Modern Age tech stop, visual editor problem

Gethysan

Chieftain
Joined
Aug 13, 2013
Messages
1
Hello, this is my first post on this forum.

I really enjoyed Empires of Smoky Skies, and I've tried to copy some of the experience to the BNW normal game, spanning form Ancient age, and "ending" at Modern age.

I've encountered numerous problems trying to disable technologies past the modern era. My main goal was to stop the units at industrial/WWI stage.

At first I used Visual Tech Tree editor (v Jul 27, 2013):
I've deleted Infantry (WWII) and Pracinha, moved anti-air gun to the Ballistics tech.
Then I deleted all techs after modern age, leaving only two custom techs with some buildings and wonders in the Atomic age, which were needed to reaserch the repeated tech.
Unfortunately, after I finished, when trying to export my files with the conflict check feature turned on, the window that pops up cannot be interacted with in any way, other than closing it with X. There is no way to delete references to deleted tech. This bug was mentioned in the Editor thread, but the fix posted there for someone else doesn't do the trick.

I exported the files without "conflict check", and tried to delete references on my own, using various commands, but with no luck. Mod keeps crushing my Civ V on activation :<

I've tried disabling technologies and moving them out of sight, adding repeated tech in their place, with prerequisites and such, but it didn't change anything in-game (I've built these mods with modbuddy, adding the rows for XML files to "OnModActivated" "UpdateDatabase" etc.) All I get is ctd or nothing.

So, If anyone is skilled enough, or has the Editor working correctly, and could make such modification, I'd be eternally grateful. The reason I'm not posting this in the editor thread and without XML entries, is because I really doubt fixing the editor issue is the only step, and the files are quite long (there are lots of tech and units deleted)

Also, if anyone knows or has similar mods for BNW (stopping the technological progress at around WWI without other significant changes),
please, share them with me! After two days of searching i found great deal of huge mods changing almost every aspect of the game, but nothing really as simple as BNW end-at-era mods...
 
Regarding the tech editor and its conflict resolution window not working, there are definitely some bugs in that feature of the editor that I need to fix. But if you're trying to remove access to some technologies, you can disable them rather than delete them and that means you don't have to also delete everything that references them. Then if you set the GridX or GridY positions of the techs you don't want to appear to a negative number (say -1) they won't be drawn on the tech tree. Just make sure you remove the dependencies on the techs you move off there from the PreReqs table, or you'll have pipes going off at random places in the tech tree window.
 
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