Manco Capac
Friday,13 June,I Collapse
- Joined
- Mar 1, 2010
- Messages
- 8,051
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Part #1 - Fledgling Glory of Egypt
Part #2 - Controlling the Fertile Crescent
Part #3 - First Wonder;Hanging Gardens
Part #4 - The Power of early Alphabet
Part #5 - Rampage in India
Part #6 - Rise of Persia and Revenge on Canaanites
Part #7 - No Hellenistic Period for Greece
Part #8 - Cleopatra's Breakup
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===================================================================
On a small rock lost of in the vast universe, it was place of intense activities. Comparing to the static cosmic time, life was changing at an incredible speed as to think life was under constant metamorphosis.
The Ice Age ended and the Sahara was still lush and teeming with life but its time was up. The predysnatic Egypt was about the regression of the Nilotic valleys and was forcing the Proto-Egyptians to move by the banks of Nile, leaving behind the drying Sahara.
The kismet of Egypt was multiple. So many small events triggering vastly different outcomes.
In this pool of multiverses, this is the tale of one Egypt, one who doesn't know the existence of others.
=============================================================
The Nilotic People decided to move along the Nile. Going northward was more lush than the south. The militia wanted to move further than the Sinai, but the Hebraic people were thwarting their passage. They encroached despite being suicidal.
Bothered by the presence of those barbaric soldiers. The leader bought the services of well-armed soldiers, capable to handle them. And the garrison was well reduced, making the city easily capturable later.
Strategic Move:
Attacking two archers now before the cultural growth is best in terms of efficiency. Sacrificing the warrior gave the expected archer retaliating and thus an easy prey for the WChariot. Then, with Combat 1, you get about 67% chance of winning against the second archer. Best tactic than waiting. To note the Independents won't build more archers. They are unable to do it.
The mercenaries then went after the Sumerians civilization. Sargon was displeased, but couldn't do squat against such fierce soldier. Once the Ashitaru Archer was killed, the mercenary kept by the capital, waiting the possibility to make peace. Afterwards, it was sent to unknown for a greater goal, so says some unnamed prophet.

Sargon knew he had no chance against the egyptian army and right away agreed to a ceasefire.

He was pleased by the act of mercy...

The worker started a road while going for the source of food: the wheat. Djanet is without any doubt the strongest early city.
Not struck by diseases as much as the original location, great wheat tile, centers the palace once Sumeria down and Greece as well and at last creates a natural canal of Suez.
Right after the worker, a settler was in order. For settling the strongest second Egyptian city, Yebu.

After pondering, Yebu avered to be a excellent second city. Reasons are:
1)Planting on the gold tile means a 2 food, 2 hammer and 8 gold tile for the city square right away without food penalty. A definite strong move, but important to get Mining before, because the improvement won't make it after! That is why I chose Pottery, then Mining as the early tech choices. The best to my knowledge.
2)Located on another continent: Subsaharian Africa. That means both capability of making later slaves and also really early intercontinental trade routes. Really strong!
3) Secures the phants easily and even after Ethiopia Spawn. Like Tomorrow's Dawn Kition strategy, that is my Yebu Strategy...unless that was known unbeknownst to me.
Spoiler :
This game is the most unorthodox I have played until now. Being a strong anti-reload partisan, normally I won't ever do such things. But I set the bar too high and saw that wasn't possible due to new restrictions added in RFC: DoC, which don't exist in regular games. I allowed myself to reload at critical times (about one free reload hit every 10-15 turns), that means especially when approaching tribal huts. The purpose of this game is not competitivity, but for tale goals. Nonetheless, this doesn't mean a lesser game. I played as much optimally as I could. This game is somehow a "what if" everything went right, played within the rules given by the game itself. Note that I'll explain my moves and you'll see there is more than just playing with RNG.
Even though over a period of time I might count all the atoms of the universe, I could not count all of My opulences which I manifest within innumerable universes (Bhagavata Purana 11.16.39)
===================================================================
===================================================================
Part #1 - Fledgling Glory of Egypt
Part #2 - Controlling the Fertile Crescent
Part #3 - First Wonder;Hanging Gardens
Part #4 - The Power of early Alphabet
Part #5 - Rampage in India
Part #6 - Rise of Persia and Revenge on Canaanites
Part #7 - No Hellenistic Period for Greece
Part #8 - Cleopatra's Breakup
===================================================================
===================================================================
On a small rock lost of in the vast universe, it was place of intense activities. Comparing to the static cosmic time, life was changing at an incredible speed as to think life was under constant metamorphosis.
The Ice Age ended and the Sahara was still lush and teeming with life but its time was up. The predysnatic Egypt was about the regression of the Nilotic valleys and was forcing the Proto-Egyptians to move by the banks of Nile, leaving behind the drying Sahara.
The kismet of Egypt was multiple. So many small events triggering vastly different outcomes.
Spoiler :

