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Prince$s
Leoreth has proposed the idea of eliminating the current Mercenaries system and instead replacing it with an early way to hurry units using
. I like this idea very much so I've fleshed it out a little bit, as follows:
(1) The ability to hurry units using
is to be enabled with the tech Currency. This ability obsoletes with the tech Nationalism, unless you switch to Capitalism. If you're using Capitalism you can hurry units and buildings using
just like before.
The reason I feel this ability should be tied to a tech (Currency is the obvious and IMO the only choice), rather than a Civic, is because Mercenaries are historically employed by a variety of civilizations who are running a very diverse array of social and political institutions, most prominently including:
- Ancient Egypt (before and after Hellenization)
- Ancient China (especially during the Tang Empire)
- Greek City States
- Carthaginian Empire
- Late Roman Empire
- Byzantine Empire
- Christian Crusader States
- Medieval German States
- Italian Maritime Republics
- French Republic and Empire
It would be unrealistic to expect all these different civs to switch to a same specific civic just to make use of Mercenaries.
(2) As a balancing act, Currency no longer provides instant +1 Trade Route per city. Instead, this +1 Trade Route is given to the Market building. Numerous other Civ IV mods (such as RFCE) already adopted such a change for balance reasons. This will prevent the Currency tech from being too important.
Next 2 posts will be civ-specific ideas, mostly concerning Carthage. I feel that this new Mercenary mechanism should be designed with a few specific civs in mind (listed above), with Carthage being most important among them.

(1) The ability to hurry units using


The reason I feel this ability should be tied to a tech (Currency is the obvious and IMO the only choice), rather than a Civic, is because Mercenaries are historically employed by a variety of civilizations who are running a very diverse array of social and political institutions, most prominently including:
- Ancient Egypt (before and after Hellenization)
- Ancient China (especially during the Tang Empire)
- Greek City States
- Carthaginian Empire
- Late Roman Empire
- Byzantine Empire
- Christian Crusader States
- Medieval German States
- Italian Maritime Republics
- French Republic and Empire
It would be unrealistic to expect all these different civs to switch to a same specific civic just to make use of Mercenaries.
(2) As a balancing act, Currency no longer provides instant +1 Trade Route per city. Instead, this +1 Trade Route is given to the Market building. Numerous other Civ IV mods (such as RFCE) already adopted such a change for balance reasons. This will prevent the Currency tech from being too important.
Next 2 posts will be civ-specific ideas, mostly concerning Carthage. I feel that this new Mercenary mechanism should be designed with a few specific civs in mind (listed above), with Carthage being most important among them.