GangIOT

AlexRomaniaGrig

Warlord
Joined
May 29, 2011
Messages
112
Location
Romania
In a moment of lack of inspiration ( after playing too much GTA San Andreas) I realised I can make an IOT based on both GTA SA and the IOTs in here.
I really don't know if I should be doing this, but I present you....my second IOT...... GangIOT!!!
==================

This doesnt need a map.
You must know that there are THREE main cities, Los Santos, San Fierro and Las Venturas.
Each town has 200 streets (conquerable territories, each new gang starts with 5 streets and can take over unclaimed ones or attack enemies for more)
There are several gangs, groups of criminals, operating in each city.
The player can make his own gang.

For new gangs, they will start with 50 gang members, 5 OG's ( "Original Gangsters", leaders) 20.000 $, a small region to start with (5 streets), neutral relations with all other gangs and some resources.

===================
RESOURCES

Money: each gang needs money. For every 20 gang members (OG's included), 100$ must be paid each week (time measure in this IOT) as food. Also, if needed, the gangs can buy weapons or even bride members of other gangs to join them , depending on their loyalty. If the gang doesnt have enough money,members will start defecting to richer gangs. Income comes from territory owned and succesful hits on rival gangs. Money can be used to buy most other resources at a defined cost.
Guns: If you don't have weapons, you're screwed in this game. Most actions require weapons. Actions described below.
Cars: needed to do drive-by's and for transport to do hits. Each action costs a number of cars. The cars are usually dumped after the actions, to not draw the police to the gang. because gang members are criminals, they hijack random pedestrians' cars, thus bringing 10 cars a week.
Gang Loyalty: how loyal your gang members are. The more OG's you have, the higher the loyalty. if OG's die or the enemy gangs perform hits on the gang, loyalty lowers. If you kill OG's or do hits on enemy gangs, loyalty rises.
Reputation with other gangs : how other gangs see you. Getting good relation with a strong gang is important, as they can provide help, protection or even bonuses, but you will also have to fight their enemies. Going solo is not an option in this game.
OG's : gang leaders, known gansgters, very strong and able. Only OG's can lead hits on other gangs. They help keeping Loyalty stable. If all OG's are dead, the gang will start losing money and members will defect to other gangs.

==================
Actions:
Each gang must find a way to eliminate other gangs. Each week, every gang is allowed to have seven actions, from the following:

Gun Raid - attempt to steal weapons from a rival gang or a nearby military depot. Chance of succes depends on how many gang members come with the OG. 15% chance to kill one rival OG. Costs 2 guns/OG used and 1 gun /member sent. Costs 1 car /4 members or OG's used.
Drive-by - attempt to drive-by on a rival gang, lowering the number of gang members of the rival. Chance of succes increased by number of gang members performing the hit. 30 % chance to kill one enemy OG. cost: 1 gun /member or OG sent. Costs cars only in case the Drive-by fails.
Crackdown - ONLY AVAILABLE TO GANGS NOT DEALING DRUGS (explained later) - attempt to attack a drug shipment/ drug lab to severely lower the income of the enemy. 1% chance to kill enemy OG. 2 guns/og, 2 guns / member. No car costs.
Assasination - attempt to kill a rival OG. 75% chance to kill OG, but high chance of automated retaliation of enemy, resulting in loss of gang members. 1 gun/OG, 1 gun/member. Doesn't cost cars.
Turf War - attempt to take control of part of the rival's teritory. 35% chance to kill rival OG, but requires a high number of gang members. Also, high chance of heavy casualties. 2 guns/OG, 1 gun/member. Costs 4 cars.
Recruitment Run - attempt to convince more people to join your gang. The more gang members doing it, the higher the chance to convince more people to join. Chance lowered if loyalty is low. cost: betwen 5 and 10 guns, depending on number of OG's. Costs 1 car / 4 members or OG's used.
Drug Deal - ONLY AVAILABLE TO GANGS DEALING WITH DRUGS (explained later) attempt to deal drugs with the population. Low chance of success, but greatly increases income and loyalty. Costs 7 guns.
Promotion - attempt to promote one of your gang members to OG rank. This implies an attack on a group of enemies. 50% chance to get an OG, 50% chance to just lose a gang member. No casualties on the enemies. Costs 3 guns. Costs one car.
Tag - attempt to lower the loyalty of other gangs and increase yours. Low chance of casualties. Costs 4 guns. Costs 1 car.
Property Takeover- attempt to take over one of the rival's gang's properties ( works only with Local businesses) Costs 10 guns and 1/2 of the property's normal cost. High casualties in both gangs' ranks. Doesn't cost cars.
Normal attack - attack enemy gang , in a fair battle. Costs 2 guns/OG and 1 gun /member used. Costs 3 cars. High chance of casualties in both sides, 30% chance to kill rival OG, 30% chance to lose an OG.
Gun deal - attempt tu buy cheap guns from the Russian Mafia. costs 2 cars and 5.000 $.
Claim territory - claim a street that belongs to no gang. Must have connection to territory already owned. Costs 3 guns and 2 cars.
Expand - claim a starting street in a town other than the starting one. Costs 4 guns and 2 cars, takes up 3 Action points.


