sonicandfffan
Warlord
Votes so far: 24 votes.
7.26 - Tradition (Ancient Era)
8.38 - Tradition Opener: Increases rate of border expansion, +3 culture in capital, unlocks Hanging Gardens
6.67 - Aristocracy: +15% production when building wonders, +1 happiness for every 10 citizens in a city
7.00 - Legalism (leads to monarchy/landed elite): Proves a free culture building in your first 4 cities
5.21 - Oligarchy: Garrisoned units cost no maintenance, cities with a garrison gain +50% ranged combat strength
7.42 - Landed Elite (requires legalism): +10% growth and +2 food in the capital
7.29 - Monarchy (requires legalism): +1 gold and -1 unhappiness for every 2 citizens in the capital
8.83 - Tradition Finisher: +15% growth, free aqueduct in your first 4 cities, allows purchasing great engineers with faith from the industrial era.
7.02 - Liberty (Ancient Era)
5.67 - Liberty Opener: provides +1 culture in every city, unlocks the pyramids
6.12 - Republic (leads to collective rule): +1 production in every city, +5% production when building buildings
6.67 - Citizenship (leads to representation/meritocracy): Tile construction rate improves by 25% and a free worker appears near the capital
8.67 - Collective rule (requires Republic): speeds training of settlers by 50% in the capital and a free settler appears (Venice gets a free Merchant of Venice)
6.75 - Representation (requires Citizenship): each city you found increases the culture cost of new policies by 33% less and starts a free golden age.
6.67 - Meritocracy (requires Citizenship): +1 happiness for each city connected to the capital and -5% unhappiness from citizens in non-occupied cities.
8.54 - Liberty Finisher: A free great person of your choice appears near the capital
5.53 - Honor (Ancient Era)
5.25 - Honor Opener: +33% combat bonus vs. barbarians. Notified when a new barbarian encampment spawns in revealed territory. Gain culture from each barbarian killed. Unlocks Statue of Zeus.
5.04 - Warrior Code (leads to Military Tradition): +15% Production when training Melee units and a Great General appears outside the Capital. Great Generals are earned 25% faster.
5.58 - Discipline (leads to Military Caste): +15% Combat Strength for melee Units which have another military Unit in an adjacent tile.
6.50 - Military Tradition (requires Warrior Code): Military Units gain 50% more Experience from combat.
6.04 - Military Caste (requires Discipline, leads to Professional Army): Each City with a garrison increases Local City Happiness by 1 and Culture by 2.
5.75 - Professional Army (requires Military Caste): Gold cost of upgrading Military Units reduced by 33% and construct Barracks, Armories, and Military Academies 50% faster.
4.54 - Honor finisher: Gain gold for each enemy unit killed. Can purchase great generals with faith from the industrial era.
Old count:
RESULTS
Votes so far: 18 votes.
7.29 - Tradition (Ancient Era)
8.39 - Tradition Opener: Increases rate of border expansion, +3 culture in capital, unlocks Hanging Gardens
6.67 - Aristocracy: +15% production when building wonders, +1 happiness for every 10 citizens in a city
7.06 - Legalism (leads to monarchy/landed elite): Proves a free culture building in your first 4 cities
5.00 - Oligarchy: Garrisoned units cost no maintenance, cities with a garrison gain +50% ranged combat strength
7.83 - Landed Elite (requires legalism): +10% growth and +2 food in the capital
7.05 - Monarchy (requires legalism): +1 gold and -1 unhappiness for every 2 citizens in the capital
9.06 - Tradition Finisher: +15% growth, free aqueduct in your first 4 cities, allows purchasing great engineers with faith from the industrial era.
7.09 - Liberty (Ancient Era)
5.56 - Liberty Opener: provides +1 culture in every city, unlocks the pyramids
6.39 - Republic (leads to collective rule): +1 production in every city, +5% production when building buildings
6.89 - Citizenship (leads to representation/meritocracy): Tile construction rate improves by 25% and a free worker appears near the capital
8.72 - Collective rule (requires Republic): speeds training of settlers by 50% in the capital and a free settler appears (Venice gets a free Merchant of Venice)
6.72 - Representation (requires Citizenship): each city you found increases the culture cost of new policies by 33% less and starts a free golden age.
6.56 - Meritocracy (requires Citizenship): +1 happiness for each city connected to the capital and -5% unhappiness from citizens in non-occupied cities.
8.78 - Liberty Finisher: A free great person of your choice appears near the capital
5.39 - Honor (Ancient Era)
5.12 - Honor Opener: +33% combat bonus vs. barbarians. Notified when a new barbarian encampment spawns in revealed territory. Gain culture from each barbarian killed. Unlocks Statue of Zeus.
