Deity LP - Suley the HAM man!

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the Ancient era has Chariot and Axemen rushes, the Classical era has the elephult, the Renaissance is about cuirs, cannons, and cavs, and finally Modern has Infantry/Artillery. almost every era has its own well-known style of "rush," an attack based on defeating the enemy with masses of higher-tech units before they can get the techs necessary to counter them with equal numbers. in contrast, warring in the medieval era is usually thought to be a waste of time because of both its slow, sloggish pace and the general ineffectiveness of the more advanced (and expensive) medieval units at dislodging massed, fortified longbows from enemy cities. HOWEVER, there is a great way to rush war in this era, and that is the ENGINEERING RUSH.

the Engineering rush is all about rushing, you guessed it, the Engineering tech, by the classical era to leverage trebuchets against units that stand absolutely no chance against them. you march around with a massive, defensively-invulnerable stack, corralling enemy units into cities and then slaughtering them with your super seige with near 100% odds. the unit upkeep and tech-dive trashes your economy beyond repair, and you're soon forced to go for hard-as-hell, total war across the planet because city conquest gold is the only thing preventing you from falling into bankruptcy. you're basically a big schoolyard bully shaking down other kids for lunch money because your alcoholic dad spent yours on booze again. at least as far as the game goes, its a pretty fun way to play!

Note: this is sort of a cross-post between here and another forum I frequent; the crowd there is a lot less hardcore than here, so I'm gonna try to explains stuff pretty thoroughly where I can. please feel free to ask any questions (and of course, the more experienced players can feel free to point out anywhere that they think I'm being stupid! :lol:)


the start I'll be using is one I rolled. this wasn't my first roll; all I wanted was at least 1 5F tile in my starting BFC without it being a taunting seafood, and so of course the first 3 starts I rolled were teeming in nothing but clams and fish. on the fourth try I got this; a 6F tile, a +1F freebie, and a cow. also 4 hills, 2 of which are forested and 2 of which are bare. pretty good!

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I actually started 1E of where my city is, and, after moving my warrior to make sure I wasn't missing out on anything cool to the west, settled on the sugar for +1F.

wish me luck!
 
before we get into the game, here's some theorycrafting on how exactly the engineering rush works:
Spoiler :
the idea here is that we're gonna use the Oracle to get Metal Casting, then bulb Machinery and Engineering with Great Scientists, for which a fast path exists IF, and only if, you don't have Fishing. specifically, we need these classical techs to bulb Machinery, either because of prereqs or because they're ahead of it on the bulb list:
  • Mathematics
  • Alphabet
  • Aesthetics
  • Iron Working
  • Metal Casting
and then, on top of that, we'll need Construction to bulb Engineering. remember, this only works if we don't have Fishing! otherwise, garbage like sailing, calendar, and compass will be ahead in the bulb list. given that we get Metal Casting via Oracle (more on the tradeoffs of this later, as opposed to using 3 GS), we can almost certainly get Iron Working and Alphabet via various trades. Aesthetics is a tech that the AI usually avoids, so we'll probably have to research that ourselves. Mathematics is a bit trickier, because it allows the Hanging Gardens world wonder and thus the AI really doesn't like to trade it away unless a lot of the other AIs already have it. depending on the situation, if we can't get it via trade then we'll have to either bulb it or research it ourselves.


and some more on which leaders this rush works for, and which is, IMHO, the best for it:
Spoiler :
so, if you're gonna do an Engineering rush, what leader/civ do you want? well, long story short is Suleiman of course, because that's who's in the thread title. ;]

for the outlined method, since we want at least two early as hell Great Scientists, we obviously want the Philosophical trait here. of the ones that do, only 4 don't start with fishing. (there's also two "special exceptions" that might want to engineering rush anyways, but I'll get to them later.)

the Philosophical leaders without fishing:

Frederick of Germany - Phi/Org, Hunting/Mining, Assembly Plant + no UU
Peter of Russia, Phi/Exp, Hunting/Mining, Cossack + no UB
Gandhi of India - Phi/Spi, Myst/Mining, Fast Worker + Mausoleum
Suleiman of the Ottoman Empire - Phi/Imp, Agri/TW, Janissary + Hammam

but which is best?

first, lets look at traits. it turns out all 4 of these guys have a pretty good trait combination for this strategy. Freddy's Organized helps whip out courthouses across our sprawling empire, Peter's expansive gets you fast granaries, vastly improving your early production and helping you regrow quickly after whipping your first libraries, and Gandhi's Spiritual helps you flip-flop between slavery and caste, and OR and Theocracy, to have a better balanced empire for the mid-game. (in addition to speeding up AP temples, should you get so lucky). sule gets fast great generals, and it is super useful to get 2 (and later 4) of them ASAP for this strategy.

next, the techs. Freddy and Peter have sub-par starting techs (Mining is pretty good, but Hunting is one of the cheapest techs and probably useless for most starts), Gandhi's is pretty good (specifically because we'll want the Oracle, and Myst/Mining are good for that), while Sule's is spectactular. Agri/TW are not only the two most expensive starting techs you can get, but also probably the two most useful, because they give you a lot of freedom of how you plan your initial turns - e.g. many starts have a farm resource in BFC, and also a.) they lead directly to pottery at T0 (needed to get metal casting), b.) lead to AH at T0, c.) if all else fails, you can always build more roads.

finally, UU/UB. Gandhi's UU is of course the best in the game, and particuarly nice here because we'll be chopping like crazy once we get access to trebs. freddy and peter unfortunately do not have either that will be useful to us here. the assembly plant isnt bad, and the cossack is alright, but for our purposes the game will already be won or lost (and most likely over) by the time either come into play. in fact, it will be surprising if we ever get the techs necessary to access either of them! the Janissary, on the other hand, comes online right as your rush will start to run out of steam. mass-drafting units that counter every possible unit your enemies have puts you right back on top again. the Mausoleum and Hamman aren't too shabby as far as UB go, but then won't have a lot of impact either.

if I had to rank these four for an Engineering Rush, I'd thus put Sule on top, followed by Gandhi, then Peter, then Freddy. so that's why I'm going with Suley the HAM man here!

finally, one last note on the two special exceptions: Charlemange of the Burger King Kids Klub, and Isabella of Spain. neither of these two are philosophical, and, worse yet, Isabella starts with fishing, ruining the bulb strategy completely. thus, their Engineering Rushes will be much slower. however, they will also be much stronger once they finally come online. Charley has available a UU at Engineering that, for the purposes of this rush, is essentially invincible until Gunpowder, while Isabella has an amazing UB (in the context of this rush) also available at Engineering that can get you CR 3 trebs before your very first attack. however, doing this rush with those guys is a little bit more tricky. also deserving a special mention are Qin and Mao, who have super duper UU protective crossbows. for these two, you actually want to attack, IMO, as soon as you can after Machinery, using massed CKN and a small handful of catapults to bombard city defenses away, and then tech towards Engineering the long way using capture gold as fuel.
 
to 2000 BC:

my starting tech path will be to go mining->BW->AH. my starting plan is to farm the corn and then mine the hill and then pump a settler at size 2; because I'm Imperialistic, my four hammers will turn into 6. (Imperialistic and Expansive only boost hammers, not the food turned into production, when building a settler or worker, respectively). if I had a bare plains hill in my BFC in addition to the grassland one, it might be worth waiting until size 3, but as it stands now I'd rather just get to working that goldmine ASAP to ensure I get the Oracle before anyone else.

anyways, I start scouting around. to the west of me is Frederick of Germany, who decides to settle his second city right on my ass. deity AIs get 2 settlers at the start, and usually queue their 3rd immediately in the second city they build, so I'm gonna be super cramped on my western border.

