A Galaxy in Pieces

talonschild

Drive-By NESer
Joined
Nov 29, 2011
Messages
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Location
Vancouver, BC, Canada
The purpose of this NES is to test the viability of a few systems I drafted. Without further ado:


The Human Republic crumbled. The President was assassinated. Parliament dissolved in chaos as radical factions made bids for power. The military imposed order... but it became clear that they had no intention of relinquishing power. Political leaders fled Lacaille to the colonies. Idealist-minded or nepotistically-appointed soldiers defected with them.

But all that was five years ago. The military made moves to crush the defectors, but there were enough, spread out across known space, that it was not a feasible task. The tension remained, but action ebbed. This is the scene, as the human powers gear up for conflict once more.


Economic System:
Each planet has a certain resource value (which limits the amount of resource infrastructure that may be built on that planet), a certain agricultural capacity (which governs how much food will be produced for per point of infrastructure constructed), a population total and a stability rating. Any amount of agricultural, industrial and economic infrastructure may be built on any planet. Infrastructure on a planet in excess of the planet's population will not produce any output.

Resource Infrastructure generates 1 EP/turn per unit. Infrastructure built in excess of the planet's Resources rating will deplete a planet's resources, lowering the rating. If a planet's Resources rating reaches 0, all Resource Infrastructure on the planet becomes useless.

Industrial Infrastructure generates 1 EP/turn per unit or (2*Universal Resource Infrastructure)/Universal Industrial Infrastructure per unit, whichever is less.

Commercial Infrastructure generates 1 EP/turn per unit or (Universal Resource Infrastructure + Universal Industrial Infrastructure + Universal Commercial Infrastructure)/(3*Universal Commercial Infrastructure), whichever is less. If the planet has over 3/4 of its population total in Commercial Infrastructure, the planet is declared a megalopolis, destroying all other forms of Infrastructure on that planet.

Agricultural Infrastructure generates food equal to the planet's Agricultural Suitability per unit, with 1 food being necessary to sustain 1 population. Unlike other sorts of infrastructure production, food is not automatically shared across faction lines.

Infrastructure may be built for 4 EP per each.

National economic production is the sum of all resource infrastructure, industrial infrastructure, and commercial infrastructure. There are no trade bonuses - it is assumed that private freighters have free travel wherever they choose already, and that anyone who fires on one will be promptly cut off from trade.


Starships:
All starships are of modular construction modular - that is, in order to build a ship, PM me which modules you want on it, I'll PM you its stats. Each starship has the following stats: Attack, defence, hitpoints, cost. To encourage the usage of classes, a prototype ship (i.e. one that is of a previously unused design) will cost 1.5x as much as it ordinarily would. Modules can be researched - for example, there are currently no defence modules - PM me about that.

Modules
Transport Module (Can transport 1 battalion of soldiers, 15 EP)
Small Craft Holding Bay (Carries 5 Tiny or 1 Small ship, 15 EP)
Jump Drive (Allows jumps 20 EP)
Basic Hull Strengthening (+10 HP, 7 EP)
Cargo Hull (Hull = 1 EP, 1 HP) - a normal hull will have more than 1 HP, but will cost a good deal more.
Basic Space Cannon (1 Mass Driver Attack, 8 EP)

Available Designs:
Olympus-class Transport (Jump Drive, Cargo Hull, Transport Module): 0/0 1 HP, 36 EP Can carry 1 Battalion, jump
Starfury-class Fighter (Tiny) (Basic Space Cannon): 1/0, 8 HP, 16 EP
Nova-class Corvette (Medium) (4x Basic Space Cannon, Jump Drive): 4/0, 52 HP, 104 EP Can jump

A ship of any design may be upgraded to any other design of the same size classification, for a price of 120% the difference in price between the two designs.

Combat works thus - each attacking starship fires by rolling a random number between 1 and its attack rating, and each targeted starship rolls a number between 1 and its defence rating for each attack (or, if its relevant rating is 1, a random number between 0 and 1 is generated). If the attack roll is higher than the defence roll, the difference is taken off the defender's hit point total. The roles are then reversed, with the defenders firing on the attackers. This continues until one side is destroyed.