Actions prerequisites and succes chances


View attachment GangIOT actions.doc


===============
Drugs
Some gangs deal drugs, some don't. There are pros and cons for both.
First, each week, the police will capture some gang members, and money to bribe the officers will be automatically deducted from the player's money, but for gangs who deal drugs, the price is double and there's a 10% chance that some gang members or even OG's will be incapacitated by the drugs.
Second, gangs who deal drugs will have to pay for their monthly shipments, which are pretty expensive, but if they manage to deal the drugs to the population, the income will be more than enough to cover all possible expenses.
Also, gangs who deal drugs will recruit slightly less people in recruitment runs.

===============
Gangs can also buy different property, with different effects:

Drug Lab- cost: 30.000 $. Gives 100 drugs every week to the gang/set, but increases slightly the monthly money cost for the gang, altough the drugs pay off very well.
Car respray garage - cost: 20.000$ . Severely lowers the monthly money loss from miscellaneous sources. Also provides a +5% succes chance to Drive-by's
Local Business - cost: 20.000$ gratly increases loyalty of the gang and provides an extra source of income.
Gun Depot - cost: 15.000$ . All gangs automatically start with two Gun Depots. These give a steady income of guns to the gang, but provide excellent targets for Gun Raids.
House - cost: 10.000$. Your members and OG's need to stay somewhere. All gangs start with their own houses. To have more gang members, you need houses for them. You can't lose houses once bought, unless you sell them. Selling houses gives back only 5.000$ Each house can hold 5 members.





============
Existing gangs:
Spoiler :

- Grove Street Families (GSF)
-Drugs: no
-Colors: green, dark green, light green.
-Leader: Sean "Sweet" Johnson
- sets: (3) Seville Boulevard Families , Temple Drive Families, Idlewood Park Punks

- Ballas
-Drugs: yes
- colors: purple, violet, pink, dark purple
- Leader: Ryan "Kuff" Kross
- sets: (4) Front Yard Ballas, Kylo Tray Ballas, Temple Drive Ballas, Beachside Ballas


===============
Choosing a town in which you operate is crucial.
Choosing Los Santos as your gang's town means you'll get guns at half price, lower food cost, lower police attention, but lower loyalty.
Choosing San Fierro gives slightly higher police attention, lower number of new recruits but higher loyalty and more cars.
Choosing Las Venturas brings enormous amounts of money weekly, but cars are more expensive and drugs are almost impossible to sell here. Also, here, guns are more expensive, and so is food.

==================
Buying resources
1 car - 2.500$
1 gun - 500$
1 drug - 1.000$
Loyalty+1% = 750$
Gangs can also store spare money in the bank. Money in bank cannot be accessed until the end of the month (4 turns). Interest rate is 10%.
===================

Keeping a high reputation with one of the two main gangs, GSF or Ballas, is crucial if you want their help ( it's free help, so why not)(Also, you'll be surrounded by the police if you don't show affiliations with one of the two main gangs, who bribe the Police to remain free). Attacking both might make them gang up on you. Choosing to help the GSF might bring more money , cars and loyalty, while helping the Ballas gives more guns and drugs.

