NedimNapoleon
Weird Little Human
IOT XII - The Happening
theme song
We knew the world would never be the same.A few people cried. A few people laughed. Most people were silent. I remembered a line from the Hindu scripture the Bhagavad Gita.Vishnu is trying to persuade the Prince that he should do his duties and to impress him takes on his multi-armed form and says: Now I become death, the destroyer of worlds.I suppose that we all thought that one way or another
- Dr. J. Robert Oppenheimer
theme song
We knew the world would never be the same.A few people cried. A few people laughed. Most people were silent. I remembered a line from the Hindu scripture the Bhagavad Gita.Vishnu is trying to persuade the Prince that he should do his duties and to impress him takes on his multi-armed form and says: Now I become death, the destroyer of worlds.I suppose that we all thought that one way or another
- Dr. J. Robert Oppenheimer
Premises: The Happening occurred on the 26th of May 2013. Everything unfolded as Dr. Ron Paul said it would. Governments collapsed, nukes went off and it was too late. Remove Kebab. The year is 2050 and you must rebuild out of the ashes of the happening. As the game goes on more details on the happening will surface...A major conspiracy shall unfold.
Joining: To join this wonderful IOT one must claim 5 provinces on the map below, state the name of the nation, government, leader, national goal/ideology and a flag (flag is a must). When joining please make a fitting nation, not a pony led radioactive monkey nation from the planet Neptune.
Expansion: This IOT contains several hundred provinces. Each province has its own unique statistic. Once everyone has claimed 5 provinces on the map and the game begins, each province is rather weak state or its anarchy. One can acquire new lands by two means: 1. Military invasion - Use armed forces to occupy and annex a province and 2. Economic subversion - Use monetary might to first of all install friendly government and then annex into own empire. Each method has its perks and its flaws. Military invasion is relatively cheap in the beginning and is a fast method of expanding while the NPCs are weak, but military invasions increase the overall revolt risk of your empire. Economic expansion is a bit more expensive but its relatively safer, also no added revolt risk for any annexed province. Each IC invested into a province will give you one RNG roll from 1-100. The number you get will be marked as influence in a particular nation. Once you reach 100 you can demand annexation, in that case a coin is flipped, if it is heads you annex it, otherwise you have to wait one more turn to demand annexation. The forces of the NPCs varies from province to province and are also randomly asserted.
Economy: The economic value of a country is a specific number calculated in IC. Each province is worth 1 IC. For 5 IC, you can build one factory, which is worth 1 IC. Everyone starts with 5 Factories. Factories do not count for supply until the turn after they're built.
TradeIt is assumed everyone trades with everyone else in the beginning. Otherwise, the first three pages would be "trade with everyone" spam. Trade income is the total of all IPs divided by 100. Embargoes lowers trade income, and complete blockades of core territory cuts trade.
Armies:There are armies, fleets, and wings. Armies cost 5 EP each, and fleets and wings cost 10 EP each.Armies are responsible for land combat. A fleet can carry one army or one air wing and engage in naval combat as well as blockades. An air wing can provide tactical assist, engage other air wings, and strategically bomb enemy factories. If they're on a fleet, they provide higher tactical assist than land-based wing assistance. Territories connected by land to your capital are considered Core Territories. When armies, fleets, and wings are built, they are, by default, in the Core Territories. If you claim land that is not connected by land to your capital, it is considered a Colonial Territory. You can have multiple Colonial Territories. Colonial Territories have no army defenders unless you ship troops between them using fleets. Air wings can move between colonial territories without a fleet. Finally, you can only have one army, wing, or fleet per factory. If you have no factories, you can still build one army.
WMD's: After the destruction caused during the happening all knowledge on these dreaded weapons was lost. To unleash the might of such weapons is a god like characteristic. Only one person knows the secret of the weapons. Dr. Ron Paul. He is hiding somewhere, somewhere close, he knows everything, you must find him before its too late, he will help you see the future, the future is so bright you wont need eyes to see it. You state a province name and invest IC to search him. you can only search your own provinces or ones that someone has allowed you to do so.
StabilityStability runs from 1-10 for each region (Core Territory and Colonial Territories), with 10 being incredibly stable and 1 being already in the throngs of popular revolution. Expanding too quickly, being blockaded, and other negative effects lower stability while economic expansion and military victories increases stability.
Each turn, there is a revolt roll. If a region fails the revolt roll, nearby regions are rerolled, and so on and so on. Keep stability up or else!
For 10% of your EP, you can increase stability by 1. Puppet NPCs need 20%.
Final Notes:
-Error on the map, New York, Quebec and Michigan are connected, will fix later
-Im in a hurry, wont be back online for a few hours so pm questions
-RON PAUL
-ITS HAPPENING
-ITS HAPPENING
-ITS HAPPENING