In this pool of multiverses, this is the tale of one Egypt, one who doesn't know the existence of others.
=============================================================
Part #1 - Fledgling Glory of Egypt
The Nilotic People decided to move along the Nile. Going northward was more lush than the south. The militia wanted to move further than the Sinai, but the Hebraic people were thwarting their passage. They encroached despite being suicidal.
Spoiler :

Bothered by the presence of those barbaric soldiers. The leader bought the services of well-armed soldiers, capable to handle them. And the garrison was well reduced, making the city easily capturable later.
Spoiler :
Strategic Move:
Attacking two archers now before the cultural growth is best in terms of efficiency. Sacrificing the warrior gave the expected archer retaliating and thus an easy prey for the WChariot. Then, with Combat 1, you get about 67% chance of winning against the second archer. Best tactic than waiting. To note the Independents won't build more archers. They are unable to do it.
Spoiler :

The mercenaries then went after the Sumerians civilization. Sargon was displeased, but couldn't do squat against such fierce soldier. Once the Ashitaru Archer was killed, the mercenary kept by the capital, waiting the possibility to make peace. Afterwards, it was sent to unknown for a greater goal, so says some unnamed prophet.
Spoiler :


Spoiler :
The strategic move was to kill the archer while still hasn't acquired full fortification. And staying by the BFC of the enemy eases the ceasefire. That's an aftermath of Aggressive AI. Funny that many modders include that option without knowing it strongly favors the human player.
Why delaying the final blow?
Three reasons:
1) More sack gold.
2)If ceasefire made enough early, the AI will return to a peaceful build, that is the worker
3) A free worker I wouldn't build any faster anyway if the city was captured right away.
All tested in previous shots.
Why delaying the final blow?
Three reasons:
1) More sack gold.
2)If ceasefire made enough early, the AI will return to a peaceful build, that is the worker
3) A free worker I wouldn't build any faster anyway if the city was captured right away.
All tested in previous shots.
Sargon knew he had no chance against the egyptian army and right away agreed to a ceasefire.

He was pleased by the act of mercy...

The worker started a road while going for the source of food: the wheat. Djanet is without any doubt the strongest early city.
Not struck by diseases as much as the original location, great wheat tile, centers the palace once Sumeria down and Greece as well and at last creates a natural canal of Suez.
Right after the worker, a settler was in order. For settling the strongest second Egyptian city, Yebu.
Spoiler :

Spoiler :
After pondering, Yebu avered to be a excellent second city. Reasons are:
1)Planting on the gold tile means a 2 food, 2 hammer and 8 gold tile for the city square right away without food penalty. A definite strong move, but important to get Mining before, because the improvement won't make it after! That is why I chose Pottery, then Mining as the early tech choices. The best to my knowledge.
2)Located on another continent: Subsaharian Africa. That means both capability of making later slaves and also really early intercontinental trade routes. Really strong!
3) Secures the phants easily and even after Ethiopia Spawn. Like Tomorrow's Dawn Kition strategy, that is my Yebu Strategy...unless that was known unbeknownst to me.