Elephantium
Trampling the AI
As discussed in this thread, this game is inspired by a game with all female opponents.
Settings
Standard size
Other than that, I generally like all random, but this is open for discussion.
The Ladies
Egypt
Russia
France
England
Spain
Byzantines
The Rival
Greece - Pretty Boy Alexander who makes the ladies swoon. We hate him for trying to steal our girls!
Relationships - this will be updated when the game progresses.
1. France - The first we meet becomes our first "crush" (yes, even if it's Catherine). We are too shy to trade with her...ever.
2. Egypt - The second becomes our "girlfriend." We trade every tech as one for one deals as long as a trade is available until every civ is met.
3. Russia - The third becomes our "lover." Must be the first civ attacked and conquered. Doesn't make any sense? Neither does love.
4. England - Fourth is the "Ex." Must declare war with no trading on the first turn met.
5. Spain - Fifth is Wife. Mutual partner, must attempt to ally in wars. Last to get the Axe.
6. Lastly "mid-life crisis fling." Give every tech,luxury, and resource for 20 turns.
Note: Relationships end when that person/AI dies (thanks to CBob for clarifying!).
Going Mad
After a "relationship" ends, must do the following. Number corresponds to relation.
1. Crush. Revolt to Anarchy.
2. Girlfriend. Stop research for 10 turns...need gold for a new girlfriend.
3. Lover. Disbands the capital.
4. Ex. Give the "wife" all your gold and gpt. Set the sliders for 50% tax first.
6. Fling. Raise luxury slider to 50% for 10 turns...it's a party!
Variants
Going for conquest victory.
We are somewhat defiant. No giving into demands, but always give into demands by "crush" and "wife."
Roster - up to 6 players
Elephantium
CommandoBob
Kulko
LKendter
Quintillus
MrRandomGuy
Settings
Standard size
Other than that, I generally like all random, but this is open for discussion.
The Ladies
Egypt
Russia
France
England
Spain
Byzantines
The Rival
Greece - Pretty Boy Alexander who makes the ladies swoon. We hate him for trying to steal our girls!
Relationships - this will be updated when the game progresses.
1. France - The first we meet becomes our first "crush" (yes, even if it's Catherine). We are too shy to trade with her...ever.
2. Egypt - The second becomes our "girlfriend." We trade every tech as one for one deals as long as a trade is available until every civ is met.
3. Russia - The third becomes our "lover." Must be the first civ attacked and conquered. Doesn't make any sense? Neither does love.
4. England - Fourth is the "Ex." Must declare war with no trading on the first turn met.
5. Spain - Fifth is Wife. Mutual partner, must attempt to ally in wars. Last to get the Axe.
6. Lastly "mid-life crisis fling." Give every tech,luxury, and resource for 20 turns.
Note: Relationships end when that person/AI dies (thanks to CBob for clarifying!).
Going Mad
After a "relationship" ends, must do the following. Number corresponds to relation.
1. Crush. Revolt to Anarchy.
2. Girlfriend. Stop research for 10 turns...need gold for a new girlfriend.
3. Lover. Disbands the capital.
4. Ex. Give the "wife" all your gold and gpt. Set the sliders for 50% tax first.
6. Fling. Raise luxury slider to 50% for 10 turns...it's a party!
Variants
Going for conquest victory.
We are somewhat defiant. No giving into demands, but always give into demands by "crush" and "wife."
Roster - up to 6 players
Elephantium
CommandoBob
Kulko
LKendter
Quintillus
MrRandomGuy