Help with multi-mesh unit

Wolfdog

Unit Butcher
Joined
Jun 29, 2012
Messages
660
Location
Australia
I am trying to make a aircraft carrier unit that has 2 meshes. The first mesh is a the undamaged state and the second mesh is a damaged state. In the game the unit looks OK but when it gets damaged it does not change to the damaged state like the normal carrier does.

Any suggestions would help for as far as I can tell it looks the same as the Civ 5 carrier unit in blender. I am not sure if this is a animation problem that can be fixed in fxsxml file or what.
 

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did you set the <DamageStates> at the same value used by the civ5 carrier in you ArtDefine_UnitInfos table for this unit ?
 
Thanks Gedemon. Its set to 3 the same as the carrier. I might try and change it to 2 and see if that does anything. Weird as most units only have 1 damage state and I can't think what the third one could be for the carrier.
 
Thanks Gedemon. Its set to 3 the same as the carrier. I might try and change it to 2 and see if that does anything. Weird as most units only have 1 damage state and I can't think what the third one could be for the carrier.

Undamaged, Damaged, Sinking?
 
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