Land Combat:
3 Population on a planet may be converted into a Battalion for the cost of 10 EP. When invading a planet, the stability of the planet is examined. For every point under 6, the attackers receive a bonus. For every point over 6, the defenders receive a bonus. The attacker may also choose to conduct orbital bombardment with any ships who have not moved that turn, but this will destroy some of the planet's infrastructure and has a chance to permanently reduce the planet's Agricultural Suitability or Resource ratings, with the damage and odds being greater the larger the bombardment gets. The combat rating of the attackers and defenders is then assessed, and the ratio of the ratings is used to determine casualties suffered by each side. The invasion progresses until the planet is taken or the invaders are destroyed.

Updates will span three months of game-time.

Due to the less-than-amicable nature of the Human Republic's breakup, all powers are considered to be at war unless otherwise stated.

Players only receive stats for their own worlds and worlds of which they have a ship in orbit.

Ships may only jump once per turn.

Ships may only be built around worlds on which the builder already had one point of industrial infrastructure. The exception is the first turn - see Update 0 for details.


Orders should consist of spending orders, and then military orders, then anything else you care to include. If you have an idea of something to do that's not mentioned in the rules, PM me and I'll let you know how to go about it.

For the period before the first update, claim your faction publicly, and then PM me your first turn orders. In this case, you're not conducting a regular turn, you're building your infrastructure: you have 10 units of infrastructure per planet controlled (except Lacaille, which does not get any units for the planet Lacaille itself), to be spent at your discretion - note that you need not spend 10 on each planet, but can vary the amount
for each one.
 
The Universe:


The Factions:
Spoiler :
3rd Chinese Empire (Grey): Popcornlord
Allen, Fredendall, Xiao, Zhou
Income:
Population:

Elder Children (Orange): Lord_Iggy
Crawford, Eghbali, Mackenzie
Income:

Garibaldi Foundation (Light Green): filli_noctus
Garibaldi, Andrews, Chiu, Kumar, Roykirk
Income:

Hernandez (Red): NPC
Hernandez, Andreyev, Armstrong
Income:

Kennicott Free State (Light Blue): NPC
Kennicott, Foster, Goodman, Iverson, Mercer
Income:

First Great and Bountiful Human Empire (Dark Green): thomas.berubeg
Lacaille, Caderousse, Gulashy, Larssen, Mutaguchi, Shakhmatov, Vitow, Von Reuther
Income:

Black Shogunate (Dark Blue): Blackbard
Musamba, Gamelin, O'Neill, Suruga
Income:

Nyamekye Empire (Brown): Immaculate
Nyamekye, Hughenden, Huntelaar, Moric, Theodorakis
Income:

Human Government-in-Exile (Purple): NPC
Ouromov, Piers, Ribeiro
Income:

Republican Government-in-Exile (Yellow): NPC
Vegetti, Gorgage, Lermontov, Park
Income:

Verseveldt Corporate Consortium (Pink): Lord of Elves
Verseveldt, Badajoz, Ebbett, Finn, Kingman, Sawyer, Seow
Income:
 
