I normally prefer to not post finishing time details. But since this is the rare Deity game and with no preferred VC, I figured that I'd make an exception!
Fun game but very hard and exhausting. Spent a lot of time on every single turn to maximize micromanagement, which is important on Deity. I *really* got to cut down on the amount of time I spend on Civ V!
I think this game was *much* harder than the previous Deity game:
1. You get the underpowered Byzantium instead of the overpowered Babylon
2. Continents instead of Pangaea. (Nothing you can do to affect half the other players until mid-game).
3. More opponents. (Last Deity was underpopulated with only 5 opponents instead of 7).
4. Last Deity game also had more room to expand (and buffer from other AI's), which is likely connected to #3.
Second city was strategically founded on the river hill near Mt Kailash. This was a very key city.
Third city was settled south of Lisbon, near the mountains and truffle. It had food problems and never contributed much to my economy/science, but it primarily had military value.
Fourth city was near Gibraltar.
Religion was: God of the Sea + Tithe + Initiation Rites (bonus) + Cathedrals + Religious Community + Itinerant Preachers. Second to found and I even bought 1 missionary before buying cathedrals. However, my religion spread very slowly so if I did it again, I would probably replace Initiation Rites with something else. Faith generation was pathetic this game. 4th to Enhance.
Tech was: Beeline Calendar, Sailing, Writing, Philosophy, Currency, then to Education (detour for Masonry/Construction to defend against Persia), Printing Press, Industrialization, Plastics (detour to Military Science & Fertilizer), Globalization.
While Babylon can still get GL in a Deity game, there's no chance for Byzantium, so before starting, I wiped out any hopes for a GL beeline. Instead, I went with the slightly less risky Stonehenge beeline. I succeeded in grabbing Stonehenge, which helped me get an early religion (but my faith output was really bad). The GE point also turned out to be key later on.
The second phase of the game was a mad rush for Petra which I managed to get (beating Persia who was using a production poor city for it).
Persia had been eyeing my second city (which now had Petra) for quite some time, so he DoW'ed me. However, the terrain was favorable to me (due to mountains and rough terrain), so Adrianople became known as the killing fields for Persian troops. Massacred Persian troops left and right for many, many years. Eventually, Germany (who DoF'ed me early) DoW'ed Persia and Persia withdrew after his Golden Age ended (standard Persia tactics). I then sent my army into Persian lands. Persia gave his second city (Pasargarde) to Germany, and gave me his third city (Susa). Susa was in crappy tundra land near Cahokia, but it was a 14 population city with plenty of infrastructure. Persia was left with just his capital, but he was Afraid of me, and offered a DoF (which I naturally accepted).
It was funny watching wonders go left and right (I was happy with just SH & Petra). An unknown player hit the Renaissance and now I had to shoot for LT & PT. I quickly stole several Medieval techs from Persia. During this time I popped a GS (from university) and GE (from SH points). The moment I researched Printing Press, I burned my GE for LT and got another GE. However, someone (Celts) built PT before I was remotely close. In hindsight, maybe I shouldn't have gotten greedy going for LT first, and should have just shot for PT directly. Oh well.
During this time, I was playing around with the espionage mechanics, so I deliberately left Optics / Compass / Astronomy unresearched to see if it affected my stealing times (it did not seem to). The main result was taking a long time to meet the unknown civs (especially Mayans) and being at a disadvantage when Rome came DoW'ing.
Rome DoW'ed out of the blue (even after I freed their settler!) and so began the 100 turn war. He sent wave after wave against me, which I slaughtered with ranged units and dromons. However, my dromons were obsolete enough that I couldn't take the offense. Eventually, when I got Navigation and upgraded to Frigates, I started mowing him down. I did really well with Frigates (and later Battleships) but could have had them 30+ turns earlier if I had tried. I really think glory's Frigates/Battleships approach is probably the fastest way to victory.
I was actually feeling pretty good in the Renaissance. Due to tech stealing, I was competitive in terms of tech. Several of us hit Industrial at the same time, and I was pleasantly surprised that I managed to manually build Big Ben! Thinking my tech stealing times would still be fast, I then researched Military Science & Fertilizer. However, suddenly it took a long time to steal (maybe because of Constabulary and later Police Station?) so that plan faltered. Uh, at least I got to hard build Brandenburg Gate?
Boudicca had researched Replaceable Parts and built the Statue of Liberty quickly. I managed to go for Radio, and hard built the Eiffel Tower. Then Plastics and Cristo Redentor.
With my Frigates, I had manage to take one Roman city which I promptly sold to Germany (couldn't defend it). However, as soon as I teched to Battleships, I could take cities and kill approaching land units. Took 3 more Roman cities (crappy ones) and a few turns before the end of the game, I allowed for peace (accepting a 19 population Roman city).
