We will discuss piety in this thread.
Again the rating system!
A - Policy is often the reason you choose a tree, generally a powerhouse policy no matter how you are playing.
B - Strong policy, often a key to a playstyle, but perhaps a bit too specific to be considered an A.
C - Solid policy. You like it, your happy to take it, but its not game altering, just nice to have.
F - Weak policy. You take it only when you have used up better choices, or because its a prereq for a good closer or a much stronger policy. However, you never like taking this policy.
I'm also using a new acronym: CFCS (culture for culture's sake). This refers to policies that simply give you the ability to get more policies. I personally hate this type of design, especially now that policies aren't win conditions.
Piety
Personally i consider this the weakest of the opening trees by a decent margin.
Opener: F The speed bonus of shrines/temples doesn't give me much, and the great mosque i don't consider that great either. If it didn't open up the tree i would never take this policy.
Organized Religion: C Decent enough, nothing special.
Mandate of Heaven: B Honestly this is the reason i take piety. If i'm going pantheons that burn a lot of faith then this lets me generate a lot more of them.
Theocracy: C- Just okay. Gold bonuses are much weaker overall now due to more gold coming through TRs.
Religious Tolerance: F Its a bonus i can't really control, and frankly how often does it come up?
Reformation: ? I've never gotten it, by the time i get to this point there are too many other policies in other trees to take.
Closer: C You get a free GP which is always nice, but the culture benefit is just okay.
My big question with piety is, why get a lot of holy sites? In GEM when they gave big culture (probably too much in fact) it was one thing. But now i spend faith to get a GP to build a holy site....to get more faith to spend on GP? I don't think holy sites are good enough on their own that its worth going through the whole tree to pick up benefits to them.
Again the rating system!
A - Policy is often the reason you choose a tree, generally a powerhouse policy no matter how you are playing.
B - Strong policy, often a key to a playstyle, but perhaps a bit too specific to be considered an A.
C - Solid policy. You like it, your happy to take it, but its not game altering, just nice to have.
F - Weak policy. You take it only when you have used up better choices, or because its a prereq for a good closer or a much stronger policy. However, you never like taking this policy.
I'm also using a new acronym: CFCS (culture for culture's sake). This refers to policies that simply give you the ability to get more policies. I personally hate this type of design, especially now that policies aren't win conditions.
Piety
Personally i consider this the weakest of the opening trees by a decent margin.
Opener: F The speed bonus of shrines/temples doesn't give me much, and the great mosque i don't consider that great either. If it didn't open up the tree i would never take this policy.
Organized Religion: C Decent enough, nothing special.
Mandate of Heaven: B Honestly this is the reason i take piety. If i'm going pantheons that burn a lot of faith then this lets me generate a lot more of them.
Theocracy: C- Just okay. Gold bonuses are much weaker overall now due to more gold coming through TRs.
Religious Tolerance: F Its a bonus i can't really control, and frankly how often does it come up?
Reformation: ? I've never gotten it, by the time i get to this point there are too many other policies in other trees to take.
Closer: C You get a free GP which is always nice, but the culture benefit is just okay.
My big question with piety is, why get a lot of holy sites? In GEM when they gave big culture (probably too much in fact) it was one thing. But now i spend faith to get a GP to build a holy site....to get more faith to spend on GP? I don't think holy sites are good enough on their own that its worth going through the whole tree to pick up benefits to them.