A guide to the planets (this level of information will not persist):
Spoiler :
Name|Resources|Agricultural Suitability|Population|Stability|Resource Infrastructure|Industrial Infrastructure|Commercial Infrastructure|Agricultural Infrastructure|Garrison
Allen|7|9|32|9|||||7 Nova
Armstrong|14|8|22|7|||||2 Nova
Andrews|12|7|10|5|||||2 Nova
Andreyev|10|7|27|5|||||2 Nova
Badajoz|9|9|10|7|||||2 Nova
Caderousse|7|6|18|3|||||3 Nova
Chiu|8|5|17|5|||||2 Nova
Crawford|1|6|41|8|||||7 Nova
Ebbett|6|8|17|7|||||2 Nova
Eghbali|10|7|19|7|||||2 Nova
Finn|15|10|7|5|||||2 Nova
Foster|2|8|11|6|||||2 Nova
Fredendall|5|8|18|6|||||2 Nova
Gamelin|12|7|15|5|||||2 Nova
Garibaldi|21|7|39|8|||||7 Nova
Goodman|6|9|21|7|||||2 Nova
Gorgage|5|6|30|6|||||2 Nova
Gulashy|9|6|13|5|||||3 Nova
Hernandez|13|8|36|9|||||7 Nova
Hughenden|4|10|19|7|||||2 Nova
Huntelaar|8|9|16|6|||||2 Nova
Iverson|12|7|22|5|||||2 Nova
Kennicott|15|6|37|8|||||7 Nova
Kingman|15|5|15|2|||||2 Nova
Kumar|14|5|21|7|||||2 Nova
Lacaille|3|6|80|4|0|0|100|0|7 Nova, 10 Starfury
Larssen|17|5|29|7|||||3 Nova
Lermontov|9|6|13|7|||||2 Nova
Mackenzie|15|8|7|6|||||2 Nova
Mercer|16|9|24|7|||||2 Nova
Moric|12|8|10|6|||||2 Nova
Musamba|11|7|27|9|||||7 Nova
Mutaguchi|17|7|9|5|||||3 Nova
Nyamekye|10|6|45|8|||||7 Nova
O'Neill|10|10|7|7|||||2 Nova
Ouromov|8|9|54|8|||||7 Nova
Park|6|5|10|7|||||2 Nova
Piers|5|7|38|7|||||2 Nova
Ribeiro|7|6|9|6|||||2 Nova
Roykirk|5|8|10|7|||||2 Nova
Sawyer|4|7|10|7|||||2 Nova
Seow|18|7|19|7|||||2 Nova
Shakhmatov|6|6|18|6|||||3 Nova
Suruga|16|9|28|6|||||2 Nova
Theodorakis|14|8|7|7|||||2 Nova
Vegetti|13|10|35|9|||||7 Nova
Verseveldt|15|6|52|8|||||7 Nova
Vitow|13|5|21|2|||||3 Nova
Von Reuther|11|7|7|6|||||3 Nova
Xiao|12|8|14|5|||||2 Nova
Zhou|10|6|9|6|||||2 Nova
 
I've been meaning to pick up NESing again, now that I know I have the free time to commit (thank you summer!). Claiming Allen. Do you have any specific ideas regarding backstory, or is it effectively a clean slate?
 
I'd like Lacaille, please.

Edit: Or, if you want Lacaille as a permanent NPC (which Would be sad) I'll take Verseveldt
 
Claiming Garibaldi.
 
Lacaille it is, then. The First Great and Bountiful Human Empire stands upon the Ashes of the collapsed republic.
 
@Popcornlord, Seon, thomas.berubeg: Welcome aboard. Kindly pm me your infrastructural build orders - Allen has 40 points of infrastructure to build, Garibaldi 50, and Lacaille 70.

For reference, the other powers have:
Crawford 30
Hernandez 30
Kennicott 50
Musamba 40
Nyamekye 50
Ouromov 30
Vegetti 40
Verseveldt 70


To reiterate:
Resource Infrastructure generates 1 EP/turn per unit, up to the planetary maximum.

Industrial Infrastructure generates 1 EP/turn per unit or (2*Universal Resource Infrastructure)/Universal Industrial Infrastructure per unit, whichever is less.

Commercial Infrastructure generates 1 EP/turn per unit or (Universal Resource Infrastructure + Universal Industrial Infrastructure + Universal Commercial Infrastructure)/(3*Universal Commercial Infrastructure), whichever is less.

Agricultural Infrastructure generates food equal to the planet's Agricultural Suitability per unit, with 1 food being necessary to sustain 1 population. Unlike other sorts of infrastructure production, food is not automatically shared across faction lines.
 
