Dragon Master - a tactical NES with DRAGONS

WhiteRobber

Twinkle twinkle Wunderbar
Joined
Jun 16, 2013
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There be souls of gophers
Inspired by a chat conversation with a bunch of drunken IOTers, I present you a fast-paced NES: Dragon Master.

Everyone who joins will get to pick 5 starting dragons, of the 4 types: Fire, Water, Nature and Wind. Naming them is NECESSARY. You may name them however you want.
Fire does double damage to Nature, but does half damage to Wind
Water does double damage to Fire, but does half damage to Nature
Nature does double damage to Wind, but does half damage to Water
Wind does double damage to Water, but does half damage to Fire.

Also, each dragon type does half damage to it's own type. In addition, Wind Dragons cannot attack their own type.

Each dragon can challenge any other dragon that wasn't challenged that turn. A battle lasts for 3 rounds , in which each dragon attacks once. the one who does the biggest damage wins. If the damage is equal, it's a tie and everyd ragon gains half the rewards. If a dragon's health is reduced to 0, he's DEAD.
Every turn, each player gains 10 points that he can spend in two ways: buying new dragons, for 5 points each, or upgrading existing dragons, up to level 10

Upgrading a dragon gives him abilities after level 5, which are further increased at level 10.

Defeating a dragon in fair fight rewards 5 points. Being defeated rewards 2 points.
Cost of Dragon upgrades:
Level 1 - none, every dragon starts at level 1
Level 2 - 5 points
Level 3 - 7 points
Level 4 - 10 points
Level 5 - 16 points
Level 6 - 20 points
Level 7 - 27 points
Level 8 - 34 points
Level 9 - 40 points
Level 10 - 50 points



Dragon Stats - remember, dragons gain abilities after level 5, and the abilities are improved at level 10

Level 1
Dragon Type - Health - Damage

Fire - 10 - 4
Water - 8 - 2
Nature -15 - 4
Wind - 8 - 6

Level 2
Dragon Type - Health - Damage

Fire - 12 - 5
Water - 12 - 2
Nature - 16 - 6
Wind - 9 - 8

Level 3
Dragon Type - Health - Damage

Fire - 15 - 6
Water - 16 - 5
Nature - 20 - 7
Wind -10 -10

Level 4
Dragon Type - Health - Damage

Fire - 18 - 7
Water - 20 - 6
Nature -23 - 8
Wind - 14 - 14

Level 5
Dragon Type - Health - Damage

Fire - 20 - 10 - gains Fire Scales Ability, does 2 extra damage every combat round, reduces all damage taken by 1
Water - 22 - 7 - gains Drain Life Abiltiy , regenerates 2 lost health every round, does 5 extra damage at the end of battle, and 6 damage upon death
Nature - 26 - 9 - gains Life Cycle Ability , has 40% chance to survive if it gets killed in battle
Wind - 17 - 18 - gains Evasion Abiltiy, has 33% chance to evade the enemy's first attack and 33% chance to evade an otherwise fatal blow.

Level 6
Dragon Type - Health - Damage

Fire - 25 - 12
Water - 27 - 9
Nature - 29 - 10
Wind - 20 - 21

Level 7

Dragon Type - Health - Damage

Fire - 28 - 14
Water - 32 - 12
Nature - 35 - 11
Wind -23 - 23

Level 8
Dragon Type - Health - Damage

Fire - 30 - 15
Water - 35 - 13
Nature - 39 - 12
Wind - 26- 25

Level 9
Dragon Type - Health - Damage

Fire - 33- 17
Water -38- 15
Nature -42 - 14
Wind - 29 - 28


Level 10
Dragon Type - Health - Damage

Fire -36 - 19 , Improved Fiery Scales ; doubles extra damage every round, reduces al ldamage taken by 2
Water -43- 18 , Improved LifeSteal ; doubles regenerated health, does 7 damage at battle end, 9 damage upon death
Nature -48 - 16 Improved Life Cycle ; 80% chance to survive a fatal blow
Wind -32-32 Improved Evasion; 44% chance to evade first attack, 12% chance to evade second attack, 50% chance to evade an otherwise fatal blow.




