Hello!
The tenth installment of IC isn't going to be challenging per se. But afaik civfanatics enjoy racing to victory in their pursuit of fastest victory times. This game I believe is suitable for achieving a really good finish time. Or else, this can be a nice chance for Emperor players to step up. Whatever.
Inca can build terrace farms on hills that gain +1 compared to regular farms for every adjacent mountain.
Pachacuti's UA is to pay half cost for maintaining roads and railroads, unless they are in hills - those are free. His units pay but 1 to enter any tile with hills.
Finally, Inca train slingers instead of archers. They've got 1 less in exchange for promotion to withdraw from melee attack. Not bad but I'd gladly trade the slinger for a unit that can murder sheep and deer.
Our civ is top, our start is great, our enemies are doomed! You won't need luck here but still good luck
The tenth installment of IC isn't going to be challenging per se. But afaik civfanatics enjoy racing to victory in their pursuit of fastest victory times. This game I believe is suitable for achieving a really good finish time. Or else, this can be a nice chance for Emperor players to step up. Whatever.
Inca can build terrace farms on hills that gain +1 compared to regular farms for every adjacent mountain.
Pachacuti's UA is to pay half cost for maintaining roads and railroads, unless they are in hills - those are free. His units pay but 1 to enter any tile with hills.
Finally, Inca train slingers instead of archers. They've got 1 less in exchange for promotion to withdraw from melee attack. Not bad but I'd gladly trade the slinger for a unit that can murder sheep and deer.
Spoiler :
Our civ is top, our start is great, our enemies are doomed! You won't need luck here but still good luck