Hydro's TODO List

Hydromancerx

C2C Modder
Joined
Feb 27, 2008
Messages
16,281
Location
California, USA
As always these are more of goals than promises. If I can do any of them this cycle then it will be an accomplishment.

Long Term

Buildings
- Balance Existing Buildings
- Add more Holidays
- Add Franchisees
- Add more Guilds
- Add more types of Culture Wonders
- Work on Trans-Human and Galactic Era Stuff

Units
- Plan/Balance Units
- Help replace redundant icon/buttons.
- Fill in culture units that have for cultures that have no units yet.
- Convert/Make more Animal graphics.
- Work on Alt-Timeline (Atompunk, Biopunk and/or Cyberpunk)
- Work on Trans-Human and Galactic Era Stuff

Promotions
- Help TB work in equipment for Combat Mod.

Civics
- Help replace redundant icon/buttons.

Properties
- Make New Properties (ex. Electricity, Unemployment, Structural Integrity)

There are more things but this is a good start.
 
all sound very cool :) can't wait to see more Punk things that's the thing i look most forward to Getting Clockpunk first and getting the rest also first can remember i had lost my temper once on an enemy getting Clockpunk first he wasn't to happy with it :P
 
I'll be watching this thread for more updates. I'm still reviewing the combat classes when I find time between tasks. You've done a great job on establishing the skeleton for the Armors. I'll try to plant a few seeds there for the Weapons and help to start fleshing out numbers on the Armor effects.

One thing I haven't mentioned on my list yet, but we really need to get the Throwing Combat Class up and running. Could you do me a favor there and identify all the units that would have this CC? I'm going to want to also fill in some Promotions to get units up to speed with such a fundamental additional combat class being included. Not that I can't do the art on that but some design concept discussion could be helpful too. Also a concept of what the anti-throwing class promo line would be called could be a good thing to brainstorm on.
 
Is your list still current Hydro?
 
I would really appreciate if you'd work on the Electricity Property next. I think this could be handled like Flammability, couldn't it?
Right now Electricity is really underrated. Even a solar Powerplant or Wind Energy is able to support a 10 million inhabitants city with Aluminium Smelter, Supercollider, CERN Accelerator etc seems so unrealistic.
I'd love to help you with that of course.
 
I would really appreciate if you'd work on the Electricity Property next. I think this could be handled like Flammability, couldn't it?
Right now Electricity is really underrated. Even a solar Powerplant or Wind Energy is able to support a 10 million inhabitants city with Aluminium Smelter, Supercollider, CERN Accelerator etc seems so unrealistic.
I'd love to help you with that of course.

I believe with the extra smelters and wares etc etc stuff lately, it is way too much flammability, just MPO
 
I believe with the extra smelters and wares etc etc stuff lately, it is way too much flammability, just MPO

Really? What do I wrong? In my military city, which is always my production monster, I build literally EVERYTHING that causes Flammability. All National Smelters, all Factories... And I usually research Firefighting (the early tech) just right before Civil Engineering. And I have 1 (!) Burn down event in my game so far (Modern era, Snail speed, deity, giant map) in ALL of my (~50) cities! And no Global Warming event, even with 5000+ Pollution, FYI)
 
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