============
NOTICE: you can set any of your dragons as " UNAVAILABLE" which means nobody will be able to attack it that turn, but also it means that in the next turn you can no longer set it as unavailable.

Also, you can challenge you own dragons, for a random amount of points ( betwen 3 and 7), but beware: is one of them dies, it's dead for good.
To further augment the number of points each player has, every dragon of or over level 4 produces 1 point per turn for it's owner, and every dragon of level 8 and above produces 2 points for it's owner.

To lower the sadness of people who lose their trained dragon, everyone gets 1 revival point each Update. Revival points stack but otherwise cannot exceed 10% of the number of dragons you own (if you own less than 10 dragons, 1 revival point si minimum). Each revival point can revive a dead dragon, but with one level lower than it was in life. ( minimum is still level 1) A revived dragon is UNAVAILABLE for an Update.


Please note that I am entitled to change any of the rules ( you will be notified in-game) and penalise players who abuse certain loopholes in the rules.


Also, to balance out bonuses for people who will join after Update 0, each subsequent update will add 50% more starting points than the previous. For now, all players will start with 20 points.
 
reserved.
Post away.
remember: name your 5 starting dragons, and say exactly their type.
 
You've caught my attention, count me in. :p
 
Adding Contenders: NPC dragon which you can challenge for rewards.
Firebreath, level 1 Fire Dragon
Windrunner , level 1 Wind Dragon
Lakedweller, level 2 Water Dragon
Trunkeater, level 2 Nature Dragon
Heatblast, level 3 Fire Dragon
Mistwind, level 3 Wind Dragon
Pondswimmer, level 4 Water Dragon
Rockhead, level 4 Nature Dragon.

More will be added as players join and gain levels.
 
Do we gain more points for defeating dragons that are a higher level? It would only make sense, otherwise i'll just keep battling level 1 NPCs!
 
We pick five dragons, Tsoate.

Anyhoo, I select 2 fire dragons and 1 each of the other three.
 
Ok, but that still doesnt anser my question about battle choices.

Why have 5? 1 would make you actually care if you live or die. 5 means i'll hardly care about them.
 
there will be a slight bonus if you manage to defeat someone bigger than you. But, as you level up, lower level contenders will become useless. I may even consider a free level-up if you manage to defeat a dragon 3 levels higher than yourself.
And contenders, once killed, are dead for good. Their type of that level won't return.

And it's 5 because they tend to die a lot in the first few turns. And because it's easy to calculate the outcome of each battle .
Also, unless you state otherwise, I will name them after their owner, with numbering.
 
oki doki. Until then, you must state of which type each of your 5 starting dragons will be.


meanwhile, unless Lec goes berserk upon me doing this, I will name his dragons KE Fire 1, KE Fire 2, KE Water 1, KE Nature 1 and KE Wind 1.
 
I'll give my dragons names eventually.
 
Game starts in 36 hours.
Announce your family, friends, enemies and everyone who understands your language that this game will start.
 
I will have 2 Fire Dragons and 1 of each of the other types. Names of the dragons:

Napoleon
Hannibal
Caesar
Alexander
Genghis Khan
 
To spped it up, i'll join my own game with 5 dragons.
Everyone has 20 points and 1 revival point.

Stats:

Owner- Dragon name - Level - Type


KaiserElectric - KE Fire 1 - Lvl 1 - Fire
KaiserElectric - KE Fire 2 - Lvl 1 - Fire
KaiserElectric - KE Water 1 - Lvl 1 - Water
KaiserElectric - KE Nature 1 -Lvl 1 - Nature
KaiserElectric - KE Wind 1 - Lvl 1 - Wind

Tsoate - Ts Wind 1 - Lvl 1 -Wind
Tsoate - Ts Wind 2 - Lvl 1 -Wind
Tsoate - Ts Wind 3 - Lvl 1 -Wind
Tsoate - Ts Wind 4 - Lvl 1 -Wind
Tsoate - Ts Wind 5 - Lvl 1 -Wind

