Removal of Poland

Should Poland Be Removed From DoC


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Prince$s
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"A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away."

DoC is made with a very specific philosophy in mind:
What's this modmod NOT about?
Although I'm very eclectic in my design philosophy, which means I have no qualms in adding a good feature somewhere else (the foundation of this modmod was even laid down by the ideas of others), this modmod is not a kitchen sink modmod. I always carefully consider if a change adds something to the game and doesn't destroy other aspects of it. This is why I won't add anything just for the sake of adding it; it has to fit with the overall ambition and philosophy of RFC.

The inclusion of Poland in this game is against that philosophy. Its inclusion destroys multiple other aspects of the game, most notably HRE & Prussia (in the form of crowding), and late game turn speed. Specifically the problems are:

(1) Crowding. Poland was introduced into what was already the most crowded region of the map. This has lead to horrible AI settling patterns, which necessitated the introduction of an excessive amount of food resources onto the map, which in turn is easily exploitable by the Human player to create unrealistic supercities.

Of particular note about how bad the crowding actually is, Poland and Prussia actually have overlapping Core areas. So a city in Poland's Core (Memel for example) will actually flip to Prussia. Keep in mind that this is when Poland has a maximum possible of 3 viable cities in its Core. If this isn't a sign that we have one too many civ on the map, I don't know what is.

(2) Lack of AI impact. Unfortunately AI Poland is usually unable to accomplish much in terms of either technology or military (a necessity for realism). They do not offer effective resistance to Human HRE or Russia simply because it's very easy to Culture press Poland into nothingness due to Poland's late starting date.

(3) Lack of Replay Value. Human Poland could do more than AI Poland, but compared to other European civs its UHV game start very late and finish very early (again, for realism), and it concerns a much smaller area on the map. So the Poland player is stuck with short games that leave most of the map unexplored, which severely limits its replay value.

(4) Game Speed. With each new civ added the game becomes slower. Leoreth (bless him) is continuously adding in new and interesting civs to the game such as Brazil and Argentina. In order to let the game run at reasonable speeds, especially at late game (1700AD Scenario), it becomes necessary to remove those civs which do not actually make the game more fun to play. If given a choice, would anyone rather keep Poland in the game instead of Brazil? The answer is clear.

Therefore I call for a vote to all DoC players and commentators for the removal of Poland from this game. If it is kept, some drastic changes to it is needed, but I believe removal is our best current option especially with the upcoming 1700AD Scenario. If the 1700AD Scenario is shown to work fine without Poland, then we can see whether including it actually makes the game better.
 
Considering you can disable Poland's spawn entirely, I don't really see the point of removing it.
 
I don't understand why did you lump in changes in UP (or did you mean UHV?) with map changes.
 
Considering you can disable Poland's spawn entirely, I don't really see the point of removing it.
You can't if you play as Russia or HRE.

Also, I can disable every civ in this game by modifying Consts.py. That is not the point.

The point is that DoC is made with a very specific philosophy in mind:

What's this modmod NOT about?
Although I'm very eclectic in my design philosophy, which means I have no qualms in adding a good feature somewhere else (the foundation of this modmod was even laid down by the ideas of others), this modmod is not a kitchen sink modmod. I always carefully consider if a change adds something to the game and doesn't destroy other aspects of it. This is why I won't add anything just for the sake of adding it; it has to fit with the overall ambition and philosophy of RFC.

The inclusion of Poland in this game is against that philosophy. Its inclusion destroys multiple other aspects of the game, most notably HRE, Prussia, and late game turn speed. That is why it needs to be removed.
 
I think that Prussia needs more space eastwards because it's very hard to deal with the lack of space to build cities there...but one of the best things to do in any historical simulator is to crush Poland as Germany/Prussia :lol:
 
I don't understand why did you lump in changes in UP (or did you mean UHV?) with map changes.
I mean UP.

You need something like the Turkish UP to make a late spawning civ actually viable in a crowded area of the map. But the Turks already have the Turkish UP, so Poland can't have it too.

To me a UP is irrevocably tied to the map and the geopolitics, so I put them in the same option.
 
Giving Poland Turkish UP would be horrible for AI HRE and Prussia. Since the strategy of culture-crushing Poland is human player-only, I don't think that it needs that much consideration. After all, the human can cover the whole central Europe with culture as Italy.
 
Giving Poland Turkish UP would be horrible for AI HRE and Prussia. Since the strategy of culture-crushing Poland is human player-only, I don't think that it needs that much consideration. After all, the human can cover the whole central Europe with culture as Italy.
Even without Human player to culture crush it, AI Poland still does nothing. With a Human player to culture crush it, it becomes utterly pathetic like very few other AIs are (even Tibet does better). That is the point.

