credits
http://forums.civfanatics.com/showthread.php?t=504903 by sonicandfffan
http://www.youtube.com/watch?v=2OqBZ9m-Lsg by Marbozir
Tried to compact this to the minimum
=======================================================
CIV_X_VS_CIV_Y_Influence (influence by player screen)
CIV_X_VS_CIV_Y_Influence = Tourism_With_Modifiers_Accumulated_From_Civ_X_Towards_Civ_Y / Culture_Accumulated_By_Civ_Y
Each turn the tourism output listed for Civ X (subjected to some modifiers) gets accumulated towards influencing Civ Y ..
Few Tourism modifiers (those are additive modifiers - can see which are in effect by hovering "+/-%" column in influence by player screen)
-open borders from Y (can work only 1 way) 25%
-at least a trade route from X to Y or from Y to X (always 2 way) 25%
-X diplomat in Y city (1 way) ?%
-shared religion (2 way) 25%
-different ideologies for X and Y -34%
-..
Each turn this accumulated_modified_tourism lump is measured against the other civ's total accumulated culture... The result falls into one of those 6 intervals
0: Unknown: Less than 10%
1: Exotic: 10% - 30%
2: Familiar 30% - 60%
3: Popular: 60% - 100%
4: Influential: 100% - 200%
5: Dominant: More than 200%
(the civ that first achieves Influential status with all remaining civs wins a cultural victory...)
The number in front is the level of influence Civ X has on Civ Y on the current turn.
Can see exact % by hovering the "LEVEL" column values in influence by player screen and an estimate number of turns until the next change based on current turn outputs and modifiers by hovering the "TREND" column in the same screen ..
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Public_Opinion_LEVELS (culture victory tab of Culture Overview)
Public_Opinion_LEVEL = Sum_Of_Influence_Difference_From_Civs_Following_Different_Ideology - Sum_Of_Influence_Difference_From_Civs_Following_Own_Ideology + World_Ideology_Pressure
Values can fall into:
0<=: Content (0 change)
1-2: Dissidents (1 unhappiness per city or 1 per 10 population, whichever is more)
3-4: Civil Resistance (2 unhappiness per city or 1 per 5 population, whichever is more)
5+: Revolutionary Wave (4 unhappiness per city or 1 per 3 population, whichever is more)
For each civ you calculate the difference between (their_influence_over_you - your_influence_over_them) and keep only the numbers above 0..
World_Ideology_Pressure is
0 if no world ideology is chosen
-2 if your current ideology is the same as chosen World Ideology
+2 if your current ideology differs from the chose World Ideology
=====================================================
Some conclusions:
High culture output will minimize influence from other civs towards you (affects both the negative influence from civs following different ideologies and the positive influence from civs following the same ideology you are)
High tourism output will minimize influence difference between your civ and others (what is used to calculate public opinion) ..
One or more mega tourism pusher following the same ideology as you can "protect" you from the negative effects from other tourism pushers following different ideologies.. It might make sense to increase modifiers with the "protector" but be careful - not to let him win a cultural victory ... (chose the ideology of the one influencing you the most)
You can reduce Influence difference with a another civ by:
- increasing your culture output (slow) or via GreatWritter bulb (culture spike)
- increasing your tourism output (slow) or via GreatMusician bulb (tourism spike)
- reducing his tourism modifiers towards you ( declaration of war should drop trade routes open borders and diplomats? )
- decreasing their culture and tourism output (conquering some of their cities//repossessing some of their great works in the same time or paying another civ to do it for you).
http://forums.civfanatics.com/showthread.php?t=504903 by sonicandfffan
http://www.youtube.com/watch?v=2OqBZ9m-Lsg by Marbozir
Tried to compact this to the minimum
=======================================================
CIV_X_VS_CIV_Y_Influence (influence by player screen)
CIV_X_VS_CIV_Y_Influence = Tourism_With_Modifiers_Accumulated_From_Civ_X_Towards_Civ_Y / Culture_Accumulated_By_Civ_Y
Each turn the tourism output listed for Civ X (subjected to some modifiers) gets accumulated towards influencing Civ Y ..
Few Tourism modifiers (those are additive modifiers - can see which are in effect by hovering "+/-%" column in influence by player screen)
-open borders from Y (can work only 1 way) 25%
-at least a trade route from X to Y or from Y to X (always 2 way) 25%
-X diplomat in Y city (1 way) ?%
-shared religion (2 way) 25%
-different ideologies for X and Y -34%
-..
Each turn this accumulated_modified_tourism lump is measured against the other civ's total accumulated culture... The result falls into one of those 6 intervals
0: Unknown: Less than 10%
1: Exotic: 10% - 30%
2: Familiar 30% - 60%
3: Popular: 60% - 100%
4: Influential: 100% - 200%
5: Dominant: More than 200%
(the civ that first achieves Influential status with all remaining civs wins a cultural victory...)
The number in front is the level of influence Civ X has on Civ Y on the current turn.
Can see exact % by hovering the "LEVEL" column values in influence by player screen and an estimate number of turns until the next change based on current turn outputs and modifiers by hovering the "TREND" column in the same screen ..
=====================================================
Public_Opinion_LEVELS (culture victory tab of Culture Overview)
Public_Opinion_LEVEL = Sum_Of_Influence_Difference_From_Civs_Following_Different_Ideology - Sum_Of_Influence_Difference_From_Civs_Following_Own_Ideology + World_Ideology_Pressure
Values can fall into:
0<=: Content (0 change)
1-2: Dissidents (1 unhappiness per city or 1 per 10 population, whichever is more)
3-4: Civil Resistance (2 unhappiness per city or 1 per 5 population, whichever is more)
5+: Revolutionary Wave (4 unhappiness per city or 1 per 3 population, whichever is more)
For each civ you calculate the difference between (their_influence_over_you - your_influence_over_them) and keep only the numbers above 0..
World_Ideology_Pressure is
0 if no world ideology is chosen
-2 if your current ideology is the same as chosen World Ideology
+2 if your current ideology differs from the chose World Ideology
=====================================================
Some conclusions:
High culture output will minimize influence from other civs towards you (affects both the negative influence from civs following different ideologies and the positive influence from civs following the same ideology you are)
High tourism output will minimize influence difference between your civ and others (what is used to calculate public opinion) ..
One or more mega tourism pusher following the same ideology as you can "protect" you from the negative effects from other tourism pushers following different ideologies.. It might make sense to increase modifiers with the "protector" but be careful - not to let him win a cultural victory ... (chose the ideology of the one influencing you the most)
You can reduce Influence difference with a another civ by:
- increasing your culture output (slow) or via GreatWritter bulb (culture spike)
- increasing your tourism output (slow) or via GreatMusician bulb (tourism spike)
- reducing his tourism modifiers towards you ( declaration of war should drop trade routes open borders and diplomats? )
- decreasing their culture and tourism output (conquering some of their cities//repossessing some of their great works in the same time or paying another civ to do it for you).