May I ask what it is? I am assuming that it is not a Korean Turtle ship, as those were rowed, while this one had plenty of sails.
Looks like the Baode Luan by Aaglo to me.
is.Baode Luan by Aaglo
It's a unit graphic called Baode Luan made by Aaglo a unit maker on this forum.![]()
Thank you, Oz. I still have some qualms about wooden ships being able to be built that big, as no one else has managed it.
You're not alone in your skepticism:
Archaeological Research Into Zheng He's Ships (By a retired Chinese admiral: very thorough.)
... Then again: Chinese Video on "Treasure Ship" Reconstruction.
BTW, pretty much every other account I looked at fully shared your doubts.
Enjoy!
-Oz
I think the original idea for this thread was to show that it is possible for a ship to take a city. Has anyone else tested this ? I thought it wasn't possible.
I think the original idea for this thread was to show that it is possible for a ship to take a city. Has anyone else tested this ? I thought it wasn't possible.
There is a bug that occasional will let a ship take a city. It happened in WW2 Global every now and then, but still extremely rare. Other than that, xiaoxiao probably modded the unit to be able to traverse over land and water, which I believe when done so, the unit can attack ground units, and can capture a city (been a while though since I messed around with that). But the AI cannot use such a unit.
How do you modify the game to allow a unit to traverse both water and land, as that would be ideal for a unit such as a Zeppelin or one of the aerial battleships from Burroughs' Barsoom or the aerial flyers in Space 1889?
It´s the privateeer bug:
http://forums.civfanatics.com/showpost.php?p=6751536&postcount=87
http://forums.civfanatics.com/showpost.php?p=6754580&postcount=90
Interesting, but don't believe the above was the reason. In Rocoteh's WW2 Global, battleships e.g. would occasionally attack a land unit like infantry (fortified in a city) from sea, and kill it and take cities once the land units were all defeated. It was crazy because there was no way the infantry units could ever hold up against the offense of the ships. I am certain that the ships in that mod were not privateers, and I don't believe there were any privateer-ships either. I believe it was just a game fluke that had a chance to happen. Many people have reported this in their games over the years in Rocotehs' thread.
It´s the privateeer bug:
http://forums.civfanatics.com/showpost.php?p=6751536&postcount=87
http://forums.civfanatics.com/showpost.php?p=6754580&postcount=90
Interesting, but don't believe the above was the reason. In Rocoteh's WW2 Global, battleships e.g. would occasionally attack a land unit like infantry (fortified in a city) from sea, and kill it and take cities once the land units were all defeated. It was crazy because there was no way the infantry units could ever hold up against the offense of the ships. I am certain that the ships in that mod were not privateers, and I don't believe there were any privateer-ships either. I believe it was just a game fluke that had a chance to happen. Many people have reported this in their games over the years in Rocotehs' thread.
My mod ship can attack the city look http://tieba.baidu.com/p/2538672852
It´s the privateeer bug:
http://forums.civfanatics.com/showpost.php?p=6751536&postcount=87
http://forums.civfanatics.com/showpost.php?p=6754580&postcount=90
Per example by making it a mobile airunit (immobile flag removed). The backside of this methode is, that each attack by a land or seaunit will kill that mobile airunit, as the unit has no defense. On the other side there is a bug for mobile HN airunits with defense zero, making those units invulnerable against attacks.
Of course I´m interested, too, how you, xiaoxiaoa, set up your units for that job. For such an explanation you don´t need screenshots. So please, xiaoxiaoa, explain us, how you set up your attacking and defending units (looking like ships).![]()