GoodSarmatian
Jokerfied Western Male
- Joined
- Apr 25, 2006
- Messages
- 9,408
That's what I hoped for when Enemy Within was teased. A proper expansion with tons of new content and changes and additions to the core game.
Details revealed so far:
47 new maps
Ability to use localised language files to make your soldiers speak in their native language.
New class: Mec trooper. Mec Troopers are soldiers that are upgraded to cyborgs in a new facility. They lose all their old class abilities and get a new skill tree. They don't lose their rank when converted, and an upgraded former Sniper Major becomes a new Mec Trooper Major and can choose new abilities. Some of the new skills are Collateral Damage (target terrain and deliberately destroy cover), and Damage Control which reduces damage taken for one turn. They'll also be able to use jet-packs for jumps (like Floaters ?) and can function as smobile cover like Alloy SHIVs.
Mec Troopers also have access to exclusive weapons (flame throwers and rail guns among them).
Genetic upgrades: Every soldier (except Mec Troopers) will have five upgrade slots with two options each.
Brain upgrades: Neural Feedback (Psi attacks cause damage to the attacker) or Neural Dampening (immune to panic, soldier faints if mind controlled).
Leg upgrades: Muscle Fiber (can climb walls) or Adaptive Bone Marrow (limited health regeneration in combat).
There'S also eye, skin and chest upgrades.
New resource: meld canistes are randomly scattered across the map and self destruct after a couple of turns.
New items:
Needle Grenades: larger blast radius, but won't affect enemies in cover.
Stealth Grenade: Use on allied troops to turn them invisible.
Reaper Rounds: Increases crit chance of ballistic weapons but reduces aim.
New enemy types: Mechtoids, cyborg sectiods in powered armor. These guys can fire twice per turn and gain a protective shield from mind meld.
New Foundry project: Two inventory slots for your soldiers, like the old Deep Pockets skill. Speaking of which...
Balance changes to existing skills:
Deep Pockets gives twice as many uses for all inventory items.
Covering Fire triggers before the enemy shoots.
Close and Personal gives a free shot at enemies within four tiles.
Snap Shot has -10 aim instead if -20.
Squad Sight can't score critical hits against enemies outside of the sniper's own line of sight, except if Head Shot is used.
That's all the info I have for now.
Oh, it will be 30$ and the release date is November 12, 2013.
Really looking forward to this.
Details revealed so far:
47 new maps
Ability to use localised language files to make your soldiers speak in their native language.
New class: Mec trooper. Mec Troopers are soldiers that are upgraded to cyborgs in a new facility. They lose all their old class abilities and get a new skill tree. They don't lose their rank when converted, and an upgraded former Sniper Major becomes a new Mec Trooper Major and can choose new abilities. Some of the new skills are Collateral Damage (target terrain and deliberately destroy cover), and Damage Control which reduces damage taken for one turn. They'll also be able to use jet-packs for jumps (like Floaters ?) and can function as smobile cover like Alloy SHIVs.
Mec Troopers also have access to exclusive weapons (flame throwers and rail guns among them).
Genetic upgrades: Every soldier (except Mec Troopers) will have five upgrade slots with two options each.
Brain upgrades: Neural Feedback (Psi attacks cause damage to the attacker) or Neural Dampening (immune to panic, soldier faints if mind controlled).
Leg upgrades: Muscle Fiber (can climb walls) or Adaptive Bone Marrow (limited health regeneration in combat).
There'S also eye, skin and chest upgrades.
New resource: meld canistes are randomly scattered across the map and self destruct after a couple of turns.
New items:
Needle Grenades: larger blast radius, but won't affect enemies in cover.
Stealth Grenade: Use on allied troops to turn them invisible.
Reaper Rounds: Increases crit chance of ballistic weapons but reduces aim.
New enemy types: Mechtoids, cyborg sectiods in powered armor. These guys can fire twice per turn and gain a protective shield from mind meld.
New Foundry project: Two inventory slots for your soldiers, like the old Deep Pockets skill. Speaking of which...
Balance changes to existing skills:
Deep Pockets gives twice as many uses for all inventory items.
Covering Fire triggers before the enemy shoots.
Close and Personal gives a free shot at enemies within four tiles.
Snap Shot has -10 aim instead if -20.
Squad Sight can't score critical hits against enemies outside of the sniper's own line of sight, except if Head Shot is used.
That's all the info I have for now.
Oh, it will be 30$ and the release date is November 12, 2013.
Really looking forward to this.