SpACe: Amongst the Stars

Dem Taqat

Bladespawn
Joined
Nov 1, 2010
Messages
1,978
Location
Britain
It's been almost a year since you were made a Captain in the Protagnet Federation Navy. You've served loyally and well since then, commanding your small ship through the meaningless routines of a nation at peace. There's been no call for you to fight, and you've kept your edge only through the simulations. It hasn't been quite as glorious as you might have imagined when you signed up, but there are bonuses to not being shot at you suppose.

Now you are reassigned, your ship making its way to a new squadron forming in the Alali system, a group of new officers to work with in the dull ceremonies of peace. But perhaps a border assignment will be something different. The Edajay Alliance isn't exactly large, or threatening, but they are one of a few small nations carved out on the borders of known space. Beyond in one direction lie the uncharted regions, unsettled systems of which only a handful have been explored. In the other direction lie the Antogan Union, a nation of similar size to the Federation.

The stage is set for the next phase of your career. Hopefully it will be a little more interesting than the last...



Welcome; ladies, gentlemen, immature teenagers, and young adults, to my newest AC: Amongst the Stars. In this you will play as the captains of a squadron of starships, and participate in an epic journey through space, navigating such hazards as interstellar navigation and spaceship combat in an attempt to...look can you please stop yelling 'Metherac'? I'm trying to introduce the setting here. You shall attempt to defend the Federation and it's people from whatever dangers lurk in the far reaches of space, be they from neighbouring humans, or out in the uncharted regions...

Basic Rules:
[Generic anti-troll rules]
As the GM I reserve the right to do anything in the game, up to and including throw players out for making paranoid accusations. Yes, I'm deceiving you about something, you can at least pretend not to know it. :shake:

This is an Action Chatroom Game. Most of you whole will join probably know what that is, but for those who don't I will explain now. You will create a character, using the Character creation stuff below. You will then come on the Chatroom at certain times and play as that character in missions, where you race across star systems trying to find the right thing to make die horribly. I used to say that it was tradition to say I would usually explain the situation beforehand, but I think we all know my saying otherwise is the new tradition by now, so no promises! :evil:

Now, lets get started on Character Creation:

As always, characters are created by filling in this handy character sheet. You can add additional details like age or appearance if you want, but those aren't really necessary.

Spoiler A handy Character Sheet :
Name:
Gender:
Bio:

Prestige:

Ship Name:
Ship Class:

Weapons:
Missiles:
Armour:
Shields:
Manoeuvrability:
Fuel Storage:
Crew:
Marines:
Shuttles:
Heavy Munitions:
Hull Integrity:
Extras Remaining:
Current Extras:


Don't know what that was? All shall be explained in time. A very short period of time. Like right now:

Spoiler The Explanation of All :
Name: What you characters name is.
Gender: Is your character Male or Female?
Bio: A short summary of your Characters life story. As a note, the Federation doesn't contain Earth, (The homeland of humanity is lost to time) so please don't try to use that. And as another note, no, you cannot be an alien (Intelligent aliens currently not existing in known space).

Prestige: The games currency, used to buy new ships and upgrades. Starts at 0, and is gained by successful completion of missions.

Ship Name: The Name of your ship. You can choose almost any name you like, unless I decide the name you like is a bit too silly. Note that all names must start with 'PFS' (Protagnet Federation Ship) before the actual name.
Ship Class: What class of ship you have. The classes will be explained below, but you start with a Destroyer.

Weapons: The effectiveness of normal ship-to-ship weaponry. Starts at 1.
Missiles: The amount of missiles a ship can carry. Starts at 3.
Armour: How heavily armoured the ship is. Starts at 1.
Shields: The ability of a ship's shields to prevent damage. Starts at 1.
Manoeuvrability: How fast a ship can move, and how easily it can turn. Starts at 5.
Fuel Storage: How much fuel a ship can carry. Starts at 10.
Crew: The standard number of crew aboard a ship. Starts at 30.
Marines: The standard number of Marines aboard a ship. Starts at 0.
Shuttles: How many shuttles the ship can carry. Starts at 2.
Heavy Munitions: How many heavy weapons the ship can hold. Starts at 0.
Hull Integrity: How much damage a ship can maintain before losing combat effectiveness. Starts at 15.
Extras Remaining: How much space is available for non-standard improvements to ship systems. Starts at 2.
Current Extras: What Modifications have been made to the ship. Starts with None.