@talonschild:
When you say “Infrastructure on a planet in excess of the planet's population will not produce any output”, do you mean total infrastructure or just per type? So if, for example, I had 8 industrial on a planet with 8 population, would there be any point in adding commercial? Hopefully that makes sense…



Rebirth of the Suen Dynasty

When the 2nd Chinese empire was destroyed in the wars of unification, what remained of the loyalist forces permanently left the central systems. Over the course of a few decades, they hopped from system to system, hoping to find a naturally habitable, but uncolonized, planet to call their own. Xiao was the result. For centuries Suen Dynasty ruled over these outcasts, struggling to regain any former glory. Unfortunately, small population and poor technology hampered any attempts at expansion, although an outpost was established at Zhou.

Centuries passed, and the expansionist policies of the Human Republic lead once again to conflict. Rather than face humiliating defeat at the hands of the Republican Armada, the Suen Emperors traded their loyalty to the now overextended Republic in exchange for retaining some autonomy. Through cooperative efforts, both Allen and Fredendall were terraformed and colonized. Allen proved to be rich in natural minerals, and was soon made the new capital of the Suen territories.

The Emperor was quick to declare the republic dead, and quicker to reform his territory into the 3rd Chinese Empire. With a generally xenophobic attitude, and a strong desire to expand, they will likely prove to be a dangerous foe in the coming anarchy.
 
I'm actually going to drop, as I have exams soon, and my own NES. Really, really sorry.
 
Color me intrigued. Tentatively claiming Verseveldt.
 
Claiming Verseveldt

Damn ninjas!

Nyamekye it is then.
 
EDIT; forget that.
 
Agricultural Infrastructure generates food equal to the planet's Agricultural Suitability per unit, with 1 food being necessary to sustain 1 population. Unlike other sorts of infrastructure production, food is not automatically shared across faction lines.
__________________

I read it as a multiplication. So, if i invest 14, my food output is 3*14, more than enough.
 
The First Great and Bountiful Human Empire

The fire and ash of the collapse of the First Human Republic had barely settled and the Military Junta had barely begun purging the unsavory elements of the Republic when they themselves began to lose the favor of the Populace and the Army. Not even a year and a half after the assassination of the president, the last of the Generals and Admirals who had led the coup had been brought up on trial and executed for "Treachery and Conspiracy to Destabilize the Republic."

For a while, Lacaille and those systems who had remained loyal floundered as Mob Rule changed every few weeks.

Then, appeared James Peverell. A charismatic Colonel in the Republican Navy, he managed to play the various factions vying for power, until most supported his bid for power and those that didn't were eliminated. James was named Emperor James 1st of his name, Emperor of the First Great and Bountiful Human Empire.

The worlds surrounding Lacaille quickly fell into line, until the Emperor declared the Imperial Phase of Expansion to be over, as he felt the need to consolidated and bring peace and prosperity to the worlds he ruled.
 
Verseveldt Corporate Consortium

all_seeing_eye.png

Freedom, Equality, Dividends

Thanks to the providence of the market and the guidance of Verseveldt we have succeeded where others have failed. We are in a position now to ensure the safety and security of our investments. Now, colleagues, is not the time to withdraw your assets. We must steel ourselves and remember that the fiscal quarter ahead of us is a glorious one. His Excellency the Chief Executive Officer has informed me that we can anticipate significant dividends in regards to our secession from the Republic and subsequent separation from its commerce-stifling “ethics”. I have been given wherewithal to approve a significant amount of military and infrastructural spending, in order to protect and ensure our new solar and planetary assets, as well as to exploit their resources and populations to the full potential. For those of you on the Board of Directors who are concerned, I will present my full findings in a closed-doors meeting in front of the Johan Verseveldt Sarcophagus in the First Boardroom.

May the Market be with you, gentlemen.

--Dictated--, Chairman of the Board, Alexander Dubois
 
Sorry for the lack of clarity. 1 Population can work 1 Infrastructure. In the case of agriculture, it acts as a multiplier, because a constant supply, non-bankable, is needed. In the case of all other types, population works as a 1 bankable income per each, provided there's enough resources to fuel industry and enough resources and industry to fuel the services and banking and so on collectively labeled commerce.

Welcome aboard, Lord of Elves and Immaculate.
 
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