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and here's charley man to the west of me, leveraging his own imperialistic trait to pump out his THIRD city:

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I might have rage-quit, and y'all might have never seen this game report (at least on this map), if he had decided to settle that wheat/gold spot, but thankfully he keeps lumbering on up into the jungle. probably iron or horses or something up there that he's decided that he just can't live without.

you see, the AI always settles spots based on the same recommendations you get when you select a settler (the "blue circles"), which are based on all perfect knowledge in the worldbuilder. that's why you see the AI sometimes settle questionable city cites. a city planted in the middle of a desert might actually have both iron and oil in its BFC, even if the AI itself doesn't know that until it gets Iron Working and Scientific Method!

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before my settler is up, I take the time to road out to where I want my new city to go. always try to do this! this helps get your city online faster! why bother rushing a settler if he then has to lumber through many tiles of lumber before he can set up shop?

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and this is completely unacceptable. it's gettin me, like, super mad! I really need at least 4 cities for this rush to work, and had been counting on sharing that corn for an important one of them because the rest of my surrounding land is pretty food-poor. :( at least I know that I'm rushing the Oracle; the oracle culture will help me keep that corn under my control, even if Freddy founds a religion or builds some stupid wonder in that city.

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I finally found copper, although it is unfortunately very far away. I don't really need it for barbs because the land is so goddamn cramped that they'll never spawn, but it would be nice to put hammers into my uberstack early. the copper is probably too far away for me to grab, but I'd at least like to grab that cow, it being one of the only other untaken food resources around besides a dry rice (ugh at both of them).

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here's a trick. a trick that I'm forced to screw up! :lol: I want to max-overflow the production of this settler into the Oracle. because I'm Imperialistic, I get a +50% bonus on production (hammers only, not food) for settlers. therefore, I'll get 45 hammers from a whip! my plan is to overflow as many of these hammers as possible to help me build the Oracle.

right now, my whip isn't set up perfectly. when I whip, I want there to be as much food in the bin as possible so that I'll regrow on the next turn. thus, I need to dequeue the settler for a turn, completing a warrior, and grow juuuust before I were to grow to size 5; therefore, when I whip, I'll regrow right away.

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I then switch back to the settler, which now has 67/100 complete. however, my scouting warrior ends up spotting a settler from Charley. there's a good chance we're in contention for the same city; therefore, I need to whip right away. :(

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I still get my 27 overflow, but I lose out on the +9 food->hammers for 2 more turns that I could have gotten had I waited. that's like a free forest chop. oh well, it ends up not being a big deal.

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Charley ends up beating me to the copper because I had to dance around some dumb barbarcher for a couple turns, oh well. :( at least I can still get these cows. hopefully I'll get Iron working sooner than later, and also actually have some iron...

I am tempted to settle on the plains hill so as to grab both the cow and rice in my second ring, but the problem here is that the city will be useless until that second ring expansion, and I probably won't get the cows anyways in that case. I'm also hoping that I can grab that rice with my 4th city...

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to be continued...
 
I've never managed to get this strategy to work very well - unless I have absolutely no access to coastline, the lack of the trade routes I would get from Sailing always hurts my economy far too much and it takes me forever to get the prerequisites for bulbing Machinery/Engineering.

I have had some fun with Qin by using a GE to bulb Machinery and attacking with cats/chokus.
 
Imperialistic: Great General emergence increased 100 percent.
50% faster production of Settlers. ;)

I like the approach more without the Oracle, although your oracle date is within reason.

4000BC save would have been nice, so players can shadow. This is more like Storys and Tales.
 
Could be close on Oracle date. 1880bc on deity is not given. Should be an interesting game. HRE could be a pain if you don't get him to pleased. Greeks too but they may be further off.
 
What's the oracle date gonna be here? 1720 BC?

According to some research i did awhile back, 1720 BC gives a 57% chance (say 55-60%) to land the Oracle against a random cast of AI leaders. 1880 is nearly 70%. I never did get a huge sample size, so take those numbers with a grain of salt.
 
Imperialistic: Great General emergence increased 100 percent.
50% faster production of Settlers. ;)

I like the approach more without the Oracle, although your oracle date is within reason.

