Galgus
Emperor
- Joined
- Aug 22, 2012
- Messages
- 1,705
By giving every resource some bonus on trade routes, cities could become specialized based on where they are placed and how they trade.
This would add a decision on where to found a city based on what it would provide for trade.
For example, a city founded on an abundance of
resources would be a strong
source, helping the capitol grow larger or helping to grow other new cities.
Resource Bonus List:
Food Bonus Resources: +1
on outgoing
trade routes.
(Cattle, Sheep, Wheat, Deer, Fish, Bananas)
Strategic Resources: +1
on outgoing
trade routes.
Marble and Stone: +2
on outgoing
trade routes.
(Marble retains the +15%
boost to Wonders.)
Wine and Incense: +2
and +2
on internal trade routes and +2
on international trade routes. Receiving civ gets +1
on the trade route.
Culinary Luxury Resources: +1
and +1
on outgoing
trade routes and +2
on international trade routes. Receiving civ gets +1
on the trade route.
(Citrus, Crab, Salt, Spices, Truffles, Whales, Sugar)
Jewelry Luxury Resources: +2
on internal trade routes and +4
on international trade routes. Receiving civ gets +2
on the trade route. Mint now enhances Copper as well.
(Gold, Silver, Copper, Gems, and Pearls)
Clothing Luxury Resources: +1
and +1
on outgoing
trade routes and +2
on international trade routes. Receiving civ gets +1
on the trade route.
(Furs, Cotton, Dyes, Silk)
This would add a decision on where to found a city based on what it would provide for trade.
For example, a city founded on an abundance of


Resource Bonus List:
Food Bonus Resources: +1


(Cattle, Sheep, Wheat, Deer, Fish, Bananas)
Strategic Resources: +1


Marble and Stone: +2


(Marble retains the +15%

Wine and Incense: +2




Culinary Luxury Resources: +1





(Citrus, Crab, Salt, Spices, Truffles, Whales, Sugar)
Jewelry Luxury Resources: +2



(Gold, Silver, Copper, Gems, and Pearls)
Clothing Luxury Resources: +1





(Furs, Cotton, Dyes, Silk)