Secret Scribe - SS Nature 1 - Lvl 1 - Nature
Secret Scribe - SS Nature 2 - Lvl 1- Nature
Secret Scribe - SS Wind 1 - Lvl 1 - Wind
Secret Scribe - SS Wind 2 - Lvl 1 - Wind
Secret Scribe - SS Water 1 - Lvl 1 - Water

christos200 - Napoleon - Lvl 1 - Fire
christos200 - Hannibal - Lvl 1 - Fire
christos200 - Caesar - Lvl 1 - Water
christos200 - Alexander - Lvl 1 - Nature
christos200 - Genghis Khan - Lvl 1- Wind

ChesterBannington - Carl Johnson - Lvl 1 - Fire
ChesterBannington - Claude Speed - Lvl 1 - Water
ChesterBannington - Toni Cipriani - Lvl 1 - Nature
ChesterBannington - Victor Vance - Lvl 1 - Wind
ChesterBannington - Tommy Vercetti - Lvl 1 - Nature


buy, upgrade, fight. Remember, you've got contenders if you want to test your dragons.
Also, NEW RULE: Every won battle has a 10% chance to insta-upgrade a dragon to the next level. Also, kills in the first hit count only as defeats for the killed dragon; they won't die. If two dragons kill eachother in the same round of battle, it will have only 25% chance for each to die and if they both survive, they both gain a victory, without chance to level-up instantly.


NOTE: orders wil lbe taken into consideration in the roder they come in the main thread. So if you upgrade your dragon and someone attacks it, he will fight an upgraded dragon, but if someone attacks him first and then you upgrade, I'll have the see the battle's outcome to see if he's still alive after this. Sending me private orders will be your worst idea; I won't read them until it's time to update again.
 
I upgrade all of my dragons except for one wind and send a level 2 nature against tsoate and Kaiser's winds. I send my water against christos's Hannibal and my stronger wind against chester's fire. The water will be called wavestrider. More names will be added when I think of better names.
 
A dragon can only challenge one other dragon each turn.
Mid-update:
Midupdates will appear everytime I see a new order. For fairness, attacking my personal dragons will never result in your dragon's death. Also, i will never upgrade them. And I take my right to name them after video game characters.

Dragons upgraded:
SS Nature 1 - Level 2 Nature Dragon
SS Nature 2 - Level 2 Nature Dragon
SS Wind 1 - Level 2 Wind Dragon
Wavestrider - Level 2 Water Dragon (former SS Water 1)



Duels:
SS Nature 1 (Level 2 Nature) vs Ts Wind 1 ( Lvl 1 Wind)
Health: 16 - 8
Damage: 12 - 6
Round 1:
Ts Wind 1 is defeated.
SS Nature 1 Wins!
Tsoate gains 2 points.
Secret Scribe gains 5 points. ( can still be used this turn.)


Wavestrider (lvl 2 Water) vs Hannibal ( Lvl 1 Fire)
HP: 14-10
Damage: 4-4
Round 1:
HP: 10-6
Round 2:
HP: 6-2
Round 3:
Wavestrider Wins! + 5 points
Hannibal is killed. +2 points



SS Wind 1 (lvl 2 Wind) vs Carl Johnson ( Lvl 1 Fire)
HP: 9 - 10
Damage: 4 - 2
Round 1:
HP: 7 - 6
Round 2:
HP: 5 - 2
Round 3:
SS Wind 1 Wins! +5 points
Carl Johnson is killed (considering I named him after the only black protagonist in a GTA game, this may be considered an instance of the trope "Black guy dies first".)
Anyway, +2 points for me.


Secret Scribe wins a total of 15 Points.
I am using my revival point to revive Hannibal for christos200. Next time upgrade them before they die, yo.

Dragons killed:
Carl Johnson (ChesterBannington)



Using my 20 points to buy 4 more dragons:
Carl CJ Johnson (Lvl 1 Fire Dragon)
Juan Cortez (Lvl 1 Water Dragon)
Frank Tenpenny (Lvl 1 Fire Dragon)
Salvatore Leone (Lvl 1 Nature Dragon)

UNAVAILABLE DRAGONS: ( you can't attack them)
Hannibal ( christos200)
 
Napoleon attacks SS Nature 1.
 
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