Also, once a gang is big enough ( 120+ members) , it can create it's own sets.
Sets are important. They will act independently from your gang, but act towards the general good of the gang, donating money, bringing new members, protecting the gang from attacks and providing cars, in exchange for some cash, and, if you chose so, drugs. Also, they will action on their own, having their own 7 weekly Action points to spend.
====================
To join, chose a gang, name a leader ( a nickname for him might also be good), a short backstory (bonus points for RP), choose colors, choose whether the gang deals drugs or not and SURVIVE.


Note that I am the IOT maker and i have the right to upgrade or downgrade any gang, give bonuses to players or penalise them for abuse of certain rules.

Players might propose different action that can also be done, and if I accept, they will be added into the game.

I will add random flavour events and role-play, plus statistics to aid the players.
Enjoy.

==================
Stats of a starting gang:
Money: 20.000$
Members: 50
OG's: 5
Guns: 25
Cars: 10
15 Houses
2 Gun Depots
0 drugs
Reputation with other gangs:
GSF: 50/100 (neutral)
Ballas: 50/100 (neutral)
Territory: 5 streets
 
removed by user



========= Do not look at this===============

Please, don't look at this.
Spoiler :




==============Please, don't.==============
 
Im going all Breaking bad
Gang Name: Heisenbergs
Leader: Walt "Heisenberg" White
colors: White
drugs: Yes (Meth)
 
Removed by user
 
Gang name: Callejeros
Gang leader: Emilio "Leon" Marques
Colors: Dark Red
Drugs: No
Location: San Fierro

RP: Founded by the son of impoverished Latino immigrants the Callejeros was created out of necessity to survive and protect against the surrounding gangs as most of the starting members were people who had lost something or someone to the other gangs. Due to this the Callejeros have a reputation of being slightly more noble than the other run of the mill gangs, the fact that they do not deal in drugs probably doesn't hurt either.
 
I will also join as a lowly little gang, without the founder perk.
Patchy gets the founder perk too.

Gang Name : Eastside Nines
Leader: Blaine "Blake" Reynolds
Colors: black, brown, dark green
Drugs: HELL NO
City: San Fierro

Story: Black dudes never got respect in Los Santos. Making petty gangs full of cheap gangbangers and drug dealers, that ain't no way of life. Thats why we left Santos for San Fierro. here, we're all equal. Still, we got used to the gang life. So we made our own gang, and since "Black Dudes of Santos"was too obvious... the Eastside Nines appeared.
 
Each gang has 7 points to spend. Send your orders ( use actions) in posts here or in private messages to me.
 
ATTENTION EVERYONE!!!!!

since christos200 expressed his desire to be alone against all odds, I take the freedom to give him extra resources and poise everyone , NPC or player, against him, if he ever joins. Don't have mercy on him. He enjoys it.
 
So pretty much everyone in IOT apart from me?

Well... I'm not joining then :p
 
Gang Name : The Gangsters Who Don't Do Anything
Leader: Larry "Lazyface" McGee
Colours: Black, White, Green
Drugs: Yes (Procrastination: The Drug)
City: San Fierro


Link to video.
 
Just realized that we can't claim territory if we don't know where we are on the map or what the names of the streets are.
 
You dont need names of streets.
Each city has 200 streets, each gang starts with 5 streets, except the two starting ones who have 15. it is considered that all gangs have territories next to each other.
Claiming /conquering a street, increases income.

And Ninja, I'll call your gang TGWDDA.

Well, all of you have 7 "actions" available. Send a number of OG's and gang memebrs to do the desired actions. You can use the same memebrs and OG for as many actions as you want, but use more than needed and the enemy gets an "outnumbered" bonus, defends himself with more fervor, and you're going to lose. Less means high chance of loss, more might mean 50% chance of win


==============


the outcome of your action will be posted in the next update and your resources will be updated accordingly.
 