So now that you have a character, lets get down to explaining ships. Shipping is where fans of a...Oh, yeah. Spaceships.

Spaceships come in several Different Classes, each with different Capacities and stats. The (playable) Classes are as follows:

Spoiler Ship Classes :
Destroyer: Prestige Cost: 1000.

Destroyer said:
Weapons: 1
Missiles: 3
Armour: 1
Shields: 1
Manoeuvrability: 5
Fuel Capacity: 10
Crew: 30
Marines: 0
Shuttles: 2
Heavy Munitions: 0
Hull Integrity: 15
Extras: 2

Light Cruiser: Prestige Cost: 2500.

Light Cruiser said:
Weapons: 2
Missiles: 5
Armour: 1
Shields: 2
Manoeuvrability: 5
Fuel Capacity: 15
Crew: 40
Marines: 0
Shuttles: 2
Heavy Munitions: 0
Hull Integrity: 25
Extras: 2

Heavy Cruiser: Prestige Cost: 4500.

Heavy Cruiser said:
Weapons: 4
Missiles: 9
Armour: 2
Shields: 3
Manoeuvrability: 3
Fuel Capacity: 18
Crew: 50
Marines: 0
Shuttles: 3
Heavy Munitions: 1
Hull Integrity: 40
Extras: 3

Frigate: Prestige Cost: 7000.

Frigate said:
Weapons: 6
Missiles: 14
Armour: 5
Shields: 6
Manoeuvrability: 3
Fuel Capacity: 23
Crew: 70
Marines: 0
Shuttles: 4
Heavy Munitions: 4
Hull Integrity: 60
Extras: 5

Battlecruiser: Prestige Cost: 7500.

Battlecruiser said:
Weapons: 8
Missiles: 18
Armour: 4
Shields: 5
Manoeuvrability: 4
Fuel Capacity: 26
Crew: 70
Marines: 0
Shuttles: 4
Heavy Munitions: 5
Hull Integrity: 60
Extras: 5

Battleship: Prestige Cost: 8000.

Battleship said:
Weapons: 9
Missiles: 20
Armour: 8
Shields: 8
Manoeuvrability: 2
Fuel Capacity: 25
Crew: 90
Marines: 0
Shuttles: 5
Heavy Munitions: 8
Hull Integrity: 80
Extras: 6

But that is not the end, because you want to know about modifying your ships don't you? You want to know about all those little Extras:

Spoiler Extras :
Mother Duck: +3 Shuttle Capacity. Cost 300 Prestige.
Limitless Tanks: +5 Fuel Storage. Cost 400 Prestige.
Overwhelming Force: +2 Heavy Munitions Storage. Cost 400 Prestige.
We Have Reserves: +20 Crew. Cost 450 Prestige.
Boarding Party: 20 Marines. Cost 500 Prestige.
Spare Duct Tape: On-Spot Repair restores 1HI per 6 Crew. Cost 500 Prestige.
Torpedoes Away: +3 Missile Storage Capacity. Cost 500 Prestige.
Power To Shields: +1 Shield Strength. Cost 600 Prestige.
Juggernaut: +1 Armour Strength. Cost 600 Prestige.
Maximum Firepower: +1 Weapons Damage. Cost 600 Prestige.
Reinforced Hull: +15 Hull Integrity. Cost 700 Prestige.


Once you have enough Prestige to purchase a new ship, you have to get rid of your old one. Each ship sells for half its base cost, with an additional 200 prestige for every Extra that has been added to it.

And now you get a little bit of a run-down on everything I could think of that you might need to know.

