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Prince$s
"A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away."
DoC is made with a very specific philosophy in mind:
The inclusion of Poland in this game is against that philosophy. Its inclusion destroys multiple other aspects of the game, most notably HRE & Prussia (in the form of crowding), and late game turn speed. Specifically the problems are:
(1) Crowding. Poland was introduced into what was already the most crowded region of the map. This has lead to horrible AI settling patterns, which necessitated the introduction of an excessive amount of food resources onto the map, which in turn is easily exploitable by the Human player to create unrealistic supercities.
Of particular note about how bad the crowding actually is, Poland and Prussia actually have overlapping Core areas. So a city in Poland's Core (Memel for example) will actually flip to Prussia. Keep in mind that this is when Poland has a maximum possible of 3 viable cities in its Core. If this isn't a sign that we have one too many civ on the map, I don't know what is.
(2) Lack of AI impact. Unfortunately AI Poland is usually unable to accomplish much in terms of either technology or military (a necessity for realism). They do not offer effective resistance to Human HRE or Russia simply because it's very easy to Culture press Poland into nothingness due to Poland's late starting date.
(3) Lack of Replay Value. Human Poland could do more than AI Poland, but compared to other European civs its UHV game start very late and finish very early (again, for realism), and it concerns a much smaller area on the map. So the Poland player is stuck with short games that leave most of the map unexplored, which severely limits its replay value.
(4) Game Speed. With each new civ added the game becomes slower. Leoreth (bless him) is continuously adding in new and interesting civs to the game such as Brazil and Argentina. In order to let the game run at reasonable speeds, especially at late game (1700AD Scenario), it becomes necessary to remove those civs which do not actually make the game more fun to play. If given a choice, would anyone rather keep Poland in the game instead of Brazil? The answer is clear.
Therefore I call for a vote to all DoC players and commentators for the removal of Poland from this game. If it is kept, some drastic changes to it is needed, but I believe removal is our best current option especially with the upcoming 1700AD Scenario. If the 1700AD Scenario is shown to work fine without Poland, then we can see whether including it actually makes the game better.
DoC is made with a very specific philosophy in mind:
What's this modmod NOT about?
Although I'm very eclectic in my design philosophy, which means I have no qualms in adding a good feature somewhere else (the foundation of this modmod was even laid down by the ideas of others), this modmod is not a kitchen sink modmod. I always carefully consider if a change adds something to the game and doesn't destroy other aspects of it. This is why I won't add anything just for the sake of adding it; it has to fit with the overall ambition and philosophy of RFC.
The inclusion of Poland in this game is against that philosophy. Its inclusion destroys multiple other aspects of the game, most notably HRE & Prussia (in the form of crowding), and late game turn speed. Specifically the problems are:
(1) Crowding. Poland was introduced into what was already the most crowded region of the map. This has lead to horrible AI settling patterns, which necessitated the introduction of an excessive amount of food resources onto the map, which in turn is easily exploitable by the Human player to create unrealistic supercities.
Of particular note about how bad the crowding actually is, Poland and Prussia actually have overlapping Core areas. So a city in Poland's Core (Memel for example) will actually flip to Prussia. Keep in mind that this is when Poland has a maximum possible of 3 viable cities in its Core. If this isn't a sign that we have one too many civ on the map, I don't know what is.
(2) Lack of AI impact. Unfortunately AI Poland is usually unable to accomplish much in terms of either technology or military (a necessity for realism). They do not offer effective resistance to Human HRE or Russia simply because it's very easy to Culture press Poland into nothingness due to Poland's late starting date.
(3) Lack of Replay Value. Human Poland could do more than AI Poland, but compared to other European civs its UHV game start very late and finish very early (again, for realism), and it concerns a much smaller area on the map. So the Poland player is stuck with short games that leave most of the map unexplored, which severely limits its replay value.
(4) Game Speed. With each new civ added the game becomes slower. Leoreth (bless him) is continuously adding in new and interesting civs to the game such as Brazil and Argentina. In order to let the game run at reasonable speeds, especially at late game (1700AD Scenario), it becomes necessary to remove those civs which do not actually make the game more fun to play. If given a choice, would anyone rather keep Poland in the game instead of Brazil? The answer is clear.
Therefore I call for a vote to all DoC players and commentators for the removal of Poland from this game. If it is kept, some drastic changes to it is needed, but I believe removal is our best current option especially with the upcoming 1700AD Scenario. If the 1700AD Scenario is shown to work fine without Poland, then we can see whether including it actually makes the game better.