MantaRevan
Emperor
- Joined
- Oct 9, 2011
- Messages
- 1,541
So I think I've come up with an idea that functions as both fun for the player when they play as Japan, as well as making them a formidable AI.
UA: Sakoku
+20% Empire wide
when no foreign trade routes are active. +2
per internal trade route and internal trade routes are more efficient(e.g. Japan gets one extra
from production trade routes and one extra
from food trade routes.
This helps simulate the isolationist history of japan and the unique direction that it grew in during the Edo period.
Sakoku gives incentive for Japan to focus on it's internal trade routes and gives it bonuses for playing an isolationist game. The
boost also allows Japan to play a cultural game, something that the developers have been aimed at.
I'm not going to propose changes to Japan's UU slots, because while I think that they are both a little weak, the Samurai is too iconic for Firaxis to consider changing.
This is just my idea for the changes to Japan that would make a decent civ. Hopefully someone at Firaxis will see it. Give me your feedback and alternate suggestions for Japan in particular.
UA: Sakoku
+20% Empire wide




This helps simulate the isolationist history of japan and the unique direction that it grew in during the Edo period.
Sakoku gives incentive for Japan to focus on it's internal trade routes and gives it bonuses for playing an isolationist game. The

I'm not going to propose changes to Japan's UU slots, because while I think that they are both a little weak, the Samurai is too iconic for Firaxis to consider changing.
This is just my idea for the changes to Japan that would make a decent civ. Hopefully someone at Firaxis will see it. Give me your feedback and alternate suggestions for Japan in particular.