4000BC save would have been nice, so players can shadow. This is more like Storys and Tales.

oh yes, my mistake, thank you. i knew that while playing of course, just suddenly my brain messed up when I wrote it up! :lol:

um, I did make a backup copy of the 4000 BC save. I could post it, although I have no intention of putting everything in spoiler tags for this thread.
 
1780 BC to 1120 BC

a few chops later... bam! free tech! a fairly respectible date for the oracle on deity, in my opinion at least. it could have been a few turns sooner if I hadn't had to use that whip early...

some technical discussion regarding the tradeoffs of using Oracle for an Engineering Rush:
Spoiler :

so, I think the Oracle is pretty helpful here. but how much does it really get you? well, for one, I agree with peopl here that I don't think it speeds up your rush much overall for a philosophical leader, in terms of the date you land Engineering, as compared to getting a 3rd great scientist. for one, Metalcasting is bulbable for the same preconditions as Machinery (except, of course, you don't need Metalcasting itself!). avoiding the oracle techs (a pretty sizeable savings), beelining writing, and chopping out 2 libraries, and working two specialists much earlier means that one's third GS will probably actually pop before one's second with the Oracle. in addition, skipping the Oracle is "safer" because your GPP will not be polluted with Great Prophet points from the wonder, and of course there's the risk of some stupid AI grabbing the Oracle right after you get Priesthood in 2100 B.C. finally, skipping the Oracle is "cooler" because it much more seems like you're making something outta nothing! :lol:

however, the Oracle also gives us a lot of other benefits. for one, it denies it to the AI, slowing down the world's overall trade pace. second, it gives me the tech waaaay earlier, giving me something I can leverage into a tech lead and subsequently dozens of other techs via trade brokering. without the Oracle, I'd probably have to get Alphabet via a trade for Aeshtetics and a bulbed Math, much later than I would otherwise be able to. third, I can get my forges out a lot sooner, for both extra powerful whips and extra whips from the +1 happiness. and finally, but not least, the Oracle's culture will push against Germany's borders, not only securing my corn but also hopefully ensuring that I can take that annoying border city on the first turn of the war.


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I'm worried that Charley will try to settle in between my capital and my new city before its borders expand, and so I decide to get a settler out, just in case, instead of immediately working on my forge. I'll try to overflow this guy a little better.

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my forge is coming in nicely... why a forge first and not a library for a faster GS? well, I actually have a long way to go of hard research before I can start bulbing stuff, and also having Engineering without a solid production base already in place does me no good at all. on the other hand, getting the forge now will add up to a lot of extra hammers down the line. in addition, I had originally planned to build my libraries in other cities, but more on this later...

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here you can see what a good Granary whip looks like. unlike other whips, you not only do *not* want the city to grow back immediately (as the growth happens before the granary is installed, if that makes any sense, and therefore you lose the half food bin), you also usually do not want to overflow into some other build with it, as you'd rather have the granary up sooner than later. thus, I whipped this guy when it was exactly 30/60 complete, and made sure that the city did not grow this turn.

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lined up this sweet trade. not useful immediately, but an extra happiness resource will allow me to whip my cities a little bit harder later on, when I'm pumping military as fast as possible.

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I forgot to screenshot the library completion (I used the whip and a couple more chops), but I luckily get my first great scientist! I say luckily because the GPP bin was about half-full with Great Prophet points from the Oracle.

some technical discussion regarding Oracle GPP contamination:
Spoiler :

putting my library in the same city as the oracle was a bit of a risk, but I had to chop it out at the last minute when I realized that my other cities were inadquate for the task. the original plan was to chop/whip libraries out in 2 other cities the moment writing was available to get Great Scientists 9 and 18 turns later, fast enough to beat the capital's Oracle (which would spawn a Great Prophet within 25/50 turns, thanks to its 2 GPP/turn (+ 100% for Philosophical)). however, it wasn't until my first library finished that I realized that the only two cities with enough food to work 2 scientists were the capital and the goldmine city! I had forgotten that I was no longer able to share my capital's corn due to Germany's aggressive settling. and, I certainly didn't want to give up that goldmine. so, poor planning on my part got lucky...

