8th Century Iberia Revamp

Lennon789

Prince
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Aug 12, 2009
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407
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I think that Spain should start with its capital in Santiago and have to fight against the Moors to wrest control of the Iberian peninsula, as opposed to the current scenario, in which the Moors have to conquer Spain. I say this because the introductory text for the Moors mention that they have defeated the Visigoths, indicating to me that Spain is not intended to represent the Visigoths on spawn, but rather the Kingdom of Asturias. After all, Toledo (which is in the same tile as Madrid) wasn't regained by the Christians until 1085. I feel that this change would more accurately encapsulate the Reconquista, which was much more long and drawn out than the conquest of a single city.
 
Although I agree with you, a change like this makes it much easier for Arabia's UHV, since it only has to vassalize the Moors to control the majority of the Iberian peninsula. Some balances will have to be made there.
 
Although I agree with you, a change like this makes it much easier for Arabia's UHV, since it only has to vassalize the Moors to control the majority of the Iberian peninsula. Some balances will have to be made there.
The Iberian (and to a lesser extend, the Maghreb) part of the Arab expansion UHV had stopped making sense since the addition of the Moors.

The Arabs are long overdue for an overhaul of their own but it's been constantly pushed to the background since more interesting things are being added. Maybe I'll cook up some new things once the 1700 AD Scenario has been finished.
 
We would just have to make sure that Spain actually manage to win against the Moors 9/10 times, which seem to be the case right now. This may be more accurate, but I'm kindof on the "if it aint broken, dont fix it"-boat here. Gameplay and achieving historical results in the end -> accuracy.
 
We would just have to make sure that Spain actually manage to win against the Moors 9/10 times, which seem to be the case right now. This may be more accurate, but I'm kindof on the "if it aint broken, dont fix it"-boat here. Gameplay and achieving historical results in the end -> accuracy.
This.
 
Well then, how about this. Instead of a drastic overhaul of the area, could we just edit the intro text for the Moors (maybe Spain too), and add Kingdom of the Visigoths as dynamic name for early Medieval Spain? Possibly a new leader head as well, since Isabella is really more of a Renaissance-era ruler anyway.
 
What's inconsistent about the DOM texts? Iirc the Moorish says that they have just defeated the Visigoths, which is true (they are not represented by Spain), and the Spanish one says that the Kingdom of Asturias has just been formed, trying to fight back the Muslims in Iberia, which is correct as well.

The only thing that is not correct is that Spain gets an anachronistic headstart with their territory, but that's hardly unique to them and happens to almost every civ in the mod to varying degrees.
 
Add independent Toledo or Moors Tulaytulah.
Add rename Toledo under Spain become Madrid.
Spain starts at Santiago.
For AI, upon conquering Toledo capital move there from Santiago.
 
Welcome to Spain remaining the Kingdom of Galicia throughout the whole game.

I should probably mention that there is a reason why AI Spain flips Barcelona too and is basically scripted to declare war on the Moors during the Middle Ages.
 
Oh they're scripted to declare war too? .___.
I'm aware though about them flipping Barcelona.
 
Before I added this part to AIWars, we had the opposite ratio of games where the Moors kept Andalusia vs. games where they didn't.

Restricting Spain even further at spawn would have an even worse effect or would require even more scripting. What's the point of making a "realistic" spawn anyway if you have to script everything afterwards?
 
Nah, rather not make it too realistic.
Perhaps just make Santiago more populated & developed than Madrid at early time with gradual resource spawn or things like that.

Scripted games aren't really fun~
 
I hear you, and I assume there's a reason this line of thinking doesn't apply to the Greeks, Romans, and Mongols?
 
I'm sorry... I'm not trying to offend anyone, I just want the same thing as the rest of you, which is to make this mod the best that it can be.
 
I hear you, and I assume there's a reason this line of thinking doesn't apply to the Greeks, Romans, and Mongols?
But it does! The Romans flipping the entire Italian peninsula in 753 BC is my first example for this principle and at the same time illustrates why it is necessary.
 
Ah yes, I suppose you're right; I was more referring to the scripted stacks of conquerors that these civilizations receive later in their game. My understanding of your philosophy towards scripting is that you'd like to avoid it if at all possible, and only use it when absolutely necessary?
 
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