AtlantaMarty
No longer active
I really love this mod, and would really be happy if the terrain semidesert from Sword of Islam was added to the mod. It really was nice to have a transition between desert and plains.
I propose instead of semidesert, adding in savanna. This would make regions like Arizona worthwhile but not too much.
I think we should be able to drain marshes after researching a certain tech (Biology? Steam Power?). It seems silly to leave them there for the entire game when we've had the ability to drain them for hundreds of years.
Of course, some areas of the map would have to be rebalanced for this. Western Siberia and central Africa would become powerhouse regions.
he reason I proposed Semidesert is cause there's already a graphic for it.
But I think that adding Semidesert, Savanna, and Steppeland (in Mongolia and Siberia) would be great.
Is this just an aesthetic suggestion? If not, what's different between plains and semideserts?
Semideserts only produce one hammer. So the progression is:
Plains: 1F, 1H
Semidesert: 1H
Desert: 0
You can't farm or cottage semideserts, but can build workshops (IIRC) and watermills.
I think that would be quite a good idea for some plains and deserts alongside rivers or just next to floodplains. It would give you some extra production around desert areas, particularly in Transoxania and Egypt, but would tone down the size and power of the super cities in the American west.
I propose instead of semidesert, adding in savanna. This would make regions like Arizona worthwhile but not too much.
Why helping American even more when some civilizations like Mali or Egypt have much more land troubles? It's like boosting the Praetorian. Why making a strong unit overall even stronger when other nations have trouble because lacking much in many areas.