Gang Name: Greek Gang
Leader: George Papandreou
colors: red
drugs: No
city: San Fierro
 
UPDATE 01
Week 1, Month 1, Year 1

Gangs
Los Santos: 2 ( Grove, Ballas)
San Fierro: 5 ( East9, Callej, Heisen, TGWDDA, Greek)
Las Venturas: 0

It's the start of a new year... and a new era. The way of life in Los Santos and Las Venturas doesn't seem to change.... while things get heated up in San Fierro.

Blaine Reynolds, leading his group from Santos into Fierro, never thought he'd meet even more gang violence. His gang, the 'Eastside Nines' just got accustomed to the area, when he was called at the first grand Gang leaders meeting in San Fierro.

There, he met the leaders of other gangs who just sprung up in the area.
He met Emilio Marques, the leader of the Mexican 'Callejeros' gang. He also met Walt White, leader of the meth-addicted 'Heisenbergs' gang. An intresting appearance was Larry McGee, founder of a bizarre group who called themselves ' The Gang Who Doesn't Do Anything'. All was going well, the meeting was fine.....

Until......
He stormed through the door, and started shouting orders in a foreign language, while his men surrounded everyone and held all gang leaders at gunpoint.
He finnaly presented himself: George Papandreou, former Army General and leader of a gang of Greek immigrants.

Suddenly, the whole building started to shake, as the Police stormed the place. SWAT helicopters were circling the building, and some nerd grouped the gang leaders and shwoed them a way out, through a service door that led to a nearby supermarket. The Greeks stood and defended themselves . When all gang leaders reached safety, the news already reached their gang members' ears: a massive massacre at the metting place: 77 dead cops, 70.000$ worth of damage and no casualties in the ranks of the attacked gang, the Greeks. Papandreou's face was all over the news. he was hunted, and there was a 1.000.000 $ price on his head, growing with each Policeman his crew killed.


Gangs

Spoiler :
Los Santos:

Grove Street Families
Leader: Sean "Sweet" Johnson
Money: ??? $
Members: 4.000+
OG's: ???
Guns: 7.500
Cars:2.750
Territory: 25 streets
Sets: (3)
Houses: 2.500+
Gun Depots: 20+
Businesses: 100+
Garages: 500+
Loyalty: 90%
Drugs: 0 (+0)
Drug Labs: 0

Reputation:
Grove - N/A
Ballas - 0/100 (Enemies)
Eastside Nines - 50/100 (neutral)
Callejeros - 50/100 (neutral)
Heisenbergs - 50/100 (neutral)
TGWDDA - 50/100 (neutral)
Greeks - 0/100 (Enemies)





Ballas
Leader: Ryan Kross
Money: ??? $
Members: 2.500+
OG's: ???
Guns: 5.000
Cars: 2.000
Territory: 24 streets
Sets: (4)
Houses: 1.800+
Gun Depots: 25+
Businesses: 75+
Garages: 400+
Loyalty: 80%
Drugs: 1.000 (+250)
Drug Labs: 4

Reputation:
Grove - 0/100
Ballas - N/A
Eastside Nines - 50/100
Callejeros - 50/100
Heisenbergs - 50/100
TGWDDA - 50/100
Greeks - 0/100



San Fierro



Eastside Nines
Leader: Blaine Reynolds (AlexRomaniaGrig)
Money: 30.000 $ (+2.000$ , -550 $ )
Members: 50
OG's: 5
Guns: 35
Cars: 20
Territory: 5 streets
Sets: 0
Houses: 15
Gun Depots: 2
Businesses: 0
Garages: 1
Loyalty: 70%
Drugs: 0 (+0)
Drug Labs:0

Reputation:
Grove - 50
Ballas - 50
Eastside Nines - N/A
Callejeros - 50
Heisenbergs - 50
TGWDDA - 50
Greeks - 0


Callejeros
Leader: Emilio Marques (Patchy)
Money: 30.000 $ (+2.000$ , -550 $ )
Members: 50
OG's: 5
Guns: 35
Cars:20
Territory: 5 Streets
Sets: 0
Houses: 15
Gun Depots: 2
Businesses: 0
Garages: 1
Loyalty: 70%
Drugs: 0 (+0)
Drug Labs: 0