Armour, Shields, Missiles, and Weapons:

Armour is the physical plating around a ships hull to prevent it being damaged by enemy weapons fire, although heavy fire will reduce the armour to so much scrap metal. Shields are projected around the ship to prevent enemy weapons from actually impacting, and will slowly restore over time when damaged. Missiles are long-range expendable weapons with a chance of bypassing enemy shields to strike the hull itself, but are dependant on the supply chain. Normal Weapons are the lasers, mass drivers, plasma cannons and other such things that warships use to engage enemies, which are shorter range than missiles but can be used as long as the ship itself is still functional, making them the main way of inflicting damage upon foes.

Crew, Marines, Shuttles, and Boarding:

Crew is a general term for the various enlisted personel and junior officers who engage in actually running the ship. You need a number of them to keep the ship operating correctly, and heavy losses may diminish combat performance. Marines are a type of crew tasked specifically with fighting boarding operations, and are more heavily armed, armoured, and trained for close combat operations. Shuttles are the means through which these crew members are transported off your ship, usually when boarding an orbital facility or damaged enemy ship. Each shuttle can carry 7 people, pilot included, and ships generally have enough shuttles to carry one third of their standard crew. Shuttles lack the armour to withstand heavy weapons, so using them against operational ships is almost always a hopeless plan.

Fuel, Heavy Munitions, and Supply Lines:

Fuel is what your ship uses to power around the battlefield, maneuovering and changing speed. This makes it a vital long term asset, since a ship that can't move is a ship that can't fight. Heavy Munitions are huge warheads used to engage targets on planetary surfaces, or in otherwise fixed locations. They are incredibly powerful, but useless against targets that can dodge, and their sheer size means that they rely on the supply chain for replacement. The supply chain determines what expendables: Fuel, Missiles, Heavy Munitions, Crew, Marines, and Shuttles are available to ships in the field. Often these will not be adequate to replace all losses and expenditures, so Captains will have to agree on how they are distributed, or run the risk of not distributing it at all.

Hull Integrity and Repair:

Hull integrity functions as this games Hit Points, being a measure of how much damage your ship can withstand before it loses enough combat ability to continue fighting effectively. On-spot repair is something your ship can do when damaged; instead of fighting or manoeuvring, your ship will drift along whilst your crew try to patch up some of the holes, Restoring 1 HI for every 9 remaining crewmen aboard your ship.

Manoeuvring, Hyperdrive, and Communications:

Manoeuvring as a stat indicates how easily a ship can turn and accelerate in combat, with more manoeuvrable ships having a great advantage at times. The Hyperdrive is a special engine that ships use to reach speeds many times in excess of the speed of light, allowing for regular travel between stars, although its use inside a star system is considered too dangerous and imprecise. Communications devices, whilst still having exceeded the speed of light, remain significantly slower, ensuring that physical courier ships are the fastest way to send messages across interstellar space.

Is that it? Is it all finally over? I think it is! :)

Oh right, now I have to actually run the game. Bother. :hide:

The Chatroom is Here.

[Anything I missed will be added here when I remember it.]

DT
Gonna go to Space :w00t:
 
This post is reserved. For Awesome things.
DT
 
Reserving this post like a baws.
DT
 
And now you may post away!

DT
Letting loose the Storm :eek:
 
SPAAAAAAAAAAAACE!

Name: Marco de Rossi
Gender: Male
Bio: Later.

Prestige: 900

Ship Name: PFS Sword of Mars
Ship Class: Destroyer

Weapons: 1
Missiles: 2 (3)
Armor: 1
Shields: 1
Maneuverability: 5
Fuel Storage: 8 (10)
Crew: 30
Marines: 0
Shuttles: 2
Heavy Munitions: 0
Hull Integrity: 15
Extras Remaining: 1
Current Extras: Maximum Firepower
 
Signing up, space cadet.
 
Name: Beauregard Othello Orville Massimo (BOOM)
Gender: Male
Bio: A Pyromaniac from the planet Aukzploshun
Motto: Quod factum est infectum esse- "If it was made, it can be unmade."