4.83 - Warrior Code (leads to Military Tradition): +15% Production when training Melee units and a Great General appears outside the Capital. Great Generals are earned 25% faster.
5.33 - Discipline (leads to Military Caste): +15% Combat Strength for melee Units which have another military Unit in an adjacent tile.
6.56 - Military Tradition (requires Warrior Code): Military Units gain 50% more Experience from combat.
5.61 - Military Caste (requires Discipline, leads to Professional Army): Each City with a garrison increases Local City Happiness by 1 and Culture by 2.
5.67 - Professional Army (requires Military Caste): Gold cost of upgrading Military Units reduced by 33% and construct Barracks, Armories, and Military Academies 50% faster.
4.56 - Honor finisher: Gain gold for each enemy unit killed. Can purchase great generals with faith from the industrial era.
New topic: Rate the Social Policies Part II: Piety/Patronage/Aesthetics
Credit to kaspergm for the format from his rate the beliefs topics. We've done beliefs and wonders, now we move on to social policies. Adding a numerical value to things helps new players (and experienced players) decide how to prioritise their game and I think doing this for several aspects of the gameplay will provide useful resources for this forum.
I'd ask you to put your vote before the name of each belief, like this:
5 - Tradition Opener: Increases rate of border expansion, +3 culture in capital, unlocks Hanging Gardens.
As with the wonders, the voting range is from 0 to 10 where 5 is average. Give votes between 0 and 10, where 0 is worst and 10 is best, like this:
10 = Pretty much required for any game
9 = Excellent
8 = Extremely good
7 = Very good
6 = Above par
5 = Average
4 = Below par
3 = Poor
2 = Very Poor
1 = Worse than useless
0 = Never take ever.
When voting, take into account both the strength of the policy, its prerequisites, the policies it unlocks and how situational it is in its applicability. To give an example of this, a policy like citizenship might not be the best by itself, but the fact it unlocks two useful policies should factor into your score. Also of course, how well it suites your playing style or personal likes or dislikes also should influence your vote. Also keep in mind that something useful for a domination victory might not be as useful for a cultural victory. How you weight the different things is subjective obviously. I'll try to make some statistics when people have put in some votes to see how things distribute. Here are the list of social policies:
Tradition (Ancient Era)
_ - Tradition Opener: Increases rate of border expansion, +3 culture in capital, unlocks Hanging Gardens
_ - Aristocracy: +15% production when building wonders, +1 happiness for every 10 citizens in a city
_ - Legalism (leads to monarchy/landed elite): Proves a free culture building in your first 4 cities
_ - Oligarchy: Garrisoned units cost no maintenance, cities with a garrison gain +50% ranged combat strength
_ - Landed Elite (requires legalism): +10% growth and +2 food in the capital
_ - Monarchy (requires legalism): +1 gold and -1 unhappiness for every 2 citizens in the capital
_ - Tradition Finisher: +15% growth, free aqueduct in your first 4 cities, allows purchasing great engineers with faith from the industrial era.
Liberty (Ancient Era)
_ - Liberty Opener: provides +1 culture in every city, unlocks the pyramids
_ - Republic (leads to collective rule): +1 production in every city, +5% production when building buildings
_ - Citizenship (leads to representation/meritocracy): Tile construction rate improves by 25% and a free worker appears near the capital
_ - Collective rule (requires Republic): speeds training of settlers by 50% in the capital and a free settler appears (Venice gets a free Merchant of Venice)
_ - Representation (requires Citizenship): each city you found increases the culture cost of new policies by 33% less and starts a free golden age.
_ - Meritocracy (requires Citizenship): +1 happiness for each city connected to the capital and -5% unhappiness from citizens in non-occupied cities.
_- Liberty Finisher: A free great person of your choice appears near the capital
Honor (Ancient Era)
_ - Honor Opener: +33% combat bonus vs. barbarians. Notified when a new barbarian encampment spawns in revealed territory. Gain culture from each barbarian killed. Unlocks Statue of Zeus.
_ - Warrior Code (leads to Military Tradition): +15% Production when training Melee units and a Great General appears outside the Capital. Great Generals are earned 25% faster.
_ - Discipline (leads to Military Caste): +15% Combat Strength for melee Units which have another military Unit in an adjacent tile.
_ - Military Tradition (requires Warrior Code): Military Units gain 50% more Experience from combat.
_ - Military Caste (requires Discipline, leads to Professional Army): Each City with a garrison increases Local City Happiness by 1 and Culture by 2.
_ - Professional Army (requires Military Caste): Gold cost of upgrading Military Units reduced by 33% and construct Barracks, Armories, and Military Academies 50% faster.
_ - Honor finisher: Gain gold for each enemy unit killed. Can purchase great generals with faith from the industrial era.