Reputation:
Grove - 50
Ballas - 50
Eastside Nines - 50
Callejeros - N/A
Heisenbergs - 50
TGWDDA - 50
Greeks - 0



The Heisenbergs
Leader: Walt White (NedimNapoleon)
Money: 30.000 $ (+2.000$ , -550 $ )
Members: 50
OG's: 5
Guns: 35
Cars: 20
Territory: 5 streets
Sets: 0
Houses: 15
Gun Depots: 2
Businesses: 0
Garages: 1
Loyalty: 70%
Drugs: 0 (+50)
Drug Labs: 0

Reputation:
Grove - 50
Ballas - 50
Eastside Nines - 50
Callejeros - 50
Heisenbergs - N/A
TGWDDA - 50
Greeks - 0




TGWDDA
Leader: Larry McGee (NinjaCow)
Money: 30.000 $ (+2.000$ , -550 $ )
Members: 50
OG's: 5
Guns: 35
Cars: 20
Territory: 5 streets
Sets: 0
Houses: 15
Gun Depots: 2
Businesses: 0
Garages: 1
Loyalty: 70%
Drugs: 0 (+50)
Drug Labs: 0

Reputation:
Grove - 50
Ballas - 50
Eastside Nines - 50
Callejeros - 50
Heisenbergs - 50
TGWDDA - N/A
Greeks - 0



The Greeks - MUST KILL !!!
Leader: George Papandreou (christos200)
Money: 50.000 $ (+5.000$ , -550$)
Members: 50
OG's: 5
Guns: 50
Cars: 25
Territory:
Sets: 5 streets
Houses: 15
Gun Depots: 2
Businesses: 0
Garages: 1
Loyalty: 100%
Drugs: 0 (+0)
Drug Labs: 0

Reputation:
Grove - 0
Ballas - 0
Eastside Nines - 0
Callejeros - 0
Heisenbergs - 0
TGWDDA - 0
Greeks - N/A



Spend your 7 Action Points wisely.
Try to have the GangIOT Actions attachment from the original post open while posting your order, to remember what each action does. Believe me you'll need it.

WARNING: Do NOT attack the Greek gang unless you want them to attack you too.
WARNING FOR THE GREEK GANG: Don't attack anyone unless they attack first.
 


"I can take you, idiot cops! Hahahaha!!!!!"
 
Orders are due today, at Greenwhich time 7:00 PM
Inactivity is not penalsied, but AI takes over. Players can resume playing at any time.


Orders for the Eastside Nines.
1)Recruitment Run with 2 OG's and 6 members (cost: 5 guns, 2 cars)
2)Gun deal, one OG and 7 members sent (cost: 5.000$, 2 cars)
3) Claim street with 2 OG's and 6 members (cost, 2 cars, 3 guns)
4) Claim street with 2 OG's and 6 members (cost: 2 cars, 3 guns)
5) Tag on Ballas gang with 1 OG and 3 members (cost: 1 car, 4 guns)
6) idle
7) idle
.
Total cost: 5.000$ , 15 Guns, 9 cars
 
Use all seven actions to recruit people into the laziest gang off all.
 
Implying the above uses the number of memebrs and OG's mentioned in my document as "maximum number", I give you.... Update 2!

Inactive: Nedim's "Heisenbergs", Patchy's "Callejeros"

Update 2
Week 2, Month 1, Year 1

One week has passed after the major hit at the gang meeting. The leaders of the Heisenbergs, Callejeros and the Greeks themselves, haven't showed their faces in the public yet. San Fierro is much more quiet.

Still, gang activity hasn't stopped. The "Gang who Doesn't Do Anything" actually did something. Probably afraid of being the next victim of the Greeks, after 77 cops were killed in a matter of minutes, Larry McGee ordered his men to go recruit some more poeple. Of course, they did it, but lazy-style. Took them 7 days, but the results were amazing: the TGWDDA almost doubled their numbers, probably because people enjoyed the lazyness, the relaxing mood in which Larry led his lazy men . But being lazy doesn't mean being safe. Larry took protection measures and armed all his new recruits leaving his gun depots empty.