Prestige: 0

Ship Name: PFS Saltpeter I
Ship Class: Destroyer
  • Weapons: 1
  • Missiles: 3
  • Armor: 1
  • Shields: 1
  • Maneuverability: 5
  • Fuel Storage: 10
  • Crew: 30
  • Marines: 0
  • Shuttles: 2
  • Heavy Munitions: 0
  • Hull Integrity: 15
  • Extras Remaining: 2
  • Current Extras: 0
 
Name: William Martell
Gender: Male
Bio: WIP

Prestige: 0

Ship Name: PFS Explorer
Ship Class: Destroyer.

Weapons: 1
Missiles: 3
Armour: 1
Shields: 1
Maneuverability: 5
Fuel Storage: 10
Crew: 30
Marines: 0
Shuttles: 2
Heavy Munitions: 0
Hull Integrity: 15
Extras Remaining: 2
Current Extras: None
 
Now that we (finally :p ) have a few players I'm going to run a starting mission on Wednesday if enough people can be there then at 5 EST.

Edit: Well it appears most people can't make that or much else (:(), so the provisional date is being moved to Sunday. If enough people are available at some point before then I will try to run then instead.

DT
 
Name: Jylor Taardad
Gender: Male
Bio: Born in the Arctic Tundra of the planet Nordfall, he grew up in harsh conditions, yet he excelled there. Before long it was noticed when it came to hunting and battling other holds (city states more or less) on the planet, he had an eye for tactics, although he was and is prone to not see in g the bigger picture and in his tactical brilliance he often blunders strategically. A physical and mental specimen, he enlisted in the Federation navy after his entire planet was invaded, pillaged, and then orbitally bombarded by an as yet unknown pirate force. He was found amid the rubble, albeit severely injured, and since enlisting has risen through the ranks like a comet flying to the rank of Captain. Yet what he truly wants is to find the raiders of his home world, and exact vengeance.

Prestige: 1200

Ship Name: PFS Sacrifice
Ship Class: Destroyer
First Officer: Gavin Bloodraise

Weapons: 1
Missiles: 3
Armour: 1
Shields: 1
Maneuverability: 5
Fuel Storage: 10
Crew: 30
Marines: 0
Shuttles: 2
Heavy Munitions: 0
Hull Integrity: 15
Extras Remaining: 2
Current Extras: None
 
Name: Felicia Dolorosa
Gender: Female
Birthplace: Ataru Star, Planet Ticonderoga, Continent Rushmere, Province of Woodington, City of Hopeville, Urban District, Mother Bianca's orphanage for the criminally poor.
Bio:
Spoiler :
Felicia Dolorosa's earliest memory is tramping along the main street of Hopeville with her "sisters", female orphans ranging from ages six to twelve, collecting the lean offerings Citizens would leave on their doorsteps and fighting tooth and nail to keep groups from other orphanages from taking them away. It was a certainty that she would die before turning fourteen - orphans never live long in Hopeville in the province of Woodington on the continent of Rushmere on planet Ticonderoga in the Ataru system.

However, an opportunity presented itself one day when the thirteen-year old Felicia was separated from her sisters by a corrupt policeman chasing them for cash. She ran away and hid in a garden, where she was greeted by a young woman. This young woman brought Felicia into her house to hide, and over some time, they became intimate.

This angered the father of the young woman, Pierre Le Rosofo, chairman of the Ticonderogan planetary assembly. It was unheard of for one of the lowest class to sleep with a member of the very highest social class! He had Felicia arrested and brought before a firing squad for the crime of weakening the social fabric of Ticonderoga.

Facing the firing squad, Felicia refused the blindfold and stood defiant of her fate. It was a certainty she would die before turning fourteen anyway, she just got to have a more exciting death than her sisters. The men, their eyes glinting coldly, loaded their rifles and fired...but strangely, they missed an easy shot. Felicia was then escorted back to her cell. The next day, a different squad leveled their weapons at the orphan but when they fired, the rifles were no longer pointing at the little girl. In a fit of rage, the captain ordered the men to fire again, and this time to aim at the prisoner. When they deliberately missed, Felicia was thrown back into her cell.

