Version 31 Changlog

Joined
May 17, 2012
Messages
760
Location
New Jersey, USA
Just so everyone knows where it is and no one complaining about where to find them, constantly updating:
These will be big new features for gameplay that people should take note of or new, cool additions
XML parser change with new UTF-8 support

General (BIG CHANGES),or spanning many categories

Added Natural Wonders by platyping
Performance Increase
New Judge Unit to build Ordonnances, as free buildings
New Slave Update

Cultures:

New Cultures:

Nazca
New Zealand
Sassanian
Scythian
Shang
Siberian
Spartan
Trojan
Xiongu
Yamato

New Culture Units:

New Zealand- New Zealand Infantry


Maps:

New Map of SO

Translations and Civilopedia:

New Spanish Translation
French Translation Update
German Translation Update
Some New Civilopedia Entries
Units show their combat classes
New pages for Equipment and Affiliations
New .dds for many GPs
New Tech quote sounds
New dipo music

Civilizations:

New Civs:

Anasazi
Argentina
Armenia
Cuba
Olmec
Slovakia
Venezuela

Promotions:

New Streetfighter line for Melee units
New Disease Control line for Health Care units

Buildings:

New Ordinances:

Prostitution Ban
Gambling Ban
Alcohol Prohibition
Drug Prohibition
Smoking Prohibition

New buildings:

Carbon Exchange
Ecoscraper
Green Belts
Artificial Tree Farm
Peat Gatherer
Kava Plantation
Resin Grove
Cardon Cactus Plantation
Marsh Mallow Plantation
Cinnamomum Grove
Lychee Orchard
Kumquat Orchard
Foxglove Farm
Paw Paw Orchard
Loquat Orchard
Cherimoya Orchard
Atemoya Orchard
Sapote Orchard
Longan Orchard
Jujube Orchard
Chancellor's Office
Marshal's Office
Steward's Office
Spymaster's Office
Chaplain's Office
Beadmaker's Workshop
Bead Factory
Lacquerware Hut
Lacquerware Workshop
Lacquerware Factory
Ostrich Hunter's Camp
Emu Hunter's Camp
Rhea Hunter's Camp
Elephant Seal Hunter's Camp
Beluga Hunter's Camp
Inventor's Workshop
Calligraphy School
Gen Farming Lab
Science Symposium

New Wonders:

Smithsonian Institute
3 New Hunting Doctrines
Transamerica Pyramid
Trump World Tower
Aon Center
Burj Kalifa
Kingdom Centre
Willis Tower

Units:

New Units:

Obsidian Maceman
Obsidian Spearman
Obsidian Axeman
New Gladiator Graphic
New Viking GG
Molotov Cocktail Thrower

New CCs:

New Throwing class

Events:

New Scholars Event
 
When will we see that v31?
Looking forward to the german translation!

Or is a german translation included in v30?

AND: Can you build on new planets now? :D
 
dont forget the xml-parser-change and UTF-8 support through it :) thats a quite big and noteable change - for me also in loading times :)

for the german translation: you always can pick and start the game with the language - but I would suggest to do this with the SVN version / or then with V31, as the new parser really does a good work for that. The german translation is by far not complete - but thanks to the many changes, if there is no translation entry yet, you will see the english entries. If the mix of English and German does not bother you - its really nice and working.
 
NEw combat class (Throwing units) and new set of promotions for them
 
NEw combat class (Throwing units) and new set of promotions for them

That's a fairly big change the way its been implemented as the units in that class have been given some new definition and strategy as well.

There's also been the application of the Law Enforcement and Combatant combat classes as well as further applications of the Civilian combat class.
 
No Civ 4 is 32bit program so it can use 4GB of RAM max.

<snip>

Not completely accurate. If you have 8 GB of ram the Mod may use up to 6GB or more now that more Mutli thread capability is being added by Koshling thru the SVN versions. On going development at this point.

JosEPh
 
Not completely accurate. If you have 8 GB of ram the Mod may use up to 6GB or more now that more Mutli thread capability is being added by Koshling thru the SVN versions. On going development at this point.

JosEPh

Nope - multi-threading has NO impact on how much memory can be used. It's the 32-bit-edness of Civ IV that limits that, and we cannot address that in the DLL.
 
new wheeled combat class.

New defensive buidings
Abatis, fire abatis (added to new fance building upgrade line)
Fire Abatis.

Tweaks to towers, traps and towers line (repel, noentry levels, min defense)
 
Nope - multi-threading has NO impact on how much memory can be used. It's the 32-bit-edness of Civ IV that limits that, and we cannot address that in the DLL.

Thanks for the correction. Meant to say if you have a x64 OS (not multi-threading) about being able to use more than 4 GB of Ram. Unless I have wrong info on that too. But all I can say is that when I went from 4 GB on a 32bit OS to 8GB on a x64 the Mod's performance increased exponentially.

My apologies Nimek.

JosEPh :)
 
Thanks for the correction. Meant to say if you have a x64 OS (not multi-threading) about being able to use more than 4 GB of Ram. Unless I have wrong info on that too. But all I can say is that when I went from 4 GB on a 32bit OS to 8GB on a x64 the Mod's performance increased exponentially.

My apologies Nimek.

JosEPh :)

I'm afraid Civ4 is a 32-bit app, which men it can NEVER take advantage of more than 4G (actually closer to 3G) or RAM for itself. However, a 64 bit OS with > 4G will mean that OTHER things are not eating into that so you'll get the maximum it CAN use. Sadly though, however much RAM you have it's stuck below 4G for Civ due to the 32 bit nature of the app (regardless of the OS). I have some tentative plans for experiments that may help alleviate this to some extent, but they are just ideas currently and I'm not planning to spend time on them for another month or so (still lit of multi-threading work to do first)
 
Back
Top Bottom