As for the Eastside Nines, they couldn't just abandon their home in Los Santos. Their rivalry with the Ballas started again, after Blaine sent a crew to spray some graffiti over the walls in the heart of Ballas lands. The Ballas didn't recognised the gang members, because of their clothing, and remained silent, but after Blaine's men left, they strapped up at got ready to take them on if they ever returned.
Just in case the Ballas retaliated, Blaine went himself with three guys to buy some more guns from the Russians, after ordering his men to increase the size of the gang by taking over two more streets.
Also, Blaine ordered a to geta few more men, as cannon fodder. You can never be to careful when it comes to gangs.

As of the Greek Gang, nobody still knows their whereabouts, altough a certain park in the centre of Downtown San Fierro started getting more Greek visitors. From time to time, a policeman's corpse is found, railgunned and stuffed in plastic bags. The investigations revealed that those cops were killed with the same guns used at the attack last week. The number of Police casualties rised to a total of 93. They must be preparing a hit on someone.....

Good news for the Callejeros. Their leader, Emilio, was injured by a stray bullet in the Greek attack, but he's now fine. He locked himself in his house and sometimes calls his most trusted men to give them orders. The Callejeros were seeing waving Ak's, showing that Emilio most probably ordered his men to prepare for war with new guns.

Finnaly, the meth-addicted Heisenbergs got a couple of drug shipments, and are spreading it through the streets. Youngsters rob their own parents to get some money for more drugs. Walt "Heisenberg" White hasn't left the drug lab, but his men took over a street.

All gangs are getting stronger.... San Fierro will soon turn into a warzone.




=============================
Orders:

Spoiler :

TGWDDA:
1)Recruitment Run - Succesful! (-5 guns, -2 cars, +19 gang members, +550$)
2)Recruitment Run - Succesful! (-5 guns, -2 cars, +18 gang members, +510$)
3)Recruitment Run - Succesful! (-5 guns, -2 cars, +19 gang members, +540$)
4)Recruitment Run - Succesful! (-5 guns, -2 cars, +21 gang members, +550$)
5)Recruitment Run - Succesful! (-5 guns, -2 cars, +19 gang members, +560$)
6)Recruitment Run - Succesful! (-5 guns, -2 cars, +20 gang members, +500$)
7)Recruitment Run - Succesful! (-5 guns, -2 cars, +20 gang members, +540$)

Total: -35 guns, -14 cars, + 136 members, +3.750$

Eastside Nines:
1)Recruitment Run - Succesful! (-5 guns, -2 cars, +20 gang members, +520$)
2)Gun Deal - Succesful! (-5.000$, -2 cars, +25 Guns)
3)Claim Street - Succesful! (-3 guns, -2 cars, +1 street, +1.020$, +5 houses)
4)Claim Street - Succesful! (-3 guns, -2 cars, +1 street, +1.010$, +5 houses)
5)Tag on Ballas - Succesful! (-3 guns, -1 cars, +3% Loyalty, -2 relations with Ballas, +2 relations with Grove Street, +100$)

Total: +11 guns, -2.400$, -9 cars, +10 houses, +3% loyalty, +20 gang members, +2 streets, -2 relations with Ballas, +2 relations with Grove Street.



Greek Gang
1)Crackdown on Ballas -Succesful! ( -24 guns, + 15.000$ )
2)Normal Attack on TGWDDA-Succesful! (-20 guns, -3 cars, + 510$) TGWDDA lost 21 members

Total: +15.510$, -44 guns, -3 cars.






