I am trying to make a aircraft carrier unit that has 2 meshes. The first mesh is a the undamaged state and the second mesh is a damaged state. In the game the unit looks OK but when it gets damaged it does not change to the damaged state like the normal carrier does.
Any suggestions would help for as far as I can tell it looks the same as the Civ 5 carrier unit in blender. I am not sure if this is a animation problem that can be fixed in fxsxml file or what.
Any suggestions would help for as far as I can tell it looks the same as the Civ 5 carrier unit in blender. I am not sure if this is a animation problem that can be fixed in fxsxml file or what.