According to the custom of Hopeville, if a criminal sentenced to death is attempted to be executed three times, and three times they escape death, their new sentence is exile. Refusing to permit the possibility of his daughter carrying on her relationship with Felicia, the Chairman of the Planetary assembly instead ordered her exiled...from the planet. Felicia was forced into a tiny spacecraft containing six months of air and food which was fired into space away from Ticonderoga.

During the journey away from the land which had been her home, the orphan celebrated her fourteenth birthday. After thirty-two days of travel, the Protagnet Federation Destroyer Lunacy detected and retrieved the tiny capsule.

Since then, Felicia Dolorosa decided she had to be a starship captain, and do some good in the galaxy. After years of training, she, one of the youngest Federation captains at the tender age of twenty-two, has gotten her wish.


Prestige: 1550

Ship Name: PFS Cerberus
Ship Class: Light Cruiser

Weapons: 2
Missiles: 5/5
Armour: 1
Shields: 2
Manoeuvrability: 5
Fuel Storage: 15/15
Crew: 38/40
Marines: 0
Shuttles: 2/2
Heavy Munitions: 0
Hull Integrity: 25
Extras Remaining: 2
Current Extras: None

Former ships:
Spoiler :
Ship Name: PFS Athena
Ship Class: Destroyer


Math check: 1400 + 950 + 500 = 2850 - 2500 = 350
 
Name: Rhea Vanchev
Gender: Female
Homeworld: The planet Hephaes is a volcanic world inhospitable to many humans. Despite this, it maintains a sizeable population because of the wealth it draws from the extraction and production of valuable metals and materials. Most of the wealth is controlled by the Six Families - Markovic, Teufel, Toivonen, Lannon, Sokoll and Vanchev - and their network of industries that supply much-needed materials to the Federation. The pittance that remains goes to the miners and laborers who brave the extreme environment of Hephaes on a daily basis. A governing body exists largely for show, as real political power is obviously held by the Six Families. Their relationship is not a warm one by any means, and gang warfare is rampant between the Six Families. Despite this and other severe societal issues, Hephaes still holds a reputation as one of the most productive planets in the Federation.
Bio: The only granddaughter of Hector Vanchev, head of the powerful Vanchev family, Rhea was born with a silver spoon in her mouth and a loving grandfather that gave her the best education one could ask for. Growing up, Rhea knew she was capable of much more elsewhere, and clearly told her grandfather that she desired to be a starship captain. While hoping for her to take his place one day, he would never dare infringe on his beloved granddaughter's happiness, and gave her his blessing. Leaving the tumultuous power struggle on Hephaes behind her, she went on to begin her training.

Shortly before graduating, tragedy struck the young captain-in-training when the shuttle she was on mysteriously crashed into the side of the ship. Although she survived, she was horrendously injured, ravaging her lungs and nearly leaving her blind. Cybernetic replacements would have restored her to perfect health, but for reasons unknown she elected to using a special environmental suit instead, which allows her to see and breath normally. She completed her graduation with top marks, determined to overcome her injuries and prove that she was more than a silver spooned elitist.

Prestige: 1400

Ship Name: PFS Damascus
Ship Class: Destroyer

Weapons:
1
Missiles: 3
Armour: 1
Shields: 1
Maneuverability: 5
Fuel Storage: 8
Crew: 28
Marines: 0
Shuttles: 1
Heavy Munitions: 0
Hull Integrity: 15
Extras Remaining: 2
Current Extras: None
 
Name: Svetlana Petrov
Gender: Female
Homeworld Strane Bol'shekov, a planet full of religious nuts that worship Stalin as the God of Steel.
Bio: Not up yet, but take a guess from that homeworld.

