsus. Edessa can either build spearmen or try to get some walls up. Same is true for caesarea. On lower difficulty levels also a worker first is a viable option.
Around the time of the Arabian start there will be a plague. I usually station a worker in each city around that time, so when the plague hits I don't lose a valuable military unit but only a "cheap" worker. Also having a healer (spearman usually) is quite useful by then.
-------
The northeast. Weak cities, barbs. You have to own it for UHV2 plus settle 1-2 cities east of here. (different in the download-version, there's only sinope there I think)
I recommend starting a spearman in Sinope as well. Amastris can try to build some walls.
I usually station some of the starting units from Constantinople in Sinope to fend of the first barbs. But you'll lose some cities eventually. (Sinope, Edessa, Caesarea usually) Don't worry. If they're not burned down, they'll flip back to you after a few turns with a fresh archer but no buildings inside.
Just make sure you own Edessa (and Antioch) when the Arabs start, so that they can't "go around" your empire and settle north of their starting area. also Iconium should be guarded by 2 units at all times since sometimes barbs appear close to it and it is quite an important city for logistics.
-------
"Arabia". Both cities will flip to the Arabs.
So move ALL the defending units north to help your eastern cities defend against the barbs. I usually build workers/spearmen/archers here until the Arabs take over both cities. If you're "lucky" the barbs will raze Tyre, leaving the Arabs even weaker.
Don't bother improving the land or building anything besides units here.
-------
Cyrene (northern Africa):
This city has low production, low growth, is far from the rest of your empire and most of all it is not needed for a UHV-victory.
So I treat this city always like a "flip-city" meaning I build units here and move them all towards Alexandria (where you'll have to defend against the Arabs but with the starting units, units from Cyrene and maybe even mercs that shouldn't be a problem.
If the barbs don't take this city I recommend gifting it to France as soon as you meet them. If barbs take it and it wants to join your empire, decline.
--------
You have 2 war galleys and 2 galleys near Constantinople, I usually send 1 war galley towards Gibraltar (in the download-version you should pass Tangier before it flips to the Cordobans in order to pass through peacefully) and 1 galley towards Marseille to meet and greet the other civs.
The other 2 should defend against barb ships coming every once in a while from the mediterranean.
I usually set my research so that I don't have a deficit of more than -20 gold per turn until the appearance of Bulgaria. (by then you should have lost 3 cities - Jerusalem, Tyre and Cyrene - and will have a better research modifier, also techs become cheaper over time and you don't immediately need any new ones, so don't hurry research.
Focus on defending your cities. Spearmen in the forested hills in the eastern part of your empire can also be a good idea.
In the east you'll only have to deal with mounted enemies (barbs/arabs), so spearmen are everything you need. In the west you should also keep some archers, swordsmen and/or axemen (you start with a couple of them so it shouldn't be too difficult if you produce some more archers).
I recommend making peace with both Bulgaria and Arabia as soon as possible, but depending on your situation you might want to battle Bulgaria into submission for a vasall but thats not really needed.
I'd also refrain from settling any new cities (except for the 2 you need in eastern Turkey for the UHV).
Everything else should be quite straight forward. just expect the Seljuks and Mongols later on. And the Ottomans. But by the time they appear you should be strong enough to deal with them/it should be too late for them to stop you from winning your UHV. If you move your Palace to Hadrianapolis/Smyrna before they appear you can prevent that city from flipping, if you think you need the help.
So yeah, move all starting spearmen and 1-2 archers you don't need to defend the western part of your empire towards the east at the beginning but make sure you have some to fend of 5-6 of Bulgarias mounted attackers.
(Hint: pillaging the road on the iron just outside Hadrianopolis' BFC might give you 1 more turn before the Bulgarians reach your cities, 1 turn that you might need depending on the plague.)