if I had gotten a great prophet instead, it would not have been the end of the world. it might have delayed my rush only a few turns at most. maybe not any at all. why? well, for this scenerio, i had pre-chopped a couple forests for a library in the gold mine city, which could pop a 3rd GS, a scientist at 100% odds, in 21 turns. furthermore, simply bulbing Engineering is not enough; the GS is only able to get about 90% of it in one go, and so you need to put a few turns of research into it after that. I could have done that beforehand, instead of after, and used the extra time to build more troops. and finally, just because you have 2 Great Scientists ready doesn't mean you already have all the other prerequisite techs! still though, it would be a real shame to waste my first golden age like this, so I'm glad everything worked out for me.


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Well it's your Thread. I would have probably opened the save by now and tried it out. I don't mind getting spoilert a little, i can reflect my games enough that i know when i make a decision, which is based on mapknowledge, hehe.
 
alright, here is my backup 4000 BC save. it already has the capital planted, so sorry about that.
Spoiler :
I don't have the original anymore because I had actually played this game last week! I wanted to make sure I was committed to writing out the whole walkthrough before I posted the first update... and I had wanted to avoid revealing that fact because I thought the walkthrough would be more fun if it felt more real-time. =/
 

Attachments

Nobody should have a problem with the capital already settled in the save because not doing so would be stupid :crazyeye:
 
I've never managed to get the early Engineering bulb beeline working, look forward to seeing this pan out.

you see, the AI always settles spots based on the same recommendations you get when you select a settler (the "blue circles"), which are based on all perfect knowledge in the worldbuilder. that's why you see the AI sometimes settle questionable city cites. a city planted in the middle of a desert might actually have both iron and oil in its BFC, even if the AI itself doesn't know that until it gets Iron Working and Scientific Method!

I thought it had been proven that the AI couldn't see resources until they had the relevant tech?
 
Not sure you'll get a good attack date without cottaging your capital, getting Math early enough from trades is not exactly reliable even on deity, and construction always takes a little longer to tech than you think it will.

Also, that granary micro is not perfect, you want to be hitting 50% food on the turn you complete it, not be at 50% already.

Other than that, looking good. :)
 
Also, that granary micro is not perfect, you want to be hitting 50% food on the turn you complete it, not be at 50% already.
True, in his screenshot the granary will store only 6 food.

With +6 food at size 2 your granary can store 12 food (50% of 24). Completing the granary in the range between 12 and 17 food will accomplish that. Just to make it clear that there is no use to micro it to finish at 50% exactly. :)
 
I've never managed to get the early Engineering bulb beeline working, look forward to seeing this pan out.



I thought it had been proven that the AI couldn't see resources until they had the relevant tech?

They can't, but the blue circles are located based on all resources, revealed and unrevealed. It doesn't give the AI an advantage, the circles give the human player hints about hidden resources. Not that it's very helpful.
 
They can't, but the blue circles are located based on all resources, revealed and unrevealed. It doesn't give the AI an advantage, the circles give the human player hints about hidden resources. Not that it's very helpful.

As far as I know, this is wrong. Up to my experience, the blue circles are simply made by the quotient of the Food, Commerce and Hammers that are in range of the BFC. Blue circles can even switch from one tile to another, if new land is revealed, offering ressources that could not be seen in before.
 
As far as I know, this is wrong. Up to my experience, the blue circles are simply made by the quotient of the Food, Commerce and Hammers that are in range of the BFC. Blue circles can even switch from one tile to another, if new land is revealed, offering ressources that could not be seen in before.

I have never seen this, and have often seen blue circle locations that make no sense until resources are revealed.
 
I saw it in the times I still played with Blue Circles, when founding my first city. But as you just say it, I think there was a case involving Obsolete not playing with them too, and I don't know if I called him n00b for that, or not. I think that was also the thread, where DanF showed, that AI cannot see the Ressources. Maybe searching all three will get me somewhere, brb.
 
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