Also, I'm not suggesting giving Poland the Turkish UP. Or anything along that line. If I have a way to fix Poland in this game I would have proposed it. I don't, which is why I propose its removal instead. If anyone else have ideas on how to improve Poland please feel free to post here.
 
The problem with AI Poland isn't its own weakness - it's supposed not to be that strong. In 1700 I usually find it to manage to hold to its three cities. See Maya for an archetypical example of a weak-but-its-fine civ and India for an example of a genuinely overburdened AI. Its problem is its negative effect on German civs and the sheer unelegance of having so many civs in such an area.
 
Looks like it's got a nice bell curve going.
I think quite a few of the extraneous civs should be given the Italy treatment.
We don't want to encourage city crowding so much that people who don't want to do it are forced to raze everything but one city to prevent respawning.
 
Perhaps the least you can do to release the unelegance of overcrowding for German civs (we need columns more then rows, but inserting them that way is more of a hassle.) Pity that it needs minor changes in the dll to make the AI understand the city settling value of new tiles and the diminished value of former coastal cities.

 
My vote is for downgrading them to Independents. I'm fine with them being represented to some degree, but I don't have fun playing as them, and they cause me a ton of grief when I play as the HRE.

Then again, I am relatively new to this mod (I came in just before Leoreth started updating past SVN version 451), so more experienced players may have a completely different view.
 
It is obvious that RFC DOC is very different from most regular mods, where authors have a desire to complete them and move to the next project. There is nothing as magnificent and as gratifying to do in Civ 4 once this mod is complete.

As Another Pacifist once famously quoted Nietzsche -- when something is perfect and complete it is dead. Obviously there is a demand for life, for perpetual development, testing new features became essential gameplay requirement. So it's not a secret for anyone that "kitchen sink" caveat was introduced by "young" and idealistic Leoreth :), before he became what Brigham Young was in the relation to Joseph Smith (Rhye). Introduction (LeoRhyse) of new civilizations became the real philosophy for the last couple of years, at least. So if there is a Rise -- must be a Fall too: removal of certain civs at some point of our perpetual development.

So let's take Poland down for now and bring it back in couple of years, when presence of Czechia, Ukraine and Great Moravia will create uneasy feeling about the absence of the second largest Slavic nation... ;)
 
Voted Yes since I see the independent replacement remaining in Krakow, if it were to just be a Baltic port city, all for it.
 
So let's take Poland down for now and bring it back in couple of years, when presence of Czechia, Ukraine and Great Moravia will create uneasy feeling about the absence of the second largest Slavic nation...
Yeah, the "include a civ every update" principle can lead to stuff like that, though I admit that I like the 1.10 inclusion of Congo and Tamils. The UHV mindset some players have can contribute to the problem - "a civ with won UHV at emperor is striked off as done" thing.
 
Yeah, the "include a civ every update" principle can lead to stuff like that, though I admit that I like the 1.10 inclusion of Congo and Tamils. The UHV mindset some players have can contribute to the problem - "a civ with won UHV at emperor is striked off as done" thing.

Congo filled a massive empty space in the map and so was good, also with the slave trade mechanic it became interconnected with the world.

Tamils have a unique game play and represent an entire culture group.



I normally replay civs after there a new changes which lead to new play style opportunities (Scandinavian trading company corporation), UHV has changed or the game has seriously shifted in general.
 
Congo filled a massive empty space in the map and so was good, also with the slave trade mechanic it became interconnected with the world.

Tamils have a unique game play and represent an entire culture group.
:confused: I said that they were good additions.
 
Guys, every single civilization in the world is unique and interesting. However the size of the map and ability of the computers to run the code require to create certain degree of approximation. There were many Indian civilizations, many Chinese states and dynasties, bunch of countries in Latin America, Australia has World's 12th GDP and the only country which owns the entire continent, and Switzerland has a unique role in modern banking system. I mean come on... A designer knows he has achieved perfection... We still cannot figure out how to make AI keep their units in capital when they spawn. Better AI, civs who actually understand UHVs like they understand regular victories in vanila game, faster game and more optimised coding, more realistic representation of human population on the globe -- basically smarter deeper game instead of panem et circenses. Remember, Rhye became Rhye not because he came up with bunch of new interesting and important civilizations and filled world with resources...
 
civs who actually understand UHVs like they understand regular victories in vanila game,
Ew, I don't want that.That has many obvious bad implications. Not that they understand regular victories except cultural in the vanilla game, either.
 
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