Inactives

The Heisenbergs:
Buying 10 drugs for 10.000$

1)Claim Street - Succesful! (-3 guns, -2 cars, +1 street, +1.030$, +5 houses, - 10 drugs)
2)Drug Deal + - Succesful! (-5.000$, -2 cars, +100 drugs )
3)Promotion - Succesful! (- 1 gang member, +1 OG, -3 guns, -1 cars, -5 drugs)
4)Drug Deal - - Succesful! (-1 cars, -7 guns, -95 drugs, +190.000 $

Total: -13 guns, - 6 cars, +176.030$, -1 gang members, +1 OG's, +1 street, +5 houses

Los Callejeros

1) Gun Deal - Succesful! (-5.000$, -2 cars, +25 guns)
2) Gun Deal - Succesful! (-5.000$, -2 cars, +25 guns)
3) Promotion - Succesful! (-1 gang member, +1 OG, -3 guns, -1 cars)
4) Claim Street - Succesful! (-3 guns, -2 cars, +1 street, + 1.000 $, +5 houses)

Total: +45 guns, -7 cars, -9.000$, +1 street, +5 houses, +1 OG, -1 gang members)





Gangs status

Spoiler :
! The two starting gangs remain unchanged !

TGWDDA

Leader: Larry McGee (NinjaCow)
Money: 35.200 $ (+2.000$ , -550 $ )
Members: 165
OG's: 5
Guns: 10
Cars: 16
Territory: 5 streets
Sets: 0
Houses: 15 ! not enough houses! Current number can only hold 75! If situation is not solved in 3 weeks, loyalty will drop!
Gun Depots: 2
Businesses: 0
Garages: 1
Loyalty: 70%
Drugs: 0 (+50)
Drug Labs: 0

Reputation:
Grove - 50
Ballas - 50
Eastside Nines - 50
Callejeros - 50
Heisenbergs - 50
TGWDDA - N/A
Greeks - 0




Eastside Nines
Leader: Blaine Reynolds (AlexRomaniaGrig)
Money: 29.050 $ (+2.000$ , -550 $ )
Members: 70
OG's: 5
Guns: 56
Cars: 39
Territory: 7 streets
Sets: 0
Houses: 25
Gun Depots: 2
Businesses: 0
Garages: 1
Loyalty: 73%
Drugs: 0 (+0)
Drug Labs:0

Reputation:
Grove - 52
Ballas - 48
Eastside Nines - N/A
Callejeros - 50
Heisenbergs - 50
TGWDDA - 50
Greeks - 0




Callejeros
Leader: Emilio Marques (Patchy)
Money: 22.450 $ (+2.000$ , -550 $ )
Members: 49
OG's: 6
Guns: 90
Cars:23
Territory: 6 Streets
Sets: 0
Houses: 20
Gun Depots: 2
Businesses: 0
Garages: 1
Loyalty: 70%
Drugs: 0 (+0)
Drug Labs: 0

Reputation:
Grove - 50
Ballas - 50
Eastside Nines - 50
Callejeros - N/A
Heisenbergs - 50
TGWDDA - 50
Greeks - 0




The Heisenbergs
Leader: Walt White (NedimNapoleon)
Money: 207.480 $ (+2.000$ , -550 $ )
Members: 49
OG's: 6
Guns: 32
Cars: 24
Territory: 6 streets
Sets: 0
Houses: 20
Gun Depots: 2
Businesses: 0
Garages: 1
Loyalty: 70%
Drugs: 0 (+50)
Drug Labs: 0

Reputation:
Grove - 50
Ballas - 50
Eastside Nines - 50
Callejeros - 50
Heisenbergs - N/A
TGWDDA - 50
Greeks - 0


Greek Gang
Leader: George Papandreou (christos200)
Money: 69.960 $ (+5.000$ , -550$)
Members: 50
OG's: 5
Guns: 16
Cars: 32
Territory:
Sets: 5 streets
Houses: 15
Gun Depots: 2
Businesses: 0
Garages: 1
Loyalty: 100%
Drugs: 0 (+0)
Drug Labs: 0

Reputation:
Grove - 0
Ballas - 0
Eastside Nines - 0
Callejeros - 0
Heisenbergs - 0
TGWDDA - 0
Greeks - N/A
 
"...and I've never eaten at Pinocchio's, I've never..."

"LARRY!"

"What?"

"ARM SCATTISH! AND DER GRAEKS ATARCTK ARSE!!!"

"How many died?"

"TWENNY WARN!!!"

"..."

"Prepare to attack the Greeks. They will rue the day they attacked the laziest gang in town."

"AYRE AYRE CAPTAIN GANG LEADER GAYR!!!"
 
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