The main forum has also been ranking the policies, so it seems wise to link it in for our use:
http://forums.civfanatics.com/showthread.php?t=505406
http://forums.civfanatics.com/showthread.php?t=505406
Yup, all of those are pretty terrible.Unsurprisingly ethics is getting smashed in aesthetics (future policy cost reducer is boring), and merchant confederacy (+1 gold with CS trade) in patronage is universally viewed as useless. Tolerance isn't doing so well either in piety.
I don't think so, it just encourages you to use trade routes with city states rather than with other civs. Keep in mind that trade routes with city states will typically give you slightly lower gold income (they aren't as well developed as big major civ cities), and will require you to give up the tourism bonus and the diplomatic bonus and science income from trade route connection with civs.Doesn't influence-from-CS-trade create a snowball effect?
I don't think so. Patronage has always made it easier and more cost-effective to get city state allies. Most of the policies (bigger influence gain from gifts, slower decline, resting state boost) have all been about this since the beginning of Civ5. And the "bigger bonus from CS allies" have always been pretty weak.shouldn't the City State minigame be competitive for all civs. Patronage should benefit more from city states, but not necessarily make it easier to get them
But.... you can use money from trade routes to increase influence anyway. The policy doesn't give you any more trade routes. And the trade routes to city states will almost always give you less gold than you would get from trading with another civ.You get free influence with the CS, and you can use the money from the trade route to further increase your influence.
Right, but it has to be *much* more valuable, because you're also spending a social policy slot (and a social policy might give you ~10-30 gold per turn) and giving up the other trade route benefits.It would have to be a more competitive option from just trading with another civ, and using the gold gained from those routes to boost CS influence.
There are too many variables to make an exact comparison. For example, the amount of influence from gold gifts varies over the course of the game, and very often a city state gold gift isn't worth making. Also, influence over that which gets you an alliance gives no direct value, and only has indirect value by prolonging the alliance.Is there a gold value associated with a point of CS influence?
Yeah. If treasure fleets worked, I'm not sure it would be a problem at +4 gold per route, especially if it boosted gold from naval trade routes to you as well as from you.Predictable results:
Wagon trains and navigation are getting bombed. Treasure Fleets also (bugged).
Exploration finisher needs some help. An archaeologist production bonus would be a nice touch.
Gold on naval buildings. Does seem weak. Could use gold on boats as well?
Sovereignty is hated (gold in the tech line?)
From part two results, it looks like we could consider boosting aesthetics surplus happiness to culture to .75 or even 1:1 rather than .5. It comes potentially much later than the effect when it was on the tradition opener in GEM.
I think culture should be in aesthetics but mainly as a secondary effect, it should be mostly about tourism or forms of culture that support tourism.Should Culture and Tourism boosts be in the same tree? It probably works, I'm just asking.
EDIT: So what about a delinked Ethics "Get policies 15% faster, 1 Tourism per adopted Policy"?