"Westeros" extended C3C mod

Rastrelly

Chieftain
Joined
Dec 22, 2012
Messages
4
Location
Kharkiv, Ukraine
Hello everyone! Allow your humble servant to present you the "'Westeros' extended C3C mod" beta-version.

This mod is not as epic as some total modifications down here. And it was not intended to be such a mod. This is a (relatively) small game tweaks and additions pack created to achieve two goals:
1) Create a more smooth gaming experience while being still within the spirit of original Conquests
2) Provide player with more meaningful choices on each stage via "dublicated" (sharing same characteristics) or specialized units, placed at different research tree branches

Now, about "Westeros" in the title. Originally, this mod was supposed o have REEEEALLY few tweaks like races shifted towards Westeros ("Song of Ice and Fire") and, of course, with related map. But then we thought it would be more fun to make this mod a more universal gameplay mod. But, well, lazyness and stuff - "Westeros" roots are still here with some elements brought in on early stages.

So, about changes now... I won't provide a complete list. Those of you, who will be interested, can easily trace them in editor. But basic and major changes I'll list here:
Spoiler :

Mechanics
- All units now have (3 - 4 - 5 - 7) HP on corresponding XP levels
Units
- All units were tweaked towards raising their parameters. For example, Warrior now is 2/1/1 unit. 1/1/1 unit is now Scout, for that matter. The further you move, the stronger they get. Marine now is 16/8/1, Tank - 17/9/2, etc. All mounted units got faster - they have 3 move points. Cavalry has 4.
- Units added/"reorganised":
-- Legion is now 4/3/1 unit and available for everyone and placed at new tech "Ancient strategy"
-- Bowman is no 3/2/1 unit available for everyone
-- Horse Archer added to the end of era with (5/1/3 -1HP)
-- Knight Crusader 6/2/3 now competes with Knight 5/3/3
-- "Theology" adds a super-unit "Red Dragon" who is (10/4/1 +2HP), costs 700 shields and eats 5 of city population
-- Man-O-War migrated to new tech "Ships of Line" and available to everyone (4/3/5 +1HP)
-- All ships were rearranged to a set of new technologies (see tech trees)
-- Carrack is now opened with Magnetism, available to all and has (1/1/7 +1HP)
-- Early Tank added with new tech "New Weapon Concepts" (14/7/1)
-- Panzer is now in everyone's possession as "Medium tank" (16/8/3)
-- Added tech "Advanced armor" provides Light and Heavy Tanks
-- New tech "Oceanic Warfare" adds Battlecruiser and Superdreadnought. Carrier is also there now. Superdread can carry 1 plane.
-- Tech "Steel" adds Flamethrower Infantry (14/4/1) who can also bombard
-- Modern era has one new sub, Civ II style attack helicopter and "super-infantry" scrag (34/20/2 amphibious) and mobile ICBM. Also ICBM and Tactical nuke (with range increase) moved to new tech "Applied Fission"
-- Antigravity tech adds a "Flying Fortress" - a land aircraft carrier, basically
-- Also modern era provides "Fat Man", a clone of old Tactical Nuke from a tech "Nuclear Weaponry"
Buildings
- Alchemy lab - -2 happy, +50% shields
- City Lights - +1 happy
- Castle == Market + Walls + Temple - 3 gold
- Gas Power Plant
- Advanced Factory == Manufacturing Plant
- Lenin Statue - +1 culture, Communism only
Wonders
- Iron Throne - Knight once per 10 turns, requires army and iron
- LHC == Seti Program
- Imterplanetary Transport - small wonder, maint. 3 gold, +4 cult
- Moon, Mars, Ceres, Io and Pluto colonies - require Interplanetary Transport, adds +1 cult., +50% city shields
Resourses and luxuries
- Lumber
- Natural Gas
- Rubies
- Pearls
- Silver
- Emeralds
Technologies
g267.png

mjlu.png

gd1k.png

i5cn.png



Screenshots
--Medieval stage--





Also I want to point out that except for Scrag and Mobile ICBM there are no unit figures of mine in there. I did not plan to release this mod in any form, so did not gather credits information, but I'll pick them up as soon as possible and add to future releases.

So, a download link: http://rghost.ru/47977142
Westeros map for this mod: http://rghost.ru/48034319


Installation
Unzip the archive to <civ III install dir>\Conquests\Scenarios folder.

Plans for future versions:
- Civilopedia entries fixing
- Balance fixes, hopefully based on feedback

Thanks for comments and - hopefully - enjoy!
 
A Statue of Lenin in Westeros? Perhaps you could rename it into the statue of Azor Ahai, for example? http://awoiaf.westeros.org/index.php/Azor_Ahai. Also may I suggest to add Wildfire as an early cruise missile unit?

Well, as I told, concept of Westeros-based modpack was actually thrown away, and fantasy part is more of a remnant to be removed or modified. But wildfire is an excellent idea and possibly a good addition, thank you! :goodjob:
 
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