Prestige: 650

Ship Name: PFS Red October
Ship Class: Destroyer
  • Weapons: 1
  • Missiles: 3
  • Armour: 1
  • Shields: 1
  • Maneuverability: 5
  • Fuel Storage: 6/10
  • Crew: 24/30
  • Marines: 0
  • Shuttles: 2
  • Heavy Munitions: 0
  • Hull Integrity: 15
  • Extras Remaining: 2
  • Current Extras: None
 
Name: Rodric Edward Augustus Markus IV
Gender: Male
Bio: Son of a highbrow capitalist on some Federation core world(Bastion for a name?) who fell in love with a poor woman. Long story short his parents forced him away from her and she committed suicide because she thought he dumped her. Rodric fled to the Navy after splitting with his parents. Brooding, sarcastic, somewhat abrasive and hasn't lost that edge of not-quite-aristocracy, but nonetheless a faithful friend and steadfastly loyal to the Federation.

Prestige: 0

Ship Name: PFS Samantha Godwin (The woman's name)
Ship Class: Destroyer

Weapons: 1
Missiles: 3
Armour: 1
Shields: 1
Maneuverability: 5
Fuel Storage: 10
Crew: 30
Marines: 0
Shuttles: 2
Heavy Munitions: 0
Hull Integrity: 15
Extras Remaining: 2
Current Extras: None

-L
 
Battle Results:

Jylor Taardad (PFS Thor): 650 Prestige. 3 Fuel Expended, 2 missiles expended.
Felicia Dolorosa (PFS Athena): 650 Prestige. 2 Fuel Expended.
Rhea Vanchev (PFS Damascus): 650 Prestige. 1 Fuel Expended, 2 shuttles lost, 11 crewmen lost.
Svetlana Petrov (PFS Red October): 650 Prestige. 2 Fuel Expended.

The Supply Chain:

4 Fuel
6 Crewmen
1 Shuttle
1 Missile


Firebrand Squadron was deployed into Edejay territory to investigate the Disappearance of the merchant ships Dancer and Songbird. Encountering unusual activity in the system of Bermuda, the PFS Thor accelerated towards the resupply station, spooking a courier ship, the Hephalump, docked there into fleeing. The Thor gave chase, but was intercepted by a merchant ship identifying as the Ballerina. PFS Thor destroyed the merchant ship, and evaded damage from the missile fired at it, before continuing the chase of the Hephalump. Despite major damage due to overriding safety protocols, the Thor was unable to close to standard engagement range, although it inflicted minor damage using modified missiles.

In the meantime, an explosion at the Resupply station destroyed several shuttles from the PFS Damascus, causing the PFS Athena to conduct emergency rescue operations. Shuttles from the Athena were able to determine that the cargo ship Ballerina was actually the missing Dancer, operating under a different name, and apparently still loaded with its original cargo of desserts. Unfortunately both the resupply station and the Dancer were too damaged for much further information to be obtained. The best course for the Squadron now appears to be to continue on to the next system, Dominicka, and hope further answers, or possibly the fleeing courier, can be found there.

-----

Well, I didn't expect to almost lose a ship in Bermuda, but the PFS Thor did manage to reduce itself to 1 Hull Integrity by overriding the safeties like that. Good thing that doesn't depend upon he supply chain. The available expendables are listed above, please decide how to split them between yourselves (probably not hard this time :p) before the next mission comes around. Speaking of which, I plan to do the next mission Wednesday at 5 PM EST if people can make that.

Since it appears to be the new fashion for GMs, I'm going to ask everyone to please post any prestige they spend in the thread somewhere.

DT
 
Wont be able to make that. Anything as early as 5 will only be doable on weekends for me.

I propose the Thor gets the missile and 2 fuel. That allows the 2 ships that used up 2 fuel to get 1 each, giving everyone 9 fuel. The shuttle and crew should obviously go to the Damascus. But that is merely my experienced opinion.
 
I agree that the Damascus gets the shuttle and crew. The rest of you can fight over the other stuff. :p
 
IC my character is a brilliant tactician that has an inflated ego because of it.
 
Back
Top Bottom