The end game relied on matching up science, production, and culture, which worked decently. Built Sydney Opera House and the U.N. and while I was waiting for the vote, I hard built the CN Tower.
At the end of the game, had DoF's with everyone but Rome. There were 15 CS' left (3 had died). Was allied with 14/15 CS (not enough $$$ to afford La Venta), and got 6 votes from major AI's (everyone but Rome), for 20 votes out of a possible 23 (can't vote for myself). Well above the 11 vote threshold.
I really need to stop worrying about the end game. Getting the votes needed is trivially easier - even on Deity! Getting to that point in the game (technology wise) is the major challenge!
Amusing things in the game:
#1. In my war against Rome, Sydney took a small Roman city and puppeted it. It happens every now and then, but is rare (normally CS' raze cities). The city was actually crappy (no resources except Oil which wasn't discovered till the end). At first I thought it was a good thing (fills the spot, Sydney is my ally, and I don't suffer the happiness penalty for puppeting it myself). However, later I found it a little annoying since Sydney had all its units around, so moving civilian units through was a pain. It was especially interesting since the city was near Geneva (which has similar colors). Here is a screenshot. Can you tell which units/borders are which?
#2. People occasionally do "barbarian farming" for culture (with Honor opening), but I got to play around with "barbarian farming" for diplomacy by offering up sacrificial workers to the barbarian gods, who I could later liberate. It was amusing and worked okay, but oftentimes the barbarians wouldn't take the bait. Must be something quirky in the AI. In the early game, barbarians will usually take unprotected civilian units but near the end, they were just ignoring them! I'd be interested to hear how the barbarian AI coding works.
* The encampment was a three CS city quest, which I saved for the very end!
#3. I was lucky to get SH & Petra. I don't count LT as a real win since it was with a GE. But after being soundly beaten in the Medieval/Renaissance wonder race, I was quite surprised that I was able to naturally get Big Ben, Brandenburg, Eiffel Tower, and Cristo Redentor! Especially on Deity.
#4. Once Darius was down to just one city, Germany kept beating him up. He definitely would have taken it in mid-game, if I hadn't ringed Persepolis with my units. It was a very sweet city - with the Pyramids, Chichen Itza, Machu Picchu, and Alhambra, but I needed Persia doing reasonably well since he was my RA partner and as a buffer against Germany. So Germany spent 50+ turns trying futilely to attack a 0 HP city!
#5. General consensus is that Pagodas > Cathedrals, except with Cultural VC. However, the more I play, I appreciate Cathedrals more than Pagodas. In Diplomacy/Science games, that extra Artist slot can pay off with Secularism (+3 science per specialist), as long as you can regulate the GA points. In Diplomacy, that Artist slot let me pop a GA in the end for a Golden Age right before the UN vote. Wouldn't have been able to do it with Pagodas!!!
Mistakes:
#1. I went with 4 cities but my 3rd and 4th cities never amounted to much. Might have been better going with just 2 cities (capital and super Petra city). It's hard to say what my military situation would have been w/o them. Maybe Rome would not have DoW'ed me (less proximity) and we could have been friends (with an extra few RA's). Then again, maybe Rome would have DoW'ed me anyway and I would have been in a far worse defensive position.
#2. Ignoring Optics/Compass/Astronomy was a mistake. As mentioned, I did it to experiment with espionage. However, it significantly prolonged my war with Rome (who wouldn't give me reasonable terms until the very end). Having Frigates early would have changed things drastically, allowing the war to end sooner. Also, it significantly delayed meeting the civs on the other continent.
#3. I probably could have handled culture and faith better. Not being a Deity player, I'm sort of spoiled by having all the wonders to myself. So having pitiful culture and faith (and not being able to compete for city state influence) meant that my output was pathetic. It didn't help there weren't any cultural city states (and the only ones in the game died before I got the chance to meet them). I did eventually get Mt Kailash, but the early game was spent rushing for Petra so I couldn't afford to work it!
#4. *Maybe* I should have shot for Architecture/PT directly instead of Printing Press/LT. Would still have been a gamble though.
#5. Although stealing Medieval/Renaissance techs was fast, it hit a major speed bump in Industrial - even though I wanted to steal Renaissance and easier techs. 30-40 turns for Optics when I can do it myself for 1 turn! Uh, no thanks! In any case, I wasted time on Military Science and Fertilizer - beakers that should have gone towards the tech path to Scientific Theory and Plastics.
Thanks again for the Deity game! It's definitely we shouldn't do too regularly, but having one every now and then (with any VC) is fun!